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Match Sight Words

By Sai Services LLC

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This app can help your child improve his/her reading skills. It does that by easily showing and speaking all 315 Dolch Words in a simple, engaging, no pressure memory match game. Dolch Words or "Sight Words" are the high-frequency English language words that most schools expect children to learn by sight by first grade.

All 315 Dolch words are presented in six convenient categories to practice: Pre-primer, Primer, First grade, Second grade, Third grade and Nouns.

The simple memory match game presents a pair of four hidden words in each round. As you touch a card, the word for that card is shown. If the next touched card is same as the previous, then both cards stay opened and the word is spoken. If the cards don't match, both cards are hidden.

Each word is spoken in the studio recorded broadcast quality age-appropriate voice of an experienced professional voice talent.

-- A simple memory match game of Dolch words
-- Matches organized in six categories: Pre-primer, Primer, First grade, Second grade, Third grade and Nouns.
-- Take as much time you like to answer
-- Play as long as you like
-- Easy, no pressure game for the child
-- New puzzle created each time from included 315 Dolch words
-- Virtually infinite collection of puzzles
-- Includes professionally recorded voice of experienced talent
-- Turn sounds on / off

Sai Services is a venture started by a parent and a daycare provider. We offer simple and clear educational and informative apps. Kindly search 'Sai Services' on the App Store to find all our apps.

Since the launch of our first app in April 2009, we have regularly launched new high quality apps and have updated our apps with customer feedback. We very much appreciate your input. Kindly send your comments to: . Thank you.


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Customer Reviews

an education specialist's viewpoint

This app is basic and functional, but it's not very useful at teaching or practicing sight words. My review will be based on its usefulness based on what I KNOW to be effective methodology for the cognitive learning process of early literacy skills.

It separates the various levels of sight words (some apps don't), into pre-primer, primer, kindergarten, etc. Apps that don't separate them are quite counterproductive, as the learning process should be progressive.

This app appears to be designed by someone who has never worked with children learning early literacy skills because:
(1) The "backs" of the virtual flash cards have writing on them. They are labeled by the reading level of the card. This is not merely a useless placement of letters, but serves to confuse the child's young mind which, upon opening the app, has entered a mode of deciphering the glyphs it will see. Why put any wording on the flash card that is not intended to be read by the user/child? Can't you see how that might be confusing? Color code or use symbols.
(2) the app only verbalizes the sight word once a match has been made. Cognitively, our aim is to get the child to make an association between the look or "sight" of the groups of letters (which we call words), the sound the grouped letters make, and ultimately the concept the grouped letters represent (i.e. definition/meaning of the word). Without the app verbally stating the word at the very onset of the card flip, at best an opportunity to spark that connection is lost, and at worst, the child is confused into thinking there is no connection between the word and its sound. This leads the child to only seek a connection only between one card and its corresponding match. That makes this app no more useful for literacy education than one that has the child matching pictures of animals.
(3) It's just not flashy enough. It does not reward the child's senses with bells, sparkles, or any other visual or auditory response when a correct match is made. In the "real word", meaning not app-based learning environments we'd reward a child by saying "good job", "well done", or giving him a pat on the head or a high-five. The virtual or app-based equivalent of a "well done" would be some visual or audible reward. Some adults find these cheesy, annoying, or unnecessary. But they are undeniably effective. Ever heard of Pavlov's dogs? The subconscious gravitates, and therefore molds conscious behaviors, toward subconscious stimuli and triggers. Children will aim their effort more consciously toward getting a CORRECT answer if they were receiving some sensory reward for correct answers. Without these rewards, at best, children will flip the cards purposelessly until accidentally matching them all, and at worst, they'll lose interest before the matches are even made.
(4) While there is a distinction between levels, it would be nice if the app allowed mom/dad/adult to flag or select specific cards within a level to limit which sight words a child is working on at a given time. Again, sight word learning is progressive and should build upon itself. Very early learners should learner just 6 words and perfect those before adding more. Then new words should be introduced 2 at a time into he group of words of which the child has gained proficiency. Flagging words would allow the adult to control that progression

All in all, I find this app not at all useful for intended purposes due to its likelihood of confusing and frustrating an early reader. The most important part of learning reading is in feeling the enjoyment of it. Anything that undermines that does more harm than good to the ultimate goal of developing confident, happy readers.

Match Sight Words
View in iTunes
This app is designed for both iPhone and iPad
  • $1.99
  • Category: Education
  • Released:
  • Version: 1.01
  • Size: 4.0 MB
  • Language: English
  • Seller:

Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.

Customer Ratings

We have not received enough ratings to display an average for the current version of this application.