5/5 - TouchArcade
5/5 - PocketTactics
9/10 'Gold Award' - PocketGamer
Grand Prize - DevGAMM Moscow 2015
Excellence in Narrative - DevGAMM 2015
Best Game Design Award - Casual Connect EE 2014
Excellence In Narrative Finalist - IMGA 2015
Best iPhone and iPad Games of 2014 - TouchArcade
Best Mobile Games of 2014 - Game Informer
Best Mobile Games of 2014 - Gamezebo
WARNING : this game is hard ! Check the forum for strategy tips : http://outthere.forumactif.org/
You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply.
Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself.
Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer.
Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable)
• Game Center : 59 achievements, leaderboard
• A dark and melancholic, hard sci-fi adventure
• Explore a freshly procedurally-generated galaxy every new game
• 350+ multiple choices handwritten game book adventures
• Epic main storyline with 4 different endings
• 10 spaceships with different specs to discover
• Crafting system with 20 alien technologies built from 15 materials
• Engage with alien life forms and learn their language
• No combat ! It’s you against the environment
• Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable)
• Fantastic pulp comics graphics
• High replay value
Minor bugs fixed
Ratings and Reviews
Fun little time killer
A pretty choose-your-own-adventure type Resource management game. My favorite aspects of this game include: the flavor (it has a a good lost in space vibe), The aesthetic (cool comic are style with lovely coloring), The sound track (this is the best part of the game imo. Barnhoorn did a great job), and the variety of outcomes. Some of my gripes include: The RNG gods are brutal in this game so it may take you several tries to find the only thing that will allow you to beat the game, an upgraded ship. I played this game initially thinking it was a puzzle i was going to solve, that kept me interested for a while, but i eventually discovered that the difficultly primarily exists due to RNG (random number generator, aka luck/chance). You are so reliant on luck in this game that beating it will be a matter of making a run with right series of dice rolls. There’s very little one can do to improve their chance of survival. Resource burn is too aggressive imo. The devs might consider creating a normal/easy mode with slightly less severe resource burn. Though the difficultly (chance of not dying) does reflect the likelihood of the character making it back to his home-world, and maybe this is inline with the theme of game. It also very well replicates the feel of those old pulp choose-your-own-adventure books, which always seemed to kill me from what seemed to be the most innocuous decision.
Fun Strategy Managing Risk
It’s easy to write this game off as being too dependent on random chance. But that's completely overlooking that the game gives you many tools to manage the risk of bad things happening, and upside of random good things, which is where the deep strategy and fun comes in. The tricks take patience to learn/discover, but it’s rewarding when you do, and you’ll consistently be pushing deep into the game if not beating it each time.
Aside from the gameplay, I liked the illustrated style, and the atmospheric music was nice as ambiance, though not too memorable. There are a few neat ideas here too like learning the language as you progress. The game works well in the mobile format - you can stop and start playing quickly, though it has that “One more jump...” addictive property, so maybe it will still be hard!
My only criticism is that a decent amount of time spent in the early/mid game (basically until you get a better ship) is centered on doing the same things - drilling/probing. I wish there was a little more variety to break that up. But ultimately I think the deep strategy and accessibility as a mobile game make this a game worth playing if you appreciate that.
I have mixed feelings about this title. Here are my thoughts.
1) I actually found it far easier than people claimed. I thought I was going to die instantly and I actually made it really far, even on my first play through. It’s certainly easier on Easy.
2) the game really shows its age in the graphics. The graphics aren’t very sharp, even on a pre-iPhone X device. And the text font is too close to comic sans for comfort. The music is somewhat bland. The environments are still pretty.
3) while I disagree about the difficulty, I do agree with the random chance people complain about. RNG does mess you up randomly when you’re pretty far along. I found it only does that when you’re low on two core resources so you must choose which one to fill. Then RNG never lets you fill the other resource and you die from lack of that resource.
To combat this, I would just always keep resources above the halfway point when you can, even if you waste more fuel. This game is also far longer than FTL, so starting over isn’t as easy. Especially if you’ve gotten really far.
Overall a satisfying experience well-worth a dollar on sale, but worth the standard $3.99 too. I suggest a sale if you’re interested.
- Mi-Clos Studio
- 164.7 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, French, German, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- Rated 4+
- © 2013-2016 Mi-Clos Studio
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.