By Team Ocmo
This app is only available on the App Store for iOS devices.
Ocmo is an award winning ninja rope platformer that challenges even hardcore gamers. Fluid movement, physics based gameplay and tight controls create unique sense of freedom and flow.
"I love it" John Romero (Quake, Doom)
"There are not many games worth playing on mobile, but Ocmo definitely is" Tommy Refenes (Super Meat Boy)
Survive the 80 dangerous levels including secrets and boss fights. Set new records and share speedrunning videos. Swing with tentacles through the levels using momentum to your advantage. Eat rabbits and discover the world. You are the monster of the forest.
*Lots of dying
*Unique and precise controls
*Hard to master
*Well crafted and diverse level design
*Loads of depth
*Designed for speedrunning
*Beautiful world with a small but dark story to discover
*Immersive sounds (works best with headphones)
*over 10 hours of gameplay, plenty more in Dark World
***NOTE: Compatible with iPhone 5s, iPad 4th gen, iPad air, iPad pro, iPad mini 4 and up.
WILL NOT run on earlier generations.
Love everything about it!
I don’t pay for many mobile games, but this was an acceptation as I have been following the development for a while now and I was looking forward to it. The controls are a bit challenging at first, but after playing it a few times it starts to get a lot easier. I’m about 25% through the game and having a blast. Levels are challenging and with quick respawns, dying over and over on a level isn’t that big of a deal. I’m a completionist so I always go for 3 stars on every level. Which adds to the challenge... the art work and level design is gorgeous on my iPhone 6+, I want to get an iPad so I can have a bigger view on it! I’m an iOS developer myself, so I can tell the time and effort that went into this game. If you watched the trailer and are into the game, it is well worth the price!
Very fun, but very hard
As a 12 year old boy, I was looking for a new puzzle game to try out earlier today, and I saw this. I am very good with physics, so I thought I could have a lot of fun with this game, which I am. I just find the game really hard to keep momentum, whether it’s having to throw a web which will kill my momentum or having to jump over or go through slime-covered, thin areas where I lose so much momentum I completely stop and have to restart. I’m not sure if this is just a problem with me because I am only about 15 levels in, but I feel many others are having the same problem. It is a fun game though.
Not very far yet, so can't speak for the long term, but the gameplay is original, well thought and efficient. And the art is amazing. Of course this is the trendy dark silhouette indie platformer style, but it's perfectly done, so lively, and still brings some originality and some humor to the style. I love that the background is filled with other arachnids doing the same level. I would have preferred a less obvious 3-stars-graded-levels system, something more continuous like badland, but well, I don't really mind.