KDice Trainer War Game
By Ryan Dewsbury
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"kdice is essentially everything you would want in a casual game: ease of use, simple gameplay, and strategy tempered by blind luck" -- JayIsGames.com
"it’s a fun application that makes me remember the hours and hours I spent playing Risk as a kid" -- TechCrunch.com
"It's a simple, point-and-click strategy game thats dangerously addictive." -- Kotaku.com
This quick game of strategy is based on Taro Ito's Dice Wars and Risk. Your goal is to conquer the map against up to 6 out of 99 unique bots. Work your way up the leaderboard through each point level until you're playing with the best.
Play on the go: games last from 1-10 minutes.
- unlimited number of unique maps
- play against 1 or up to 6 bots
- 6 sizes of maps from small to extra large
- keep track of your ranking and score relative to the bots
- 99 unique bot AI's to play against
Check out kdice.com for a free online version.
NOTE ON DICE ROLLS: The game treats every player the same including you. The bots ARE NEVER favored. They follow the same random rolling for the player. The higher up the leaderboard you are the better decisions they make but they NEVER have a roll advantage. I value the strategic aspect of KDice very much and would never compromise the integrity of the game to make things harder for you.
What's New in Version 1.0.2
The following bugs have been fixed:
- other player flags and it says you flagged
- clicking home while an alert box is displayed causes a gray map
- end turn during attack doesn't complete the attack
- rank is off by one in alert view on
Great Strategy Game
Don't listen to the 1 star ratings as they are from RTS kiddies who shouldn't be expected to enjoy a pure strategy level board like game.
If you enjoy games like Risk or Lux Delux you will love this game although it is IMO pricey when not on sale. At first I didn't like that you were unable to move your armies, apart from outright attacks, and that you are unable to select the territories that reinforcements are placed, but this all becomes a part of the strategy you must learn to use as an advantage to yourself or you will not get very far.
One suggestion, however, please include a volume setting seperate from the iPhone's ringer volume. I find myself lowering the volume substantially to play in some public place, then missing calls when I've forgotten to increase the ringer volume once I've stopped playing.
Overall, excellent strategy war game that you will return to again and again... replayability value is very high.
Too many missteps
The core gameplay (though unoriginal) is solid, and the assurances of truly random mechanics are welcome. The leaderboard ladder and experience system is also a nice touch. But so much else is done wrong:
- the look of the game is drab and unappealing, so unlike Dice Wars' bold, iconic palette
- the animation does a poor job of conveying who is attacking who, and the other player turns pass in a confusing blur
- there is no option for online play, which is already freely available on the website
- you cannot watch the rest of the game play out if you're eliminated
- you cannot start a new game if you get backed into a corner, not even by killing the process in the taskbar
- worst of all, the game *automatically ends* if you control too much of the map, even if significant enemy dice remain, denying you the pleasure of finishing off troublesome foes. I just had a game end with between a quarter and a third of the map un conquered.
Kdice the website is nice, but this app is far too flawed.
Garbage, doesn't work as advertised. 90% luck, 10% skill.
The developer behind this game is in "lala land" if he/she thinks this game really works they way it's described in the game. Gaining more dice does NOT work as advertised. Your ability to win is mostly determined by the AI and its choices of what areas to attack. Further more, when you're maxed out at 8 dice in an area, the CPU will WIN an attack most of the time. I've put 8 hours into this game, so I gave it a fair chance. It's a good idea but it just doesn't feel right, too much luck, no records, no stats, suspicious dice-roll outcomes. And finally, because the AI seems to make pretty good choices, coupled with the luck factor, this game is not easy. It really needs different difficulty settings, more bug fixes. If you like the idea behind this game, checkout STRATEGERY. Developer of that game at least knows what the concept of a "difficulty option" is.