Run, swim and fly through glistening waterfalls and rivers, overgrown forests, sky-high mountains and ancient dungeons. Shape change into powerful dragons, soaring eagles, quick-footed deer and more.

I am a solo indie developer working on BrightRidge and it is a game from my heart. I enjoyed creating this world and I hope you enjoy exploring it:)

Ready for adventure? The Ballad of BrightRidge and Love & Tin are two magical adventures in Story Mode. Or choose Explore mode and experience BrightRidge without quests or enemies. Can you find the ancient whale that swims the oceans? Or the hidden ruins that dot the land?

Unlock the power to change into several species and explore BrightRidge from a new perspective. Soar through the sky as a golden eagle or a winged dragon. Run through the forests and a wily fox or dashing deer. Barge through the land as a towering Tree Ent and flutter peacefully among the flowers as a delicate butterfly (a fan favourite!).

Become a nature photographer and take and save beautiful pictures of this gorgeous and vast landscape. Will you photograph an elusive deer drinking by the river? Or perhaps capture a golden sunset amid ancient ruins? Need help hunting the animals down? Use your Spirit View to magically track animals, each with their own habitat and behavior.

Extensive options let you customize almost anything at anytime. Change time of day, turn on Watercolor mode and experience a living painting, add effects and filters and more. On newer devices you can turn up the detail for an even more beautiful and immersive experience.

Legend Spots dot the land waiting to be discovered. Each one tells a bit about the people, places and history of BrightRidge. Or visit the cozy halls of BrightRidge Inn, sit by the fireplace, dance with the guests, or listen to their stories.

It’s all here. Rainstorms, lightning and thunder, light breezes and gusting wind, and quiet snowfalls. Or use the options to change the weather on the fly.

There’s no rush. Feeling panic, anxiety or stress? Choose Explore Mode, breathe, and explore the wild rivers, valleys and waterfalls of BrightRidge at your own pace.

+ No Ads
+ No In-App Purchases
+ No Timelimits
+ Offline Play : No WiFi required

Each BrightRidge update brings new features and improvements for free

Watch the trailer at

Follow @protopop on Twitter and on Facebook for news and updates

I'd like to thank everyone who took time to leave a review. Positive or negative each one helps me understand how the game works in the real world, and I appreciate it. For a solo dev like me hearing that people enjoy BrightRidge is very encouraging:)

Nimian Legends is an original fantasy world and the setting for BrightRidge. See the interactive map at

Thank you to Touch Arcade for your reviews and being a great place for Mobile game news :

Thanks to MisterDerez and Minecorps X for their amazing commentary and YouTube Playthroughs of BrightRidge. It made my day to watch these:)
Minecorps X :

A big thank you to Nullzone, Liam, Curtis, DK_1287, redribbon, Benjamin ,Jack and everyone who has helped me test and supported BrightRidge. A project of this size is a challenge to create on my own, and your support and encouragement have helped me through difficult times.

Optimized for iPad Air 2 and higher and iPhone 6S and higher

Thank you for supporting Nimian Legends : BrightRidge. I'm available at for questions, bug reports or other assistance.

What's New

Version 7.7

+ IPhone 8 / 8Plus / X detection, shadow and resolution fixes (Thank you Curtis and Benjamin for testing)
+ Improved default quality for iPad Pros (Thank you Nullzone)
+ performance increase across platforms
+ Reduced memory usage by 50%
+ Updated 3d Engine core
+ Feet splash in rivers
+ Multi world project structure for new games to share BrightRidge architecture (for sequel Nimian Legends : Vandgels)
+ over the shoulder camera view option
+ New camera control settings: camera tightness and camera follow
+ improved occlusion performance removing occludees
+ added Moon Jump and Classic Jump options
+ updated ambient intensity to work with skybox colors
+ Added higher x16 Texture resolution option
+ Show Region names
+ Soft Particles: Options > Settings > Quality > Effects > Soft Particles
+ New Loading Screen and App Icon
+ Stats Component : Set animation speed independent of Running speed to account for different humanoid sizes
+ Added detail sub texture to barbarian head statues
+ Using Numbers and Icons for quality level buttons - more universal that text
+ Upgraded Ambient Intensity options to work with new game engine - now operates on Sky, middle, and ground light sources
+ Increased default texture resolution x4 for iPhone 8, iphone 8 plus, iphone 7, iphone 7 plus, ipad 2017, ipad pros 2016, ipad air 2
+ Increased default texture resolution x16 for iPhone X and iPad Pros 2017
+ Increased default resolutions for most devices
+ Setup Multi-Language framework in prep for translations
+ Microsplat height blending improves terrain textures
+ NEW expanded BLOOM Options > Playground > Bloom settings - HDR, samples, blue, threshold, intensity, quality and active
+ New Quality component - can now set default quality per device in project file using menus - much faster - feedback on best settings for each device is appreciated
+ Fixed anilogo fade out at start
+ fix underwater turning top too bright and also changing to wrong fog

+ Added back camera height options
+ Audio controls now logarithmic
+ Removed lens distortion from spirit view
+ Removed trail in spirit view - will replace with hunt target
+ Sunlight Intensity changed 2 > 1 for more realistic lighting and less blowouts. Compensates for changes in light treatment in new engine
+ Lens flare default brightness increased to compensate for reduced default sunlight intensity (effect appears the same)
+ Removed Toon Outline Filter - Broken in new engine - will look for replacement
Simplified water to 6 types, now controlled by WaterManager
Renamed and moved PhotoMode to playground and removed watermark
Rope ziplines replaced by magic transporters
Known Issues - Changing to a flying animal or camera mode breaks carriage ride - temp solution is to disable camera mode until after carriage ride

+ All rivers share one texture and river flowing manager
+ Removed master reflection probe from scene - will add back to rivers and puddles independently
+ Shadow quality options now control directly - allowed removal of redundant quality levels
+ Huge texture memory optimization - reduced startuptextures from 33mb to about half
+ Disabled occlusion on Iphone 8, 8+ and X by default (faster - thanks Stu Mitchell)
+disable tween animation on options screens - faster and performance and broken in next upgrade anyways

+ Removed redundant titles and warning text from several options screens - simplify translation and declutter
+ Add visual indicator small green dot to show default buttons in options
+ Replaced text with icons for international audience: Sun intensity, ambient intensity, color filters, watercolor brush size and intensity, sun color, map location, contrast, slow time,
+ Moved Playground / Quality shortcuts between them to top right and enlarged for better usability
+ IPhone 8 plus shadows increased to medium shadows / iPad Pro 12 2017 increased default to high shadows
+ Enlarged MUSIC and SFX Volume sliders, replaced titles with button icons

Ratings and Reviews

4.4 out of 5

50 Ratings

50 Ratings

Has Sooooo much Potential

Jimmy D Productions

Wow! So this is what we can do on an iPad now! So bottom line is that this probably won't work on your phone. I downloaded this on my iPhone 6 Plus and after a handful of laggy performances and crashes I decided to put it on my iPad Pro where it works flawlessly. As expected this type of graphical/data stress is predictably slow on older hardware but this opens up the great potential that future iOS hardware has. This is nearing games that you'd see on consoles. It's still very simple, the world is very small, the people are simplistic and repetitive and the battle system needs work BUT what this provides is a look at what's next. I think it's ambitious and bold and is willing to pressure the operating system of the apple product to it's limits. This is what we need to see, exactly how far we can push it for mobile gaming.

I wouldn't say it's completely finished, I wouldn't see it's a masterpiece, but I would say it's a fun game and it's even more fun to see what the iOS can do, from running around as a stag to shifting into a dragon, walking around as a human giant facing off to ents or just being an ent. This game has potential and I'm excited to see what the updates brings. I would recommend being a part of this journey. cheers!

Developer Response

Thanks Jimmy :) In the last update i figured out how to detect different IOS devices, so in the next update i will be starting the game in higher quality on devices like the iPad Pro that have more power. I am also always updating the game (ive been working on it for about 2 years) and am learning new ways to optimize the code, so each update usually performs a bit better as well as having new features. I also like to give people as much control over the environment and the quality settings, so you can customize the game for better visuals, or better speed, or just have fun changing the time of day. I am a solo developer and i appreciate you taking the time to leave this review. it encourages me to keep working hard on these worlds. There are more updates to come and there is a new world coming soon called Nimian Legends Vandgels that will expand on the storyline and explain a few things in BrightRidge (where did that Bot that fell from the sky come from?). It's cool by the way that you tried being a giant against the ents. i know the mechanics are not perfect, but that was something i tried to do to. i didnt even think about it because i make the mechanics separately, and then sometimes when i play i figure out new ways to use them:) One of my favorite things to do is to switch to the gnome and run around to see the world from a tiny perspective. I have even tried in my testing to shrink to the size of an ant. It would need more work because then the grass is the size of trees, but i too can see a lot of ways to ive players like you even more choices in the future. thanks again:)

Great with much potential


Apparently this game was created by a solo developer named Rob. I’m writing this review in support that he can create more content for this game and others. To the developer,(hopefully you see this) please continue creating. This game is highly enjoyable and worth the little money it costs.

To any gamer, this is console level gaming on iOS. The graphics are excellent and can be manipulated to look even better. The stories are engaging; the story telling is peaceful and soothing. The versatility of the game play is also enjoyable as you can adjust almost everything to your liking. You play as multiple animals/human characters and it is freeing. It’s fun and the odd thing is that there is no typical violence. I enjoy satisfying violence, especially in games (gameloft’s iron blade for instance) but this manages to be intriguing and satisfying without a hint of bloodshed. If you are a gamer with children, this is the perfect mix for young and old.

Get this game.

Developer Response

Wow that a really nice review:) I agree about the violence - i think it has it's place and can be engaging in games, but i didnt want it to be teh focus here. I actually had to think a lot about it because its easiest to put a lot of fighting in. But my neighbor helped me by telling me two things : keep it simple and focus on the characters. The options came about partly because i love having options and cheats, and partly because there are so many devices it can run on that you need options to customize it to each one. So far the huge amount of options has been a fan favorite. I have had some great feedback from parents too - one 5 year old player told her dad she loves turning into a butterfly and just flying across the land:) Im working on big optimizations and updates for the game and also a sequel called Vandgels. I work on the game at night after work almost every day, and it's slow going, but things get done one thing at a time, and after a few months bang a new update. I will keep at it, and its inspiring to get great reviews like this - they encourage me to keep improving the game, expanding the world, and making it better, and it makes me feel good to hear people enjoy the game. Thank you:)

What I’ve been looking for


This game has amazing potential and as it is is a work of art. I do play on an iPhone SE and once I get a new tablet I’d like to check it out on there as well to see the differences. It of course has its quirks but I can tell they are being ironed out. Graphics are beautiful with a touch of old school gaming which I kinda like while still being non the same level of a new console game. I would like to see more or longer storyline and maybe an easier way to switch up things that are in playground. Also would be nice to have more interactions with people, animals, environment, etc and would be great to see more towns/building to play around in. I want to keep playing, it’s what I’ve been looking for in a game/app for a while so I’m really hoping for more to do within this little world. Keep up the amazing work, I can’t wait to see how it progresses!

Developer Response

Thanks MamaJen822:) I like how you think about the sandbox part and im working on some new updates to that part of the game. For example I just finished converting the water to Swim Volumes - now i can make any objects into bodies of water - ive been playing with spheres of water you can jump into, swim through and jump out the other side, or top or bottom. Things like this and many optimizations and fixes will be in the next update, which is taking a bit longer than usual because i am also working on the sequel and upgrading the core engine. But i am very devoted and finish things one step at a time and eventually they will be here, so I hope you will stay tuned, and thank you for letting people know you enjoyed the experience - word of mouth is a really powerful way to help me reach more people about BrightRidge:)


Robert Kabwe
390.3 MB
Requires iOS 8.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, and iPod touch (6th generation).
Age Rating
Rated 9+ for the following:
Infrequent/Mild Cartoon or Fantasy Violence
© 2014 Robert Kabwe


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