Play the acclaimed PC survival RPG on your tablet and smartphone! (Free unlimited time demo, with IAP to unlock full version. Note that only full version can save progress.)
NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
No Grinding - There are no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
FULL VERSION ADDS:
Save System - Save progress between sessions. However, if you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Save games will be deleted if you die. So choose every action carefully!
Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation.
Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
More items, crafting, creatures, encounters, and a larger map.
- Added instant tooltips. Touch and hold blank space, then drag around to get instant tooltips.
- Fixed DMC access obstructed by UI.
- Fixed crash due to crafting certain demo recipes.
- Fixed bandage offset bug.
- Added stack counts to container preview.
- Fixed rotated items in containers.
Ratings and Reviews
Great game but a few problems
It’s great so far yet as the title suggests their are a few problems. First is the UI, it’s hard to select items and choose where you want to put them specifically. Another problem is trying to select a item just to see what it is. More often then not I eat pills when I’m trying to read what pill it is. I understand it’s their first mobile game (to my knowledge) and that their are going to be problems in porting the game but when inventory is such a big factor it sorta ruins the experience. You can play around and get use to it and they even added a zoom in feature but I just find it difficult. Still, keep up the good work!
Edit: I forgot to add that theirs a glitch that keeps stacking the ‘camp benefits’ over and over and it doesn’t clear. This just makes the messages go off screen and is more of a annoyance then anything. This doesn’t happen much but just saying.
Edit2: Using the hacking skill I can’t scroll through stacked txt files and such so I need to remove and review them one at a time. Just a annoyance.
(Got the full game and I can say that it’s worth it.)
Crashes scarier than Dogmen
First, this game is amazing. Well worth the price - innovative combat, fascinating story lines, great random loot. I love it. A must-buy, if you're into survival and turn-based games.
That said, until it stabilizes I'm giving it up. Having played probably 40+ hours, I've become more afraid of losing my save file to a crash than I have the enemies or elements in game. Playing on my late-gen retina iPad, I've lost at least 4 save files to crashes, all with hours of playtime on them. I get not wanting people to save scum, but I wish there was a way to backup the file. Watching my carefully protected, organized, scavenged loot vanish in a crash again is just too much.
Looking forward to updates, or to whatever Blue Bottle does next!
Love it on PC, mobile not so much
I found this game on mobile first, and I loved it. But the interface is so tiny and difficult to use that I bought the PC version so I could actually play it.
Now I only play the PC version because the mobile interface is unusable for me. How big do you think my eyes are, and how tiny do you think my fingers are? You can’t just port a PC game to mobile without any UI changes and call it a day.
On a PC with a mouse this is a different game. On mobile it’s a frustrating experience of zooming in (with just one level of zoom) to see the miniature icons and attempt to tap and hold on it. And I’m playing on the iPad Air 2, not the mini.
Devs, you need to modify the UI for mobile so that everything fits on the screen and doesn’t require zooming in. There’s too much screen space wasted on empty inventory or darkened map. The inventory screens should open as larger windows rather than try to cram everything on the main screen, and you need to allow for easier paging/tabbing or scrolling. The item icons and buttons should be like 4x larger, and rather than “tap-and-hold” it should be tap to select an item and bring up a pop-up with description and actions.
- Blue Bottle Games, LLC
- 117.3 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- You must be at least 17 years old to download this app.
- Frequent/Intense Cartoon or Fantasy Violence
- Frequent/Intense Horror/Fear Themes
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Frequent/Intense Mature/Suggestive Themes
- Infrequent/Mild Medical/Treatment Information
- © 2016 Blue Bottle Games, LLC
- In-App Purchases
- NEO Scavenger Full Version $9.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.