By Marco Mazzoli
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"Whimsical, magical, and enchanting" –– Touch Arcade, 5/5
Kiwanuka is an action-puzzle game with an entirely new game-mechanic designed uniquely for touch screen. Guide the tiny citizens, instruct them to build towers, knock the towers over to grab ledges, then use them as bridges to reach the exit. Success requires careful thought and perfect timing.
- "A brilliant, beautiful, unique experience. Everything from the sounds, visuals, and just the vibe of the game all come together to create one of the most interesting little games I’ve played." - Touch Arcade, Game of the Week
- "An elegantly smart game." - Cult of Mac
- "A good surprise" -New York Times
- "A truly special game" - Kotaku
- "Amazing" - TUAW
- "A hidden treasure." - SlashGear
- "The game looks great." - Pocket Gamer
-"In an increasingly-long line of delightful puzzle games on iOS, Kiwanuka is one of the best. It sees you guiding a colourful collection of characters to freedom using a glowing staff: like a neon-infused Lemmings built for touchscreens." - The Guardian
What's New in Version 1.2
Couldn't decide between 3 and 4 stars
Too short. Too short. Too short. It is a great and beautiful game. But it isn't as challenging as I wanted it to be. Not only that but there are only about 30 levels. So when I finished the game i saw that the credits were longer than overall playing time. Quite disappointing and I actually downloaded this game right after it came out. The reason I am only writing a review now is because I though that they would add more levels, but no they didn't soooo. Yeah. I still hope that they add levels but for now my rating will be 3(ish)
The game itself feels like an intro to something bigger, since it only has 30 levels, which is quite the shame. I guess they make up for it by being artsy/minimalistic, but the puzzles themselves are way too easy. They feel more like a waiting game than anything. App might be worth it if it had more interesting levels, since the current levels were all basically in the same place with similar sprites. It's straightforward and consistent, but kind of bland. Its scrolling was sometimes off for me. *I did not play with the music on.
This game was perfect in every sense of the word, except the horrendous level design. Instead of being a puzzle game all the way through, twenty five percent is timing based plat forming, and since the followers have a slight delay, timing doesn't work, and the levels are just luck. The puzzles are INCREDIBLE and well designed, but when it tries to have some action, it ruins the game entirely.
- Category: Games
- Updated: Jan 13, 2015
- Version: 1.2
- Size: 45.1 MB
- Language: English
- Seller: Marco Mazzoli
- © CMA Megacorp
Compatibility: Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch.