Last Colossus is an ACT/RPG game. You play as a commander who gains control of a giant robot after crash landing on a war-torn planet.

- Simulation game combined with ACT and RPG elements.
- Fight with your own giant robot!
- Story spanning 9 chapters
- 24 enemy types and 10 unique bosses to face
- 3 endings depends on your choices.


Game Trailer

What's New

Version 1.0.1

- Minor bugs fixed.

Ratings and Reviews

4.3 out of 5

136 Ratings

136 Ratings

Cohesive and Intimate


I have been following Game Stew Studios since their original release of Tower of Fortune back in 2012. Their retro theme, idiosyncratic art style, and multiplicity of gameplay mechanics has always made each new release seem exciting and familiar at the same time.

Last Colossus hearkens back to their older release War of Eclipse in that both games make use of a Sci-Fi theme and individual battles using a gauge mechanic. This one possesses what seems to be one of the most coherent and well-developed of their storylines which is somewhat reminiscent of the classic alien invasion scenarios of "Childhood's End" and "The Day the Earth a Stood Still." It is also a very streamlined experience in terms of limiting the diversity of customizations. This limitation seems to place more emphasis on the narrative and gameplay without the presence of secondary rewards as motivators. I always take that as the sign of a good game. Every facet of Last Colossus works together cohesively while being augmented by the sense of intimacy created by the large colossus and interior control panel.

It is difficult to compare Game Stew games to each other because each is so amazing and unique. As such, while I would hesitate to label it their best game to date, it is certainly a very fine game, easily to be counted among my all-time personal favorites.

Fairly good concept but still lacks something

sega's father

Real talk, I came to play this game pure because the 70s japanese styled robot on the cover. Tho I just played the first two chapter, but I ve see so many flaws disappointed me.

Not only battling, all contents lacks variety. The battle, simply do not need strategy at all. There was a raider, but this stuff only was used in displaying the amount of enemy and buildings( and I can not even tell what the hell the building belonged with, enemies or allies?)
The battle is pure solo, so the rest of enemies won’t affect the environment at all. All I do is fight enemy one by one( the rest of them was watching or somewhat?, and their positions staying same?) That totally waste the concept of raider, even if you developers wiped out the raider, the gameplay would not change a lot.
And the solo part part is simply repeating, all diff I see is how the accurate rate change. NO STRATEGY
And the public feeling, I have no idea what it is. Even I did not bing hurt or attacking buildings in the battle, the pub feeling is still worst, u are kidding me? Or what is the real meaning of the pub feeling, does it affects the gameplay even little?
Maybe you guys would release colossus2 some day. So you add more contents in this game, that will be wonderful

Love the style, needs more development


I played for 15 minutes, got completely bored with the repetition and lack of variety, and frustrated with the mechanics. So much potential. The whole scan, aim, lock mechanic makes no sense. Why can't I see the enemies when I look at them without scanning first? The camera view is basically pointless, and the whole process just gives you a remote chance to attack between their attacks, as you always get to return fire anyway. There is exactly ONE animation per attack type. And the arm gun requires you to remove your hand, really?! The whole mechanic needs more work. This feels like a week's worth of playing with Flash to make a game. I know, because I do that. Dissapointed, and hoping against hope for a deeper version. (Added a star for dev response).

Developer Response

Hi Devilchaser, thanks for so much advices and playing our game. We are a really small team but we will see how to improve everything you mentioned. :)


197.9 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Simplified Chinese, Traditional Chinese
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2017 Game Stew
In-App Purchases
  1. 10000 Resource $0.99
  2. 75000 Resource $4.99
  3. 175000 Resource $9.99


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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