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***Please note: The iPhone 3GS is not Supported at this time.
Little conquest is a frenetic strategy game with beautiful HD + Retina graphics.
Conquer all the buildings before your enemy to earn your victory. Create your army using powerful mythological units and invincible siege weapons. Use the magical powers of the druids to enhance your attacks or block your enemies.
Extend your conquest to your friends’ devices in amazing multiplayer battles and brag your conquests in Facebook and Twitter.
Little conquest features several game styles to keep you entertained (Conquer buildings, Survival -an inverse twr defense mode-, Click to kill, etc.), all merged smoothly in the campaign.
Watch the trailer
What the press is saying:
"The end result is that you get a good amount of the engagement, strategic wizardry, and fulfillment that you could from a blown-up strategy game in a quarter of the time.
Little Conquest is aware of its coolest feature -- it actively tries to deliver one of the fastest RTS experiences possible, while still delivering somewhat traditional play. It's a curious mixture, and one that has wanting to see a lot more".
“Little Conquest looks to be the next step in the evolution of [the] genre.[…] Developer Battlebit is putting together a hefty game with Little Conquest. […] Simple and bright, Little Conquest looks like an animated pop-up book”.
“Battlebit Games has introduced a number of twists in the gameplay that appear to be inspired by classic RTS titles.[…] All of this is complemented by a bright, clean cartoon art style that promises to shine on Retina display iOS devices”.
Fun and challenging game play.
Gorgeous HD retina graphics (iPad2 + all retina devices!).
Two campaigns: Greeks vs. Egyptians + Vikings vs. Normans.
Online multiplayer, with voice chat.
Many units and building types to control, including mythological creatures, special heroes and siege weapons.
Magical powers to get an edge over your enemy.
Three difficulty levels, from casual to hard.
Beautiful sound design.
GameCenter integration for achievements and leader boards.
Facebook and Twitter integration.
Universal app (iPod + iPhone + iPad; Requires iOS5+).
What's New in Version 1.1
*New Difficulty level: Casual
*Revamped Main Menu
*Revamped in game Menu.
*New options menu
*You can control the main music volume
*You can control the sound effects volume.
*New score system.
*You can now skip non vital dialogs at the start of most levels.
*More statistics are displayed at the end of each game.
*The farm production rate is increased if you hold more soldiers on it.
*Revamped Multiplayer Lobby
*Rebalancing for the multiplayer levels
*We added tips for the most difficult levels, if you're stuck
select "Show Tips" in the pause menu to try a different approach.
*The levels providing tips are marked on the main menu (with a light bulb)
*When you're defeated, you can lower the difficulty and try again
*Minor Balancing on the campaign (Casual mode is much easier)
Where do I start; the horrible story line, the obnoxious bugs, the counterproductive controls, or the general stupidity?
This game seems fun at first until you realize the game is just one giant walkthrough. The controls are annoying because you could accidentally get out of rhythm for a split second and end up destroying your entire army. The storylines are hokey and chintzy, which wouldn't be bad if they weren't just awkward to sit through. Thankfully you can skip them! There's one level on the Viking storyline that's impossible to beat because of a bug where your units get stuck in another building before reaching their destination, and only one kind of unit can affect the building anyway so it's impossible to beat! And what's up with the wizard? He was only useful to me once. I don't get his place in the game. Plus his spells are confusing except for the troop making one, the defense one, the bind one, and the attack one. Overall a disappointment and a gaming travesty.
I played this game all the way through but there are a few areas that need work.
First of all, I couldn't believe people are still pushing apps that don't support the iPhone 5 screen size. Controls require too much clicking. The dialogue at times seems like it was poorly translated from another language, or this guy just didn't proof read his stuff. Overall its a fun game that I played until I beat it, then I deleted it.
It's a great game. The reason I'm giving it 3 stars instead of 5 is because:
1. iPhone 5 screen is not supported
2. Why does "play again" button positioned before "next" button in campaign? Intuitively, one would click the first button to progress...