By BEAUTIFUN GAMES SL
Open the Mac App Store to buy and download apps.
*** App Store's Best of 2012 hidden gem Nihilumbra now available for your Mac ***
Discover the beautiful world of Nihilumbra and join Born on his adventure to find himself whilst trying to escape from his inevitable curse.
Born was created from the absolute nothingness: The Void. But somehow he separates himself from the black emptiness and appears in the world. This is where his long odyssey begins, in which he will learn how to use the colors around him to gain powerful abilities and transform the world.
However, his experiences come at a high price. The Void must be one. It seeks to reclaim him and will never stop chasing him, destroying everything in its path along the way.
To survive, Born will have to condemn the earth he walks to its inevitable obliteration by The Void...
- The ability to change ground physics using five different colors.
- Use five worlds as your canvas and transform them at your will.
- Original soundtrack composed by Álvaro Lafuente.
- Unlock a great surprise by completing the game. Replayability assured.
New for this version
- Voice Acting
- Levels adapted to widescreen.
- New HD Textures.
- Improved and Fully Remastered Soundtrack.
- Art gallery.
- Reimagined and intuitive controls and menus.
- Improved atmospheric and weather effects.
*Nihilumbra is NOT compatible with Apple trackpad.
What's New in Version 1.2
- Added Polish, Japanese, Chinese and Korean languages
- Tutorial enhancement
- General bug fixing
Interesting, but rather bizarre story
I could have done without all the talking throughout the game… some of the story/concept would have been clear without it, and I very much DISLIKE the “you are nothing, you deserve to die” comments. It feels very immature, and brings down the overall quality of the experience. The art is beautiful, but the puzzles are generally rather simple (unless I’m just a genius, which is unlikely), but I do like how the color abilities have to be used in combinations to get through the obstacles. I like the underlying concept of appreciating the world and regretting its abuse/destruction, and I like that the “VOID” puzzles allow to save/fix that which was damaged/broken. It gives a sense of balance to what would have otherwise been an ungratifyingly negative perspective about our place in this world and our relationship to it. Also, with all the talking and constant instruction (and because the puzzles were all so simple), I thought the entire game was a huge tutorial prepping me for the really awesome/difficult challenges to come. I would definitely suggest REMOVING the instructions, so that discovery becomes a greater part of the experience. Let me figure out what the colors do, and how I can use them in various ways. Otherwise it feels like I’m being spoon fed everything, and that diminishes the fun. But I did play it all the way through, so that is a compliment.