The King has been kidnapped, and the land of Reynard is under siege! Gather a party, and travel your way through dangerous lands in a quest to battle Astra the witch and her army of monsters and mercenaries!

-Choose your starting character from 5 unique classes.

-Explore, loot and fight your way through FIVE emersive levels.

-Complete side quests to unlock recruitable characters, spells, and items!

-Dozens of learnable skills and spells

-Buy equipment, potions and skill books to help you on your journey.

-No Advertisements, Pop-ups, or In-App purchases.

What’s New

Version 1.26

-Added a new class - the druid. The is a spellcaster with the ability to shapeshift into a wolf. The hitpoints of the wolf depend on the current magic of the druid, and any damage recieved depletes the druids magic points
-Reduced the price of skill books
-Search for potion option after battle now gives higher level potions
-Increased the strength of all potions by 50%
-Fixed a minor bug with the tavern
-The druid shapeshift now gets lightning or earthquake at level 8
-Shapeshifted units can now cast spells and inherit the spells of the druid
-Druids shapeshift ability gets better claws earlier
-Druids shapeshift ability now carries over effects
-Added a bunch of custom rare items.
-Enemies can now spawn with rare items.
-Fixed some text errors
-Unique mercenary items no longer get stacked with regular items ( thus making them disappear ).
-When using items in combat only usable items show up in the list
-Can no longer open the unit screen for a party member that does not exist by pressing a number in the map screen.
-Unlocking doors gives the unlocker experience based on the lock level
-Fixed some AI pathfinding issues in combat.
-Lowered the range on drain and SYPHON
-Add higher sampled versions of the music, 128K now ( was 80K)
-Mobility books should now finally be usable in all situations, also they only add +0.5 mobility ( half a hex ).
The bonus to spell range is now +1 for every 100 points in the spell ( + skills from items do count )
-Double hits now decrease units life separately ( visual effect only in combat )
-Penalty to hit for distance of 10% reduction to base weapon chance to hit per hex. ( i.e. a spear with 75% chance to hit would be reduced to 67% chance to hit if attacking at range 2 )
-Chance to dodge, counter or critical are displayed after the event text in battle.
-In battle the chance to hit is displayed under the unit. In the case of dual wielding the chance is averaged.
-Redesigned GUI for shops, backpack and spells to be much more user friendly.
-Wandering NPCS will now get out of the players way quicker.
-When pathfinding to square on main map you can now cancel your move by clicking on another part of the screen.
Put version number on ios.
-Time stamp on saves now shows AM / PM.
-Added space to keyboard screen.
-Fixed saving settings on iphone.
-Dragon on map 2 now has more health.
-Increased cost of healing magic in churches. cost = (health + magic x 2) / 6 + effects ( x 3 if dead )
-Reduced the gold gained after battle.
-Fixed a display issue with the spell cost.
-The default values for sound and music have been adjusted.
-Added kill count on units.
-Fixed a bug where you have to hit escape twice to open the menu in map mode.
-Bolt spell fixed a little graphically.
-Difficulty is now displayed in options screen.
-The rest and heal option after battle heals all status conditions.
every party member with the wealth skill now adds to the total gold bonus, previously only the party member with the highest wealth skill was counted.
-Added scroll buttons to level up screen, now you can scroll down and see all the new skills available at every level up ( assuming you can learn a new skill )
-Can now unlearn a skill by clicking on that skill in the unit screen and hitting "Delete".
-Lightning damage increased slightly.
-Buffed bows + arrows + ninja stars.
-Fixed a bug where you could double load a save.
-Can now cancel out of the naming window
-Skills are harder to grind now, though they level quicker as you battle.
Resting after combat lowers skill train resistances ( skills can train again faster )
-If you give the ring to madrick or ivan then the other one of them disappear from the game. This is to fix an exploit of hiring ivan then using his ring to hire madrick
-Up / down arrows navigate between party members in the unit screen
-Searching for items after battle gives a 50% chance to loot enemy equipment and 50% chance to get a completely random item ( just like a chest ).


William Orr
186.1 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Arabic, Armenian, Catalan, Czech, Danish, Dutch, Finnish, French, German, Greek, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Malay, Norwegian Bokmål, Persian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Slovak, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2018 OMB Media


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