By Dr. Castello
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Okiriko is simple and addictive puzzle.
The object of the game is to end up with only one cube remaining. The cube you touch stays on the board, but other matching cubes that are connected get destroyed (diagonals are not valid). With each touch all the cubes change their color.
Created and designed by Dr. Jose R. Castello.
Original Idea by Marvin Hull.
Was this game created by a sadist?
This game looks like a nifty puzzle game, and the sound effects and artwork are excellent. However, there are two big problems with it. First, the logic of the game play is just not discernible, even after lots of practice rounds. The arrangement of the blocks changes with each move, and seems to be random. So there is no way for a player to figure out how to solve the puzzle -- it's as if you are solving a new puzzle with each move. This, understandably, becomes extremely frustrating, after a while.
The second big problem is that if a player makes one mistake at any time in the game, there is no point in going on. Because the goal is to end up with only one block on the board, it is clear that if you make a move that leaves one block disconnected from the rest, you cannot possibly win the game. (This is an easy mistake to make, by the way.) So any suspense about how well you'll do and any hope of winning can be easily killed early in the game.
I play a lot of puzzle games, and I'm good at them. This is the first one I've run across in the App Store that left me feeling like a character in some ancient myth, facing a hopeless challenge.
On top of everything else, the UI is sticky; sometimes when you touch a block nothing happens.
The premise of the game seems simple enough, but I can't make out what exactly is going on as I play. It's as if I tap on a block, then the entire play area will suddenly change the entire board layout at random, yet even that isn't consistant. There's just too much going on at once with very little information to back it up. (Maybe a heads-up display or an in-game demonstration to walk new players through the game to see how it works...)
Addictive Puzzle, Very Addictive
If you like to work through and learn strategy, while making adjustments for a constant changing scenario - this is the game. I have not solved it yet but made significant progress.
- Category: Games
- Released: Sep 14, 2011
- Version: 1.0
- Size: 6.0 MB
- Language: English
- Seller: Jose R. Castello Fortet
- © 2011 Dr. Jose R. Castello
Compatibility: Requires iOS 4.2 or later. Compatible with iPad.