Nimian Legends : BrightRidge HD
By Robert Kabwe
This app is only available on the App Store for iOS devices.
FANTASY ADVENTURE IN A BEAUTIFUL OPEN WORLD WILDERNESS
Run, swim and fly through glistening waterfalls and rivers, overgrown forests, sky-high mountains and ancient dungeons. Shape change into powerful dragons, soaring eagles, quick-footed deer and more.
I am a solo indie developer working on BrightRidge and it is a game from my heart. I enjoyed creating this world and I hope you enjoy exploring it:)
EXPLORE AND STORY MODES
Ready for adventure? The Ballad of BrightRidge and Love & Tin are two magical adventures in Story Mode. Or choose Explore mode and experience BrightRidge without quests or enemies. Can you find the ancient whale that swims the oceans? Or the hidden ruins that dot the land?
SHAPE CHANGE POWERS
Unlock the power to change into several species and explore BrightRidge from a new perspective. Soar through the sky as a golden eagle or a winged dragon. Run through the forests and a wily fox or dashing deer. Barge through the land as a towering Tree Ent and flutter peacefully among the flowers as a delicate butterfly (a fan favourite!).
Become a nature photographer and take and save beautiful pictures of this gorgeous and vast landscape. Will you photograph an elusive deer drinking by the river? Or perhaps capture a golden sunset amid ancient ruins? Need help hunting the animals down? Use your Spirit View to magically track animals, each with their own habitat and behavior.
CUSTOMIZE YOUR WORLD
Extensive options let you customize almost anything at anytime. Change time of day, turn on Watercolor mode and experience a living painting, add effects and filters and more. On newer devices you can turn up the detail for an even more beautiful and immersive experience.
LEGENDS AND LORE
Legend Spots dot the land waiting to be discovered. Each one tells a bit about the people, places and history of BrightRidge. Or visit the cozy halls of BrightRidge Inn, sit by the fireplace, dance with the guests, or listen to their stories.
DYNAMIC WEATHER AND DAY/NIGHT CYCLE
It’s all here. Rainstorms, lightning and thunder, light breezes and gusting wind, and quiet snowfalls. Or use the options to change the weather on the fly.
RELAX AND EXPLORE
There’s no rush. Feeling panic, anxiety or stress? Choose Explore Mode, breathe, and explore the wild rivers, valleys and waterfalls of BrightRidge at your own pace.
+ No Ads
+ No In-App Purchases
+ No Timelimits
+ Offline Play : No WiFi required
Each BrightRidge update brings new features and improvements for free
Watch the trailer at https://www.youtube.com/watch?v=2WMzFkCcQyE
Follow @protopop on Twitter and https://www.facebook.com/protopopgames on Facebook for news and updates
I'd like to thank everyone who took time to leave a review. Positive or negative each one helps me understand how the game works in the real world, and I appreciate it. For a solo dev like me hearing that people enjoy BrightRidge is very encouraging:)
Nimian Legends is an original fantasy world and the setting for BrightRidge. See the interactive map at http://NimianLegends.com
...AND A PERSONAL THANK YOU
A big thank you to Nullzone, Liam, Curtis, DK_1287 and Jack for helping me test and supporting BrightRidge. A project of this size is a challenge to create on my own, and your support and encouragement have helped me through difficult times.
Optimized for iPad Air 2 and higher and iPhone 6S and higher
What's New in Version 7.6
+ Device detection now by device model - more accurate
+ Game will set different default qualities depending on device. You can check if your device is recognized in Options > Settings > Quality > Resolution at the bottom
+ Autodetect device and set appropriate quality for iPhone 5S, iPhone 6, iPhone 6 plus, iPhone 6S plus, iPhone 6S, iPhone SE, iPhone 7, iPhone 7 plus, iPod Touch 6th gen, iPad Air, iPad Air 2, iPad 2017, iPad Pro 12.9 inch, iPad Pro 9.7 inch, iPad Pro 10.5 inch
+ Auto detect does not change resolution yet - need to test good values to set per device first
+ reduced memory for GUI Lines graphic
+ removed mip maps and read write for default black texture
+ Modified settings low - high icons to be clearer
+ Fixed change story option - overlapping gui
+ Updated screenshot
NEW in 7.5
+ Expanded realtime Day/Night cycle - replaced preset times with slider to control time of day Options > playground > Time of day
+ Can set Sun Direction and DayCycle smoothness in Explorateur Mode
+ added travel option to past, present and future in objects panel options > playground > objects
+ added fireworks to objects panel
+ Add ruined setting in to objects
+ Can skip night in day cycle
+ Falling Damage : can be enabled or disabled in options. Disabled in BrightRidge by default for legacy - options>settings>gameplay
+ Underwater depth scattering changes with new time of day
+ Completely divorced World data from main adventure engine for multi world design
+ fixed Crashing on Ent shape change / Footsteps
+ Fixed Presets option screen alignment
+ Fixed errant camera positions after certain puzzles
+ Dungeon disappearing after Supernova cinematic
+ fixed map camera fast travel bug
+ Bug where you could shoot arrow through second sentinel shielding
+ Removed unnecessary blend probes
+ Deleted legacy quest code - now fully AdventureGen Engine 3.0
+ Cleaned up and reduced size of Projects folder
+ Created multi-world project structure in preparation for Vandgels
+ Removed garbage generation from footstep splashes
+ Remove shadow casting from ParticleSystems
+ Hide Birds (cpu heavy) by default on earlier devices
+ Separated jump/grunt sounds into separate function
+ Decreased or removed garbage allocations from AlignToSlope, Treant foot puffs (now pooled), time of day slider icons, eagle shape change, butterfly animations, day cycle and water reflections
+ Disabled some objects (fish, …) on early devices iPhone 5s, 6, 6+, ipad mini 2 by default
+ Removed shadow casting from lights that don’t need it
+ Reduced size of some fish schools and hide fish when not underwater / separated fish schools into separate locations
+ Added UI highlight to Options button when needed
+ Improved quest target positions for Love and Tin
+ Improved lighting in Dungeon
+ Hide atmospheric scattering at night
+ Object panel includes a warning about story mode
+ Time of day slider updates icon and position with cycle
+ small fixes and consistency to UI screens
+ Updated Slider UI graphics
+ Added hard landing grunt sounds
+ removed walk barriers from Libertesse and lookouts
+ Separated global objects from world specific data
+ Removed Sun up/down - replaced by Time of Day slider
+ No falling damage if you shapechange in air from flyer to humanoid
+ Added NL url to splashscreen
+ Removed FX and Water Particles On/Off from Effects options
+ Brighter nighttime
+ Replaced button texts with icons where possible. This is to prepare for translated versions and be more universal in meaning
+ Removed target arrow and options - redundant with Target marker
+ disabled corrupted npc toggle option and corrupted characters from game - too unstable. will replace with new characters in future update
+ ambient intensity to always 1 for more visibility and light bounce effect - can still change it in settings
+ Reduced default shadow distance in iPad Air2 (can be changed in options)
Has Sooooo much Potential
Wow! So this is what we can do on an iPad now! So bottom line is that this probably won't work on your phone. I downloaded this on my iPhone 6 Plus and after a handful of laggy performances and crashes I decided to put it on my iPad Pro where it works flawlessly. As expected this type of graphical/data stress is predictably slow on older hardware but this opens up the great potential that future iOS hardware has. This is nearing games that you'd see on consoles. It's still very simple, the world is very small, the people are simplistic and repetitive and the battle system needs work BUT what this provides is a look at what's next. I think it's ambitious and bold and is willing to pressure the operating system of the apple product to it's limits. This is what we need to see, exactly how far we can push it for mobile gaming.
I wouldn't say it's completely finished, I wouldn't see it's a masterpiece, but I would say it's a fun game and it's even more fun to see what the iOS can do, from running around as a stag to shifting into a dragon, walking around as a human giant facing off to ents or just being an ent. This game has potential and I'm excited to see what the updates brings. I would recommend being a part of this journey. cheers!
Great with much potential
Apparently this game was created by a solo developer named Rob. I’m writing this review in support that he can create more content for this game and others. To the developer,(hopefully you see this) please continue creating. This game is highly enjoyable and worth the little money it costs.
To any gamer, this is console level gaming on iOS. The graphics are excellent and can be manipulated to look even better. The stories are engaging; the story telling is peaceful and soothing. The versatility of the game play is also enjoyable as you can adjust almost everything to your liking. You play as multiple animals/human characters and it is freeing. It’s fun and the odd thing is that there is no typical violence. I enjoy satisfying violence, especially in games (gameloft’s iron blade for instance) but this manages to be intriguing and satisfying without a hint of bloodshed. If you are a gamer with children, this is the perfect mix for young and old.
Get this game.
What I’ve been looking for
This game has amazing potential and as it is is a work of art. I do play on an iPhone SE and once I get a new tablet I’d like to check it out on there as well to see the differences. It of course has its quirks but I can tell they are being ironed out. Graphics are beautiful with a touch of old school gaming which I kinda like while still being non the same level of a new console game. I would like to see more or longer storyline and maybe an easier way to switch up things that are in playground. Also would be nice to have more interactions with people, animals, environment, etc and would be great to see more towns/building to play around in. I want to keep playing, it’s what I’ve been looking for in a game/app for a while so I’m really hoping for more to do within this little world. Keep up the amazing work, I can’t wait to see how it progresses!
- Category: Games
- Updated: Jul 29, 2017
- Version: 7.6
- Size: 379 MB
- Language: English
- Seller: Robert Kabwe
- © 2014 Robert Kabwe
Compatibility: Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, and iPod touch (6th generation).