Pavilion: Touch Edition
By Visiontrick Media AB
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Designed exclusively for 64-bit devices requiring at least iPhone 5s, iPad Mini 2, iPad Air, iPad Pro or iPod Touch 6th Generation.
“An indie gaming masterclass in how to do things differently. You really, really need to play this one.”
9/10 – Pocket Gamer
"Pavilion is definitely a testament to what mobile games are capable of."
9/10 - AppAdvice
“It will make your eyes wish they never had to look at anything else, ever, again.”
Pavilion, the multiple award winning & IMGA nominated game from Visiontrick Media. Dubbed as a fourth-person puzzling adventure, Pavilion throws you directly into its mysterious and atmospheric world without any tutorials or beginning explanations.
- Guide the mysterious main character through a surreal dream-like place where reality clash with fantasy.
- Interact with the environment - sounds, lights, physical objects - through intuitive touch controls.
- A puzzle game portrayed through exploration and audio-visual imagery fully realized in beautiful hand-crafted 2D artwork and an otherworldly soundscape.
- Dreamy ambient tunes from space-music pioneer Tony Gerber brings a great contemplative mood to the experience of Pavilion.
- A game in two chapters; Chapter 1 out now. Chapter 2 out in 2017.
** GRAND PRIX - Busan Indie Connect 2015 **
** BEST ART - BIG Fest 2016 **
** Best Design - AZPlay 2015 **
** Official Selection - IndieCade 2015 **
** Finalist - Nordic Game Indie Night 2015 **
** Nominee - International Mobile Gaming Awards 2017 **
** Best Game Nominee - BIG Fest **
** Indie Prize Nominee - Tokyo Game Show 2015 **
** Best Playability Nominee - AZPlay 2015 **
** Best Sound Nominee - AZPlay 2015 **
What's New in Version 1.1
Universal binary - now only works natively on 64-bit iPhone and iPad devices.
Where am I? Why am I here? How did this world come to have/need all this mystical, magical interaction? Why am I so easily startled? The game is beautiful and the puzzles are decent albeit repetetive in nature and non-sensical in their logic (why is it my character has no problem moving two boxes into position on his own to climb up a level but I need to turn off two lights and move a block on the other side of the screen to make him turn left instead of go straight??). Ding bells, turn lights on and off, and move blocks. Thats the extent of the puzzles in gradually more difficult configurations. Which would be plenty given a great and compelling story line to keep you interested which we are not given despite their being "chapters" (chapters of what?! There's no story.)
Chapter 1 complete in about 4 hours.
Beautiful Game, but a bit Repetitive
If you like gorgeously made puzzle games that aren't too hard, you'll enjoy this. The difficulty is on par with games like the The Room series with similar, but not quite as good of production values.
It has some flaws. It's repetitive and the controls are occasionally frustrating. The controls are meant to be part of the mystery, but they're not hard to figure out. Once you do, most of the puzzles can be solved without too much effort. There were only a few spots that stumped me and a couple of them were because of a bug in the game that caused the level to be unfinishable.
So there are a few bugs. If you find that you just can't seem to do anything meaningful after being stuck a while, it might not be you. It might be the game.
As art, it's not without issue either. As an art game, I'd have expected more of a story. There really isn't one. You just run around a multilevel castle world of sorts with spooky sound effects playing and it's impressively rendered, but there isn't much more to it. This is just the first chapter so maybe we'll learn more about what the story is in future installments.
Will keep you moving forward but
While little context is given and much is left up to interpretation the world and music and visuals all tie together making you want to keep moving forward to the next scene, like a good book might. If you like games like Monument Valley think of this as a similar experience with a bigger focus on visuals and wonder instead of user experience of mechanics.
I never got stuck, but I can see where others might. Some later puzzles I ran into glitches forcing restart. Namely Stuck on ladder after moving block and a block getting stuck moving in one direction despite not touching screen.
All in all it's good. But... it gets you to the part where you want more but the game ends with a Chapter 1 End, chapter 2 coming. The exact moment this occurs killed much of the build up the game was growing and instead of desiring to share what's going on with others, I'm left with just saying "really?"
For that reason until the next chapter is released I feel many will come away with a poor experience.
- Category: Games
- Updated: Mar 17, 2017
- Version: 1.1
- Size: 1000 MB
- Language: English
- Seller: Visiontrick Media AB
- Copyright © 2017 Visiontrick Media AB. All rights reserved.
Compatibility: Requires iOS 9.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, 9.7-inch iPad Pro, 9.7-inch iPad Pro Wi-Fi + Cellular, iPad (5th generation), iPad Wi-Fi + Cellular (5th generation), 12.9-inch iPad Pro (2nd generation), 12.9-inch iPad Pro Wi‑Fi + Cellular (2nd generation), 10.5-inch iPad Pro, 10.5-inch iPad Pro Wi‑Fi + Cellular, and iPod touch (6th generation).