Screenshots

Description

Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.

• Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.

• Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.

• Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.

System Requirements:

• Requires a 64-bit processor and operating system
• OS: OS X 10.12.3 or newer
• Processor: Intel Core i5-540M @ 2.53 GHz
• Memory: 4 GB RAM
• Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M or Intel Graphics
• Storage: 35 GB available space

What’s New

Version 5.0.0

• New Features & Enhancements •

Ship Combat UI update - A new UI has been added that pops up when you encounter a ship, allowing for some immediate options. This bestows the ability to interact with ship combat for players that continue to enjoy it, while allowing a way to quickly choose a different options to avoid them such as boarding or parley.
Turn-based mode leaving Beta - Thank you to our players that have tested turn-based mode! This will now be set to live with the 5.0.0 patch.
The Book Of Woedica - Please note that due to technical limitations, the player must open the book on the World Map to hear Woedica's VO. We apologize for this inconvenience!
Expanded Eothas Dialogue - The end game with Eothas has had many new voiced lines added to address some pressing questions from the players.
The Ultimate Challenge - The Ultimate Challenge is now available for those adventurers that dare try to brave it. Those that manage to best the challenge may even find themselves with physical rewards!
Anarchist Path - Changes have been added to the Anarchist path to allow for more of the game to be experienced before the player can attempt to finish the game.

• Resolved Issues •

Afflictions now work as expected for immunities, resistance, and suppression.
Players should no longer be experiencing low frame rates due to multiple NPC's being on screen at once.
Terrified party members who cannot move will now pass their turn correctly.
Effect durations in breakdown tooltips are now displayed in Rounds when turn-based mode is enabled.
Caltrops traps will no longer cause the turn-based combat to become stuck in certain cases.
Pulsing spells are now displayed throughout their entire duration in the turn-based mode.
Resisted Afflictions will no longer progress in real time in turn-based mode.
Turn-based Combat Start banner behaves properly on ultra-widescreen resolutions.
Party AI can no longer continue to use quick items with no charges left.
Firearms users that act last in a round will no longer be incorrectly placed first in the next round.
Creature summoned with Berath's Throwing Bones is now correctly queued in turn order in turn-based mode.
Attack abilities will now apply their effects to child attacks such as AOEs in addition to the character's primary weapon attack.
Characters with unused engagements will now engage enemies that move in range even if they are not the primary target.
The description of Berath's Challenge now describes the effects in turn-based mode.
Berath's Challenge will now show an effect icon and timer on unconscious party members.
Wall spells now apply their effects on the turns of the characters affected by them.
Imp Tricksters will no longer become stuck when attempting to use certain abilities in turn-based mode.
Characters using Whispers of the Wind in turn-based mode will no longer remaining invisible until their next turn.
Beam spells now deal the same damage per second in turn-based mode as they do in Real-Time with Pause.
Turn-based movement indicator will correctly show the unreachable segments when targeting an enemy.
Turn-based movement indicator will show a better estimate of the character's final position when using ranged attacks.
Turn-based movement indicator will now be more accurate when attempting to move through a narrow space between multiple enemies.
Invisible characters will no longer block movement.
The player can no longer briefly switch weapon sets after hitting with an attack in turn-based mode.
Cancelling the animation during a full attack no longer prevents Initiative from being set in turn-based mode.
Creatures summoned with Figurines now appear for the correct number of turns.
Priest's "Symbol of Eothas" has been adjusted to turn-based mode.

• And Much More! •

For a complete list of changes please visit:
https://forums.obsidian.net/forum/123-pillars-of-eternity-ii-deadfire-announcements-and-news/

Ratings and Reviews

4.4 out of 5
67 Ratings

67 Ratings

ilovesaintpaul ,

Previous issues fixed — works great! OMG—back in Eora!

I’m taking time out of my day to tell people that the App store version is working fantastic on my 2017 MacBook Pro. The gameplay has been improved and the graphics are stunning. I really appreciate that much of the story is narrated as it draws you right into the world. Some of the options are far more complex, but I don’t see that as a detraction as it will result in a definitive replayability factor.

My congratulations go out to this fine game’s production team and I want you to know that you’ve now made my wife very angry—100% of my free time will be spent in front of screen for the next few months!

This is simply a superb game and you really don’t see anything else like it in the App Store.

DizzyJ ,

Best Tech Support Ever

The gameplay has been really good so far, but what's impressed me is that I had a weird little bug, which lead to epic tech support.

At one point, I went into a bathhouse, which triggers yoru characters being in swimwear. I expored an area in swimwear, not realizing I should have gotten my gear back. Several REALLY hard fights later, I go back, thinking I'll get my gear back. I don't and all my save games are either very old or inflicted with the same bug.

While Obsidian couldn't fix my save game, the effort they put in to make the game playable with that save game can only be called heroic. Another weird bug came up and they kept plugging away, when every developer I've ever dealt with would have said start a new game.

Obviously, you want a bug-free product, but with software, that's unlikely to ever happen. So if you have a bug, you want the Obsidian team on it.

Even if this had been an average game, I would have come away feeling very positively about Obsidian, but since this is a great game, I want to make sure everybody knows about it.

JukiDog ,

Boring ... No Depth ... No Strategy

Most of the time is spent running around the world having one fight and then traveling across the world to get paid the bounty or reward. Travel across the world for another quest and then ... travel back across the world to get the reward. The campaings/quests are very short and unfulfilling. Many of them are repeated with the same exact map (e.g. ship combat and many small encounters).

The climax/end is a long, simplisitic series of narrated stories on what each character did after the campaign ... ok ... really? All of these consequences at the end of the game? Why not have thse "revelations" introduced during the game in a better way so that the end could have had some meaning?

Information

Seller
MP Digital, LLC
Size
27.4 GB
Category
Games
Compatibility

macOS 10.12 or later, 64-bit processor

Languages

English, French, German, Italian, Korean, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Thai, Ukrainian

Age Rating
Rated 12+ for the following:
Infrequent/Mild Mature/Suggestive Themes
Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
Infrequent/Mild Profanity or Crude Humor
Infrequent/Mild Cartoon or Fantasy Violence
Infrequent/Mild Medical/Treatment Information
Copyright
© 2018 Obsidian Entertainment. Published by Versus Evil. Published on the Mac App Store by MacPlay.
Price
$49.99

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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