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During World War II, under constant threat of bombings, the British had a great need to distinguish incoming aircraft quickly and accurately. Which aircraft were British planes coming home and which were German planes coming to bomb? Several air-plane enthusiasts had proved to be excellent“spotters,” so the military eagerly employed their services.
These spotters were so valuable that the government quickly tried to en-list more spotters—but they turned out to be rare and difficult to find. The government therefore tasked the spotters with training others. It was a grim attempt. The spotters tried to explain their strategies but failed. No one got it, not even the spotters themselves. the spotters hadlittle idea how they did what they did—they simply saw the right answer.
With a little ingenuity, the British finally figured out how to successfully train new spotters: by trial-and-error feedback. A novice would hazard a guess and the expert would say yes or no. Eventually the novices became, like their mentors, vessels of the mysterious, ineffable expertise.
Trial and error, or trial by error, is an experimental method of problem solving, repair, tuning, or obtaining knowledge. "Learning doesn't happen from failure itself but rather from analyzing the failure, making a change, and then trying again."
The dice game is based on this method to improve player's sense of prediction , through practice, the accuracy of the hunch can be over 70 percent. While proceeding the game, you'll find that the money you own is increased concurrently. After you have a good sense of predicting, go to Las vagas and be the Magician on the green table.