5/5 - TouchArcade
5/5 - PocketTactics
9/10 'Gold Award' - PocketGamer
Grand Prize - DevGAMM Moscow 2015
Excellence in Narrative - DevGAMM 2015
Best Game Design Award - Casual Connect EE 2014
Excellence In Narrative Finalist - IMGA 2015
Best iPhone and iPad Games of 2014 - TouchArcade
Best Mobile Games of 2014 - Game Informer
Best Mobile Games of 2014 - Gamezebo

WARNING : this game is hard ! Check the forum for strategy tips :

You are an astronaut awaking from cryonics not in the solar system, but... out there... in a far and unknown place of the galaxy. In Out There, you will have to survive, tinkering your ship with what you can gather drifting in the void, and spot garden planets to refill your oxygen supply.

Space is an hostile place ; dangerous and mysterious adventures will mark each step of your travel. You will not only meet intelligent species that won’t care about you, but also deal with ancient powers linked to your destiny and the fate of mankind itself.

Survival and understanding of what is really at stake in the galaxy is the core of what Out There has to offer.

Music by award-winning composer Siddhartha Barnhoorn (Antichamber, The Stanley Parable)

• Game Center : 59 achievements, leaderboard
• A dark and melancholic, hard sci-fi adventure
• Explore a freshly procedurally-generated galaxy every new game
• 350+ multiple choices handwritten game book adventures
• Epic main storyline with 4 different endings
• 10 spaceships with different specs to discover
• Crafting system with 20 alien technologies built from 15 materials
• Engage with alien life forms and learn their language
• No combat ! It’s you against the environment
• Eerie score by award-winning composer Siddartha Barnhoom (Antichamber, The Stanley Parable)
• Fantastic pulp comics graphics
• High replay value

What’s New

Version 2.5

Minor bugs fixed

Ratings and Reviews

4.4 out of 5
175 Ratings
175 Ratings
Razzwell ,

Fun little time killer

A pretty choose-your-own-adventure type Resource management game. My favorite aspects of this game include: the flavor (it has a a good lost in space vibe), The aesthetic (cool comic are style with lovely coloring), The sound track (this is the best part of the game imo. Barnhoorn did a great job), and the variety of outcomes. Some of my gripes include: The RNG gods are brutal in this game so it may take you several tries to find the only thing that will allow you to beat the game, an upgraded ship. I played this game initially thinking it was a puzzle i was going to solve, that kept me interested for a while, but i eventually discovered that the difficultly primarily exists due to RNG (random number generator, aka luck/chance). You are so reliant on luck in this game that beating it will be a matter of making a run with right series of dice rolls. There’s very little one can do to improve their chance of survival. Resource burn is too aggressive imo. The devs might consider creating a normal/easy mode with slightly less severe resource burn. Though the difficultly (chance of not dying) does reflect the likelihood of the character making it back to his home-world, and maybe this is inline with the theme of game. It also very well replicates the feel of those old pulp choose-your-own-adventure books, which always seemed to kill me from what seemed to be the most innocuous decision.

Pfleg ,

Pretty amazing...

It's really obvious that a lot of blood sweat and tears went into this game. It's not just some resource management thing for people who find comfort in numbers, nor is it just some kind of masturbatory sci-fi story with a little bit of interaction thrown in. It's quite staggeringly in-depth. The music is awesome. The art is great. The only thing I don't like is that after dying about twenty times (you're going to die A LOT), I feel like too much of it is dumb luck. I understand that's actually more realistic, but it takes away from the joy of discovery and exploration a little bit (which is my favorite part of the game). Really cool though. Worth it.

Graphite Tiger ,

Well made + Frustrating

A beautifully made game that's immersive and impossibly difficult. Great graphics, writing and music won’t save this game from itself. I don't know if it's actually possible to win or even get close to end game content and trust me, I’ve tried too many times to count. Other reviewers have detailed this. Gameplay is way too bad luck based to be very fun.

UPDATE: Tried again to play this game. I got further than I ever gotten, encountering alien enemy races etc. The ONLY reason that I got that far was because out of sheer dumb luck I encountered an “abandoned” space ship that had enough cargo slots to load up on resources and technology that got me that far. 😠


Mi-Clos Studio
164.7 MB
Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, French, German, Portuguese, Russian, Simplified Chinese, Spanish
Age Rating
Rated 4+
© 2013-2016 Mi-Clos Studio


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