MechCom - 3D RTS
By Game Dev Team
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3D Real-time strategy with simple controls, units assembly, attractive graphics, upgrade system and challenging AI.
=== Story ===
It is the year 2100 and Earth is rapidly running out of resources. In response to the resource crisis, the two most powerful corporations, BIOSPHERE and APEX, set off to lead a space expedition. To their amazement they discovered extensive resources on a strange planet far off of even the largest star maps. It contained precious exotic minerals whose energy levels were off the chart. This was earths answer. BIOSPHERE immediately started mining in anticipation of the prosperity and promise that the minerals could have for Earth. However, APEX saw the minerals as a highly lucrative business opportunity and promptly declared ownership of the planet and its vast resources. They ruthlessly engaged BIOSPHERE’s forces intent on wiping them out. Only one corporation will make it back to Earth alive. The answer is up to you!
=== Description ===
MechCom is a new fast-paced stable 3D action RTS that is optimized for mobile devices. It’s heavily influenced by the popular open-source RTS, Warzone 2100 and Dune. It takes place in the year 2100 when two corporations (BIOSPHERE and APEX) go at it deploying powerful mechs and heavy hardware from the mothership in a classic RTS environment in the hunt for resources. It uses fluid touch controls that are aimed for simplicity and ease of use. Classic old-school resource collection mechanics are favored as well as simple clear graphics. There are a number of customized mechs you can build as well as various structures. There are also a handful of upgrades that you can utilize which can mean the difference between victory and defeat against a clever and challenging AI. Finally there are a large number of maps (zones) to choose from for Custom Games or you can go with a Ranked Game where the computer matches you to your skill level depending on your rank and how many promotion points you have earned to keep you challenged.
=== How To Play ===
Gameplay primarily consists of building individual units and structures on build pads. You build a refinery to harvest minerals and convert them to money. You then use the money to build a broad assortment of unit components, upgrades and an assortment of structures such as an Armory to unlock multiple component upgrades (also costing money) and a turret for example. Once you create your army, you can converge on the map to take control of Beacons where you can deploy more units. Capturing and keeping Beacons is vital in making your way across the map. Engage and eliminate all opponent units and structures to be declared the victor.
=== Game Features ===
• Basic Tutorial.
• Challenging AI.
• Simple 3D graphics.
• 7 Ranks to progress though.
• Simple large touch controls.
• 12 maps set in 3 different landscapes.
• NO ADS OR IN-APP PURCHASES EVER!
• Old-school resources collection system.
• 2 game modes (Ranked Game and Custom Game).
• 16 unique combinations of mechs PLUS UPGRADES!
=== Game Tips ===
• Strongest is not always best.
• Upgrades and key to victory.
• Hover chassis can go over water and works great for scouts.
• Speed is important. Build as fast and as efficiently as you can.
• Capture and keep as many Beacons as you can for the advantage.
• Collect as many minerals as you can before the enemy collects them all.
What's New in Version 1.3
Thanks for all your reviews and support!
• Added Chassis Upgrades (Available via Armory).
• Optimizations & fixes
Great looking & enjoyable game
This isn't the most intricate of real-time strategy games. In fact, the game is rather simple. If you want an RTS with dozens of different unit types and large, complex maps, this probably isn't the game for you (Take a look at Machines At War). That being said, the simplicity of this game makes it easy to learn so you can dive right into the action. It could definitely use a little mini tutorial, but still it doesn't take very long to figure out how to play. The game looks and sound great, the game play is top notch, the graphics are clean, and the software seems to be solid. I don't think I've experienced a single crash. If I had one minor complaint, it would be that moving to the harder levels just seems to start the computer off with more money so it can outbuild you at the outset. I would've preferred an engine that used more complex strategies as the levels went up, but I consider that to be a minor nit. Once you figure out a strategy of resisting the bum's rush at the hard level, it's not very difficult to win and I do hate games at which you can't win.
In short, I can't find a single significant reason not to recommend this game. If you like RTS games, and you're looking for something simple & easy to learn I don't think you'll find a better choice. I know I've frittered away a fair number of hours playing. Kudos to the developers for a job well done. Thanks for the fun.
I really like this game, but it got to be the same thing over and over again. Maybe add neutrals to the empty bases? Also, add some more weapons for mechs. And maybe instead of when you upgrade a weapon/chassis, you can change the type of weapon, like an upgrade tree. For example: Cannon can be upgraded to Artillery Cannon, which can sit down and fire shells in an area of his radius. I think it would be cool to have specializations on a mech too. You could upgrade a mech to be like a tank, or a medic... Then you have to purchase the upgrades for that specialization. Also, increase the cap, but make the mechs seem a little less OP, and smaller so that they are like soldiers. This way you could have more mechs, but they arent as OP. I know its a lot, but it would be fun to see something similar, but I like the way the game is going!
Very good! ✨👍✨
It has a lot of potential to make it big! I wouldn't mind paying for a multiplayer add-on, or a campaign. Because its great! Awesome work!
Things that would make it better than great, in my opinion would probably be, adding more parts for making, like engineers, scouts, snipers, or the ability to upgrade resources building and turrets would also be great. Basically like the same concept most/many RTS have. Which is what makes a RTS game. In my opinion of course, I'm no expert. But, you know best! So keep up the good work!
- Category: Games
- Updated: Jul 26, 2013
- Version: 1.3
- Size: 48.6 MB
- Language: English
- Seller: Roman Spiryagin
- © 2013 Game Dev Team
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.