MORE CARDS. MORE STRATEGY. BIGGER STORY. Collect 1,300+ earnable cards, battle in 60+ single-player campaign missions, and emerge victorious in epic online duels.
Never played Magic: The Gathering? Learn how as you take on the role of an iconic Planeswalker. Veteran Magic player? Hone your skills and match wits with opponents online.
NEW CARDS: 158 NEW unique cards from Magic's Amonkhet set.
NEW STORY: A NEW story-driven Amonkhet Campaign.
NEW ITEMS: Customize your play experience with 6 new cards sleeves and 5 new personas.
MANY WAYS TO PLAY: Experience some of Magic's most iconic moments in Story Mode, head to Battle Mode to take on your friends, or grab a partner for a four-player Two-Headed Giant battle.
BUILD POWERFUL DECKS: Build your deck of devastating spells from an ever-growing library of earnable cards.
PRACTICE OFFLINE: Hone your skills and try new decks and strategies against virtually endless AI opponents in Solo Mode.
For Magic Duels game support, please visit:
* Русский (Russian)
* 日本語 (Japanese)
* 한국어 (Korean)
* 简体中文 (Simplified Chinese)
* 繁體中文 (Traditional Chinese)
• Fixed an issue where players would be able to play with an invalid number of a single card in their deck.
• Fixed an issue against the AI where the "Finish" button would not be selectable after casting some spells.
• Fixed a softlock that occurred when a player manually tapped certain lands for mana, then zoomed in and out on a card before making a selection of which color of mana to add.
• Fixed an issue that sometimes prevented a player from leaving a match when an opponent conceded when a vehicle prompted a player to choose a vehicle's crew targets.
• Fixed an issue where some lands would disappear from the card collection after being removed from a deck list.
• Fixed an issue where Altered Ego would enter the battlefield with the incorrect number of +1/+1 counters if it targeted a creature with +1/+1 counters on it.
• Fixed an issue where a player targeted by Combustible Gearhulk's ability would not have a visible decision timer.
• Fixed an issue where it appeared that Ormendahl, Profane Prince was tapped after transforming from Westvale Abbey.
• Fixed an issue where Nissa's Judgment dealt damage before the +1/+1 counters were placed on creatures.
• Fixed an issue where a token copy of Greenwarden of Murasa could be exiled to return a card a card to a player's hand.
• Fixed an issue where spells redirected from Silverfur Partisan to another Wolf/Werewolf failed to cause the Partisan's ability to trigger again.
• Fixed an issue where some cards that have flying or grant flying didn't appear in the "Flying" filter of the deck builder.
• Fixed an issue when editing an invalid deck that would bring the player to the wrong deckbuilding screen.
• Fixed an issue in the single-player campaign where Tezzeret would sometimes sacrifice his Planar Bridge to destroy Gideon Jura. That's excessive, even for him.
• Fixed an issue on iOS where some players would crash upon entering a Versus match or a match with some kinds of decks.
Ratings and Reviews
Beginner? Longtime fan? Either way, you’ll be sucked into the world of Wizards of the Coast’s famous collectible card game. An electrifying story mode does perfect double duty: while playing as five mighty Planeswalkers, you can follow lessons to learn all the secret strategies of Magic: The Gathering. Build your own deck, go on quests, face friends in battle mode—it’s all beautifully presented and absolutely engrossing.
Very close to being a great app
Definitely nice to have an app with the rules of the game built into it. Free with fun and lengthy story modes. Biggest issue was this: when you’re playing a mobile game you aren’t going to be able to play for 15+ minutes at a given time. More than half the time if I ever put the game down by simply locking my phone, I would come back and finish a long game of magic, and then you would discover AFTERWARDS that you’d been disconnected from the server and that the game you played didn’t count and you’d have to replay it again. I played the same stage in a story mode over a dozen time and I had to uninstall. I do also think that the timer system of how priority is passed from player to player isn’t the way to go about it. I missed a lot of opportunities where I wanted to activate an ability where I’d missed the window, or didn’t understand if I was responding to something being casted OR if the opponent was simply passing their turn. After a while I definitely got better at understanding the UI, but I think an option of HAVING to hit a button to pass priority back to your opponent (at least during offline AI play) would be a good idea bc then you don’t have to wait the handful of seconds every time something happens in game that where aren’t going to do anything, and it makes it feel a little more like a normal game. I understand with online play, perhaps the timer system is the way to go.
Other than that, I think the game is just fine.
I'm hoping this review is taken serious
This game could be stellar. It's off to an amazing start. The opening clips are nice, the effects of the menu sliders are cool but can be time consuming. The overall concept and ability to teach new players is pretty fricking rad. A couple main issues are there are places where the app will bug out and places where it down right takes forever to load (which is understandable). I think this game could easily be a 5 star review in anyone's hands if a little more love was put into it. Also, if I buy a deck it would be awesome to be able to scan the upc (or card I own, but I'm sure that would be difficult to manage as MTG players often hang out together, would have to be a way to scan a card and have it only be able to do it once which would would mean every card would need a unique ID) and have it available to use when I play. I have not bought the full version yet, but haven't decided yet if I want to. It seems like this game doesn't really have any priority for updates. Also in certain instances it seems the randomness of the cards I get are rigged according to how I'm playing. I'd rather this be as true to life as possible. I think if the company put the money into making this game as good as I could be and more user friendly it would help boost sails and increase the player community. If the app isn't 100% than its only hurting the possibility of what the game could be.....a household name
- Wizards of the Coast LLC
- 2.2 GB
- Requires iOS 7.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch), iPad Pro (12.9-inch) (3rd generation), iPad Pro (12.9-inch) (3rd generation), and iPod touch (6th generation).
- English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Horror/Fear Themes
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Mature/Suggestive Themes
- Magic, Magic Duels, their respective logos, and character names and distinctive likenesses are property of Wizards of the Coast LLC. ©2015 Wizards.
- In-App Purchases
- 1250 Coins $9.99
- 7500 Coins $39.99
- 3750 Coins $24.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.