This is a mobile version of the hugely popular PC series Panzer Campaigns. This first release takes you through several hypothetical scenarios on the East Front as a German Panzer commander and introduces you to both the basics of the Panzer Campaigns game engine and also the unique mobile interface. Following this free release, there will be additional releases in this series each representing a smaller mobile version of the corresponding PC game.
Panzer Campaigns is a detailed turn-based simulation of operational warfare from World War II. It includes detailed rules and combat resolution but has a simple interface that allows the player to focus on strategy and tactics. A wide variety of unit types are represented including infantry, tanks, artillery, and engineers. This version has 18 scenarios particularly suitable for mobile devices including 12 "Panzer School" scenarios designed to introduce you to the basics of World War II warfare.
Ratings and Reviews
If you have played and enjoyed an old Avalon Hill board and counter game, you'll feel right at home. Except now no constant reference to a perilously frayed rules book to resolve turns and engagements. With PzC you can focus on the scenarios, tactics, terrain, OOB, all the things you were trying to focus on in good ol' PanzerBlitz. It's hard to put down, since it makes it so quick and easy to try different deployments and avenues of approach. But it's great because you CAN actually pause a game and pick it up later without wondering about whether the board got bumped. I assume, based on the write-up, and the fact this was a freebie, that it's meant as a tutorial/training tool for introduction to other scenarios. GREAT idea, particularly for folks maybe not familiar with turn-based simulations. Depending on experience level, this one could easily keep you busy for quite a while, as there are several scenarios and each can be played in more than one way. I confess, I loved this iPad version so much that I purchased the desktop (Kursk Southern Front) version, even though I'm still playing through some of the scenarios on the iPad version. I've experienced no problems, hangups or glitches on my iPad Air2 running iOS 11 beta. I do use a stylus to move the counters.
Potential, but only that.
There is some hope for this game, but not until it's really in a finished state. The controls are largely unexplained, lacking even tool tips, and the tutorials lack even the barest modicum of instructions, and are so poorly play-balanced that they cannot be completed. It's a shame, because on the surface the game has a lot going for it, but after a couple hours, one is confronted with a 'Wargames' moment - the only smart move is not to play the game.'
Long time fan
Well having played PzC for years and years I am a huge fan of the series. I have been wondering for a long time why they havent showed up on the eye pad as I am sure the eye pad can handle it. So I kept checking and here it is. I am so excited about this I can hardly say, but I am haviing some problems getting units to move. Sometimes they move as designed and sometimes they just wont move at all. Hopefully a patch will fix it. Also seems a bit laggy on my ipad. But looks to be a pretty faithful representation of the original PzC's. Thanks for doin this John and Blackie and whoever else was involved. Nice to be able to play this once more. Hopefully PBEM is in the works.
With Family Sharing set up, up to six family members can use this app.