By Chaim Gingold
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"Gingold wastes no time in conjuring up level after level of deviously complex and awesomely rewarding puzzles that are precisely what I'd hoped for after quickly conquering the original demo." -- boingboing
"a simple but appealing puzzler" -- Slide to Play
"fast paced but thoroughly enjoyable" -- CreativeApplications.net
Maximize your fun with MinMe!
The people have spoken! MinMe has been updated with **50 NEW Levels**. After you finish the first 15 levels (free!), you can choose to buy the remaining 45 (!) levels for peanuts. Or walnuts. Or whatever kind of nuts you like best.
MinMe is a simple puzzle game, in which our hero (you), must strategically collapse tiles and clear a progression of levels. If you enjoy the initial 15 levels, the you can buy the remaining 45 levels. This game is easy for anybody to enjoy, yet will challenge even the most sharp-witted solvers of puzzles.
The original version of MinMe (1.0) was made in 1.5 days for the Experimental Gameplay Project: http://experimentalgameplay.com/, a monthly game design challenge, where indie developers have up to one week to make a game based upon a given theme. The theme for this game was "Bare Minimum," which is reflected by the fact that the user's job is to minimize the board, it was made in a small amount of time, and has minimal graphics. Pretty minimal, eh?
What's New in Version 1.1
50 New Levels!
In app purchasing at level 16, to buy the remaining 45 levels.
Usability issues fixed.
Feels like a demo (albeit a good one)
The underlying gameplay is interesting and (to my knowledge) novel, and well worth checking out. I have only two complaints. First, it's too short. Most of the ten included levels are extremely straightforward tutorial levels, designed to quickly introduce the player to the way the game works. Once you get the hang of it, though...the game ends. Second: the controls are a bit unforgiving. If you accidentally tap the wrong square, or tap one fewer square than you meant to, you've pretty much lost the level and need to redo the whole thing. An "undo last move" button would've been much appreciated. Hope there's more to come!
It is the typical style of this author to offer an initial game that has only one playable level (level 15- the rest are tutorials). Good thing it is free this time, unlike his other title Earth Dragon, which cost $2.99 and had only 3 playable levels; that one made me wish there was a return policy for apps. The format of the game is simple and novel, but it gets old fast. The sound effects are annoying after a while when the novelty of the game wears off. Again, good thing it is free because it at least gives you a chance to try it and dismiss it without your wallet taking a hit.
simple and clever
A very straightforward idea that is well implemented. The tutorial ramps you up at a good pace, introducing each interaction in a very unconfusing way--I was sad the demo ended as soon as things were getting interesting, but I found it engaging enough to drop the two bucks for more levels.
- Category: Games
- Updated: Nov 19, 2009
- Version: 1.1
- Size: 0.4 MB
- Language: English
- Seller: Chaim Gingold
- © Chaim Gingold
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- MinMe Level Pack$1.99