Lunar Landing Free
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The goal of Lunar Landing is to land your space ship on the small landing pad at the bottom of the screen before your fuel is depleted. In order to safely land, the ship must settle on the landing pad within an acceptable position range, without tilting too far to either side, and without dropping too quickly. The landing pad duplicates the three status lights across the top of the screen for Velocity, Angle, and Position.
Over 20 background screens of actual moon photos! (Different, High Resolution photos for iPad version!) Background screens change with each new level and each new game.
Interactive Help screen describes and demonstrates how to hold iPhone during game play and how to activate the various thrusters.
Practice Mode with crashing disabled. The ship will land when the speed, position and tilt are correct, but will bounce if any of the three parameters are out of acceptable limits. Also, the fuel does not run out in practice mode. This allows users to get a feel for landing the ship without having to start a new game from scratch after each failed landing attempt. Be aware, no high scores are recorded when in practice mode!
Paddle Play mode. Tilting the iPhone moves the landing pad instead of moving the lander. The main thruster is still controlled as before, but moving the landing pad instead of tilting the ship makes the ship MUCH easier to land. This option may be used alone or in combination with practice mode. It is easier to learn to land the ship by using the Paddle Play option.
Multiple Level Scoring allows you to land the ship multiple times for a higher score. The high score is entered after finally crashing when at least one level has been completed. The levels completed and the interim score are displayed after each successful landing.
Each level is scored on its own. The levels are scored according to:
Up to 4000 points for the slowest vertical velocity that you can land at.
Up to 2500 points for the percentage of fuel you have left after landing.
Up to 2000 points for the least amount that you are rotated when you land. Selecting the Paddle Play option will cancel out these points.
Up to 1500 points according to how closely you can center the ship on the landing pad.
Maximum score for each level is 10,000 points (8000 points with the Paddle Play option selected). However, it is not possible to get the maximum score due to needing some amount of fuel to slow the ship down enough to safely land ...
High scores are displayed after completing play (by crashing) when at least one level has been successfully landed. A mode indicator of "P" is displayed on scores achieved with the Paddle Play option set.
What's New in Version 1.2
Lander now pauses in flight when iAd is selected. When exiting iAd, velocity is set to zero and fuel is topped up to maximum to avoid penalizing players who view ads during game play. Game now completely pauses and resumes on iAd entry and exit. Also fixed annoying white band at bottom of screen that occasionally shows up when no iAd is being served. Enjoy.
Poor Thrust Control
The lander is controlled by tilting your iPhone. The side thrust controls are ok (but backwards IMHO). Unfortunately, the main thrust control has a very narrow tilt angle "triggering band" and is basically either full on or totally off. Having to use full on/off pulsing to control the descent is very tricky/difficult and is often affected by inadvertent tilts while trying to control the side thrust. It makes landing more "frustrating" than "challenging". When you finally get the hang of descent you realize the game is really boring and has no "challenge" (other than to master descent) -- there's no reason to maneuver (i.e., no threats, no obstacles, not even craters, rilles or even large rocks to avoid.) Too bad. The physics are well done but it's not a simulation (unrealistic) and it's lame as a "game" (boring and frustrating).
Very unrealistic game simulator for a moon landing. Needs buttons for paddles not turning the device side to side or up and down. And please give us equal fuel control as in practice mode not about two seconds and then we float down to automatically crash. The conditions of this game set up the user to fail. It may be free but the way it is now is terrible and the cool and novelty factor will wear off quickly. So disappointed. Even the real Apollo men who landed on the moon would probable have issues with the simulator please revamp.
Worth the price
So real, it reminds me of what the moon really felt like. I remember looking for a landing pad on the moon that moved around for me.
- Category: Games
- Updated: Jul 05, 2012
- Version: 1.2
- Size: 9.7 MB
- Language: English
- Seller: brent boren
- © 2009 - 2011, Croesus-Mode, Inc.
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.