Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.
No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.
Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.
The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.
As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.
The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.
Good luck hero - it's time to end the Uberlich's cycle of destruction!
+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Four heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable cards that can be easily earned through normal play
+ Game Center integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans
BUG FIX UPDATE (FULL PATCH NOTES - March 2019)
Full notes - http://meteorfall-game.com/patch_notes.txt
Discuss - https://www.reddit.com/r/Meteorfall/
- Fixed an issue where cards could not be unlocked with gems
Ratings and Reviews
Love it but...
As a fellow fan of strategy card games, I love this one it has a unique play style to it that no other games that I have played. The roles are easy and nice with a smooth booster card set that can really give you an advantage to your role type (but not nailing you down to that role in any way at the same time if that makes sense.)
I really love how there are no pay to play booster packs and it’s a one time purchase kind of deal although there is one thing that I don’t really like to much and that’s the four roles, nothing about the roles in particular besides me either having the worst of luck or not being able to build my character with certain cards because I can’t find them but I just wished that there were more and more of an in-depth story line (although I haven’t played much) I just don’t think there’s a crazy draw to the storyline is all, and that there isn’t a huge huge diversity that other games I’ve played has. (I get that this just came out and hopefully hasn’t gotten all the stuff together and just the bare bone game) but I’d love to see sort of a clerical type character or a debugger of some sort besides the standard mage,fighter stances.
Unsure where to put this
Game is amazing, hate that they nerfed the wizard so much it seems, while a little over powered now it seems like the basic attacking people will shine.( Not a bad thing I guess). One quip I have though is it seems I always draw shadow pact first while it isn’t charged ending up with me taking extra damage on the cleric and sometimes ending playthrus early. If this intended then could it be stated as such, if not maybe the algorithm could be looked at since it seems like it’s targeting. And no it isn’t because of a fluke once or twice it’s like every time it is uncharged. Regardless of this little gripe this game is amazing and I am hoping for more content like characters, cards bosses and the like. But even where the game stands now totally worth the money. I also could possibly see adding a feature to fine tune a starting deck using gems for either an extra character or something like that, just because I have already amassed a couple thousand even after unlocking everything. Hope there is a long life for this game because it’s great.
Great game after two major updates! Buy it!!
Great, fast and fun one handed RPG based card game action! Well worth the price.
It’s a great little time killer with plenty of tension and meaningful decision points. Lots of room for expansions too. Here’s hoping the Dev releases some new content going forward!
Update: I previously had a few minor quibbles about the lack of opportunities to customize the player’s deck in game. However, after two major updates, this is now one of the best games for IPhone I own and I own a lot. Plenty of opportunities to really hone your deck and build your character. Want to play a fire mage or an ice mage? No problem. A fast, acrobatic thief or a subtle poisoner? Can do. The latest update offers a new, more difficult deck to play against if you so choose and it is FANTASTIC!
Wish list: One more player character and something meaningful on which to spend the in game currency; Players choice of additional starting cards or temporary buffs. Whatever play tests well.
Amending my previous rating of 4 to 5 stars. This is a GREAT game. Buy it!
- Eric Farraro
- 545.8 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Simplified Chinese, Traditional Chinese
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- © 2017 Slothwerks
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