Engage the occupation of France in la petite guerre to throw off the yoke of the oppressors and free your homeland!

Maquis is a solitaire worker-placement game with variable goals. The player places his resistance agents on spaces around town to achieve his goals (blowing up trains, publishing underground newspapers, aiding spies etc.). At the same time collaborators and soldiers patrol the area. Agents who can't make it back to the safe house at the end of the day are arrested, and never seen again.

You can choose from 9 missions to play using 6 levels of difficulty.

Original board game design: Jake Staines (
Board game art: Ilya Baranovsky (
Extra missions: Nicolas Vanbelle
Music (app, app preview): "Bushwick Tarantella Loop" Kevin MacLeod ( Licensed under Creative Commons: By Attribution 3.0


App is created with permission from original game designer and graphic artist.

What's New

Version 1.2

Fixes and improvements

Ratings and Reviews

3.8 out of 5

16 Ratings

16 Ratings

Poorly explained rules hide an interesting game


The rules are really poorly explained--you'll want to read the board game rules elsewhere online in order to have a chance at winning...or understanding what's going on. Patrol placement is the most notable missing area...why did the numbers just change after placing somebody? You'll need to read the real rules in order to find out.

The missions at the top of the screen are areas you can place your units, but that isn't explained and isn't obvious from the green-on-green indicator.

It could really do with a long-press affordance in understanding what certain symbols mean too, or what's going to happen if I take that action.

Behind the UI and among the rules, though, there's a worthwhile solitaire game lurking!

Fun gameplay, mediocre interface


While this game could use some improvements in the user interface, it is fun and challenging. I've played about 10 times on "very easy" and haven't won yet though it took a few games to figure out how to play.

Playable on iPhone once you figure out the small icons. iPad is the same interface, just bigger.

Either I'm missing something fundamental or the game is 100% luck


As the title says. There is either something about the placement of the police that I don't understand and that is explained no where or the game it literally 100% luck based and there is no strategy for success. You might as well roll a die or flip a coin cause that'd be an equal experience to this.

I hope I'm wrong, and if I am, I'll change this, but as it stands now, cannot recommend even if it was free.

Developer Response

Police units are placed according special deck of cards - you can view them using soldier button to the right from missions. Basically every time enemy is placed one of these cards is drawn. Each card has 3 locations and enemy will be placed at first free location. You can examine draw deck anytime you want, it will be reshuffled when you close dialog, but will give you idea where enemies could be placed. App gives you this information also with small number in orange circle shown for every free location - this number says how many cards in current draw deck will result in enemy placed there.
I hope it is clearer with this explanation :)


Marian Gablovsky
61.1 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, German, Hungarian, Slovak, Spanish
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2016 Marian Gablovsky


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