The Empire of the Machines is threatening the entire universe. The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invader. Battles are raging everywhere, but it is inside the twisting corridors of the Machines underground production facilities, that the tactical upper hand is taken. And the war is won.
Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game where players fight battles in a dark and dangerous environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of rules, while adding slick 3D models, a clever and accessible UI and a load of new features.
Turn-based tactical firefights
Each unit has its own skills and characteristics. It comes with its own set of weapons and abilities making the game deep and complex for experienced players, yet simple and approachable for novices.
Electronic Warfare (Fog of War)
A game mode on its own, Electronic Warfare is an option players decide to activate and which completely changes the game into a whole different experience. All maps are playable in Electronic Ware mode
Players can choose from a host of available firing options
The Advanced Covering Fire options allow for very precise control on what your units do during opponent’s turn
Grenades! Used to unlock gridlocked situations, players can throw them around corners without getting exposed. These are also used by the Machines to create smoke cover
Leadership points are a very limited resource used to “break” the common rules. Players will use them to add more actions (movement, fire), increase the odds when firing, or even dodge bullets during opponent’s turn.
Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who starts to play the turn. This system breaks the linearity of turn-by-turn games. Which player is going first is always unknown.
Suspense above all
Radar detection and echoes add suspense to the gameplay. Every move is a thrill
2 playable factions with their own units and equipment
2 Single player campaigns in an immersive setting
15 scenarios for single player or multiplayer
Play with friends online through asynchronous, cross-platform multiplayer using Slitherine’s PBEM++ server or offline using familiar hotseat mode
*UI and texts fixes.
*Warning about units yet to be moved more prominent.
*Fixes for the non-working multiplayer achievements
*Fix for the game logo disappearing when going from the multiplayer section to the main menu when the Internet connection is lost.
*Minor stability issues solved.
*Game manual updated in French language
* UI and texts fixes
* [PC only] Added Edge scrolling switch to options menu
* Warning about units yet to be moved more prominent
* Fixes for the non-working multiplayer achievements
* Fix for the game logo disappearing when going from the multiplayer section to the main menu when the Internet connection is lost
* Minor stability issues solved
* Game manual updated in French language
* Fix for the bug preventing games set in French language to complete multiplayer Phase commit
* Fix for the Campaign 2 Experience confirmation message not displayed
* Fix for the first Dodge action of the Turn that was bugging the game
Ratings and Reviews
Great Game When It Works
I really like this game, even more than other squad based tactical games out there (ahem XCom, Deathwing)...it is my type of game.
The problem is it keeps freezing up during the Earth Dogs Die Hard campaign. I understand there will be bugs when a game is newly launched, but when a game is unplayable due to bugs, that is unacceptable. (How am I supposed to save the Galaxy, if my game keeps on freezing?)
I've boughten a lot of Slitherine stuff because you guys are favorite publisher. This is the first time I encountered something this buggy by you guys.
I paid $10 dollars for a premium Slitherine produced game, sadly LOS in its current state isn't worth $10.
This is a five star gaming waiting for the bugs to get squished. I'll raise my rating to 5 starts when the game bugs get fixed and I can play my awesome Slitherine game again.
Tried to played be played on iPad mini with retina (updated to the current OS).
Edited: great devs, works better since the update!
In the tutorial, you can't get past the Atomatic Fire scenario unless you defeat the enemy, which is virtually impossible, so you can't continue the tutorial and learn the rest of the game.
Still learning...seems to have potential..I hope
First of all...I can definitely dispute the claim that this is better than Deathwatch...well..depends I guess..deathwatch may just be more my style, but it is so far WAY more fun than LOS. With that said..I'm only through the first 5 or 6 lvls in LOS..and the mechanics or frustrating...or I'm having trouble learning the system. Deathwatch is just more fluid..and definitely more RPGish than LOS ...I hate how LOS marines die in one hit so far that is discouraging..so if you are not perfectly precise...or very lucky and miss the enemy attack..soldier down in one shot. Some I'm sure love these mechanics...valid game I'm sure..just not as enjoyable to me as Deatwatch and others in the genre.
- Slitherine Software UK Ltd.
- 1 GB
Requires iOS 6.0 or later. Compatible with iPad.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- ©2015 Slitherine Ltd. All Rights Reserved. Developed by Studio Nyx & Slitherine Ltd.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.