#1 RPG in seven countries so far!
This is the unofficial expanded version of Jason Rohrer's desktop game "One Hour One Life", adapted for iOS. We have added additional play modes as well as changes to make it play better on touchscreens. We are independent developers and the mobile game world resides on our servers.
If you have played the original game, you will recognize Jason's cute and quirky graphics and sounds, as well as the wonderful premise: rebuilding civilization from scratch, together with other players and across countless generations.
You are born either as a baby to one of the other players, or as a young woman if no suitable mother is found. Every minute of real time is one year in the game and your maximum age is 60 years. A single life is limited, but the things you make during your lifetime are left for your children and grandchildren once you are gone. Try to make life a little bit easier for those who come after you, so your family line will have a chance to prosper for generations to come.
Sometimes you will spawn alone in the wilderness. You need to build a fire to stay warm and trap rabbits to get meat and furs for clothes. A sharp stone may be your best friend in the beginning. Try to find a good spot to settle and grow some food, because other players may soon arrive as your children, and will need to be taken care of until they are grown enough to help you.
Sometimes you will be born in a sprawling city, with farmers, cooks, blacksmiths, shepherds and hunters. There will be clothes and equipment ready for you, prepared by players who may be your grandparents or distant relatives. Maybe you will gather some friends and set out to start a settlement of your own, maybe you will inherit a farm job from your uncle, or maybe you will slay bears and wolves. The choices are endless, but remember: unless you leave the world better after you have lived than when you arrived, you have not really achieved anything.
Every life you play will put you in contact with new players. Some are more experienced than you, some are less. Some will teach you and some will learn from you. Some may even be disruptive to the civilization you are building, and will need to be dealt with accordingly. It will be up to you and your fellow players to shape the world for a brief moment in time, before the following generations take over.
After your game life is over, you can look at your family tree and see how your descendants are doing. You can take pride in each of your younger relatives who survives into adulthood and in each new generation that follows you, knowing that you helped make it happen.
Minor improvements and bug fixes
Ratings and Reviews
You will only regret not buying this game. Forget the money. Thing makes you forget to eat...wait
The only reason why anyone wouldn’t want to play this (other than not being a gamer) is if you hate learning curves or hard survival games. BUUUT Other than that... THIS GAME LITERALLY HAS EVERYTHING YOU COULD ASK FOR!!! New updates constantly coming to you every week, meeting friendly people to enjoy the game with, meeting foes to fight. Always having a meaningful task within your village.... And most importantly, all of your hard work goes towards the next generation, whether they use your work for good or evil. You still did a good thing by giving them more opportunities for them to commit to whatever they please to commit to. (Like stabbing people or cooking stew, whatever it is they want to do, you could have provided the means of doing so, in your previous life.) THANKS FOR COMING UP WITH THIS GAME AND COMMITTING TO IT JASON!!!! ;D
Graphics and concept is really cool. I like it a lot. I honestly like the tap to walk, but please make a pickup and drop button. I have died thirty times because I was unable to pickup or drop an item. This game has potential and I would like to see it grow into a popular game. However I believe in order to achieve this goal, better controls need to be built and perhaps different control options. This way all types of gamers can enjoy the game, and therefor increasing sales and the amount of time players spend enjoying this wonderful game. Thank you for taking the time to read this and I hope further development is under way as I eagerly shall await the update. (As well as you get hungry eat to fast, please fix this as it really kills game play)
Thanks for the feedback. We have updated the tutorial with a section of visual guides to make the controls more easy to understand. Picking, dropping and using items became easier with version 1.1.0. Please try it out!
// The team
Fun but frustrating
I enjoyed the game at first, but like many others, I had a lot of trouble. Eventually, I got the basic tasks down, but the motions don’t work seamlessly throughout the game play.
There seems to be TOO much sensitivity, like selecting a wall over my character when all I want to do is eat!
The tutorial is not has helpful as your team would like to think. Often, the trouble I had, came from the fact that the selection/action feature is hyperactive.
Overall, I would suggest updating that feature in the next fix. Yes, I updated my game and it still was unsatisfactory, but I really enjoyed the concept.
Thanks for your feedback!
Please note that there is a setting for near, medium or far view. The near view is appropriate for intricate tasks, while the far view is good for scouting. For eating we have added a speed-button, so you don't need to use gestures for that anymore unless you want to. It's possible that more actions will get speed-buttons over time, but we don't want to clutter the screen.
We publish an update every week or two, so your feedback makes a real difference.
// The dev team
- Wereviz AB
- 197.5 MB
- Requires iOS 10.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, Chinese, French, German, Japanese, Korean, Portuguese, Russian, Spanish
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2018 Wereviz AB
With Family Sharing set up, up to six family members can use this app.