Meteorfall is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck.

No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina.

Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.

The tactical strategy of combat micro-decisions mixed with the strategic element of deck-building provides a compelling and deep gameplay experience.

As with all roguelikes, death is permanent. You'll earn some gems that you can use to unlock new cards, but it's back to the drawing board after that. Start out with a new adventurer and set out on your quest once again.

The good news is that Meteorfall is different every time you play - you'll encounter different locations, different enemies, and different quests. Part of the challenge is adapting to the challenging situations the game puts you in, given the cards available.

Good luck hero - it's time to end the Uberlich's cycle of destruction!

+ Challenging roguelike gameplay with an easy-to-understand deck-building combat system
+ Procedurally generated content - every adventure is unique
+ A dozen different enemies with 7 unique bosses
+ Four heroes to choose from, each with a different starting deck and unique playstyle
+ Unlockable cards that can be easily earned through normal play
+ Game Center integration with Leaderboards and Achievements
+ Portrait orientation for casual one-handed gameplay
+ No ads, timers, or other freemium shenanigans

What's New

Version 1.0.233


Full notes -
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- Added Muldorf, the Necrodude (new hero!)
- Introduced shop 'bundles' - instead of random cards, cards will be selected from pre-defined bundles of complementary bundles
- Level-up: Stamina upgrade removed and replaced with an 'upgrade a card for free' option

- Improved 'event selection' algorithm to prioritize more impactful events such as Blacksmith, Temple, and Shop (when usable by the player)

- BRUNO: Removed 2x Attack from starting deck. Added 1x Intimidate, 1x Gut Punch
- MISCHIEF: Removed 1x Spider Bite from starting deck. Added 1x Vagabond Boots
- ROSE: -1 Holy Strike, +1 Flash Heal
- Shop cost decreased
- Temple frequency increased. Now costs 0/5/10/15/25 to remove a card. Can remove multiple cards in a single visit.
- Many small tweaks to monster decks and bosses
- HEMORRHAGE: Now adds 1 action when played
- POISON: Now adds 1 action when played
- SHADOWBURN: Now reads "Deal 3 damage. Gain 1 HP for each charge on this spell." (damage reduced slightly to compensate for the healing)
- MEDITATE: now always grants an action, regardless of whether you have spells to recharge or not.

- Fixed various event/card reroll exploits
- DOOM Fixed a crash related to the Doom card during the Uberlich encounter
- Fixed an exploit that allowed players to re-roll events
- Fixed a bug where players could sometimes upgrade a card beyond the max level (3)
- Fixed a bug where the 'minion counter' for Muldorf was shown in the wrong spot for iPhone X users
- FEAR: Fixed a bug where the effect only lasted on turn
- PICKPOCKET: Will no longer generate a Mana Potion when the effect triggers

Ratings and Reviews

4.5 out of 5

260 Ratings

260 Ratings

Love it but...


As a fellow fan of strategy card games, I love this one it has a unique play style to it that no other games that I have played. The roles are easy and nice with a smooth booster card set that can really give you an advantage to your role type (but not nailing you down to that role in any way at the same time if that makes sense.)
I really love how there are no pay to play booster packs and it’s a one time purchase kind of deal although there is one thing that I don’t really like to much and that’s the four roles, nothing about the roles in particular besides me either having the worst of luck or not being able to build my character with certain cards because I can’t find them but I just wished that there were more and more of an in-depth story line (although I haven’t played much) I just don’t think there’s a crazy draw to the storyline is all, and that there isn’t a huge huge diversity that other games I’ve played has. (I get that this just came out and hopefully hasn’t gotten all the stuff together and just the bare bone game) but I’d love to see sort of a clerical type character or a debugger of some sort besides the standard mage,fighter stances.

Unsure where to put this


Game is amazing, hate that they nerfed the wizard so much it seems, while a little over powered now it seems like the basic attacking people will shine.( Not a bad thing I guess). One quip I have though is it seems I always draw shadow pact first while it isn’t charged ending up with me taking extra damage on the cleric and sometimes ending playthrus early. If this intended then could it be stated as such, if not maybe the algorithm could be looked at since it seems like it’s targeting. And no it isn’t because of a fluke once or twice it’s like every time it is uncharged. Regardless of this little gripe this game is amazing and I am hoping for more content like characters, cards bosses and the like. But even where the game stands now totally worth the money. I also could possibly see adding a feature to fine tune a starting deck using gems for either an extra character or something like that, just because I have already amassed a couple thousand even after unlocking everything. Hope there is a long life for this game because it’s great.

One of my new favorite games


This game runs a lot like card crawl if you’ve played that. It’s a simple card game that has you fighting monsters and eventually a boss. Unlike card crawl however there are actual classes and a boss to fight at the end. The game sports some very fun “Adventure Time” style of graphics and has simple animations and sounds to make the cards pop.

What really keeps me coming back is the variety. The 4 classes they have in the game all play quite differently and each has unlockable in game cards with gems that you earn as you play. Thankfully these gems are not an in app purchase that you can make.

Enemies too have a lot of variety and thematic life. You’ll see berserkers going full nuts while the litch freezes you and steals your health. If any enemy does something confusing they have a history of what was played at the bottom of the screen as well as a list of buffs and debuffs if you tap on a character or enemy. It’s good they have these systems as enemy turns go by quick as to give the player less down time.

Choices in this game are simple. Very simple but this does not mean they are easy. Should you chance some new cards or upgrade the ones you have? Do you attack now or toss the card for some stamina? Do you wait for your finisher to get a potion or do you kill the monster now? Should you buy this game or skip it?

If you’re still reading and at all excited by what I have said then at least the last question is simple.


Eric Farraro
437.2 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Simplified Chinese, Traditional Chinese
Age Rating
Rated 12+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
© 2017 Slothwerks


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