By Selva Interactive
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Nanuleu is a RTS/Tower defense game where you control a network of magical trees that need to survive and defeat the enemies that attempt to destroy them. In this game your only task is to plant, but while doing so you need to choose between expansion, resource acquisition and defense. Your objectives are to capture certain points on the map and destroy your enemies, before it is too late.
Each play-through generates a unique experience, through procedural generated maps and different enemy spawn locations. You must use strategy to over come the dark threat and save the land
The game features three different scenarios: First Contact, Invasion and Counterattack and two different difficulties for each scenario: Warrior and Sage.
**Second place winner of the Indie Game Maker Contest 2015.
"This is definitely a game that you’ll keep wanting to come back to time and time again." - App Advice
"Nanuleu is an excellent strategy game with tower defense elements." - iTopNews
"Nanuleu seems like one to try for any strategy fans." - Touch Arcade
What's New in Version 2.01
- Decreased the number of invaders spawning points on First Contact - Warrior.
- Subtle tweaks to Sage modes to make achievements more accessible.
- Improved map generation speed.
Breathtaking. A sweet addition to my rymdkapsel-like collection
This game was so fantastic. I couldn't put it down. In fact, the challenging "sage" mode brought me back on the primary levels several times, even after beating all of the bonus missions... this is rare for me. There's pretty deep strategy here, but the developer's creativity really shines through because the depth of the strategy is naturally uncovered as you dive deeper into the challenges for each level.
Basically; the strategy depth is unveiled when you go after a challenge like protecting 4 waypoints (altars). In order to do that on some levels, you have to completely switch up your approach that may have worked perfectly under conventional circumstances... by doing that, you may have several "ah ha!" Moments. Fantastic.
Cannot wait for more levels (sincerely hope the developer will expand the game...... man; so good; multitudes more fun than rymdkapsel -- and just as much replayability).
I'd like to point out that the description is misleading. The "procedurally generated maps" means there are basically three maps. Just three. If the enemies spawn on a slightly different square from game to game it in no way changes the strategy required for you to win.
The strategy for this game is as simple as expand quickly, build limited defenses, then overwhelm them with your production. It's a relaxing game that doesn't require a lot of deep thought. The art is pleaseant, the game is simple, it's casual and won't satisfy any hardcore strategy players. Biggest complaint is lack of "procedurally generated" maps. The whole game can be completed in an afternoon.
This game feels both unpolished and poorly designed.
Unpolished - graphics are not very good, reminiscent of something from a crappy flash game back in 2005. I'm not saying the tree's designs are bad, but for example, the life bar animations, and even the font of the numbers counting up, all just look... "cheap". Not minimalistic in a good way. (For example, Mini Metro has simple graphics too but looks amazing).
Design - gameplay feels either too easy or too difficult. Additionally, it is pretty easy to misclick on tiles, and scrolling/zooming in doesn't feel that smooth.
- Category: Games
- Updated: Dec 05, 2016
- Version: 2.01
- Size: 131 MB
- Languages: English, Japanese, Russian, Simplified Chinese, Spanish
- Seller: Selva Interactive Sociedad Anonima
- © 2016 Selva Interactive S. A.
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.