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Pocket World at War HD

By Prolific Games Inc.

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The acclaimed iPhone game arrives on iPad! From the Allied invasion of Normandy, to the Battle of the Bulge; fight across dozens of real-time battlefields rendered based on historical information!

(Reviews for iPhone version)
- "There is definitely a lot of strategy glory to be had here." ★★★★ 148Apps

- "Deceptively clever and fun." ★★★★ P.Doell

- "WWII junkies rejoice" 7.5 Wirebot

Issue orders through a simple touch and drag system. Watch your commands be carried out in real-time.

A light and casual wargame, offering a simple balance of historical battles with gameplay that can be enjoyed in 5-10min sessions.

This is a game of maneuvering, position your units on the enemy flank and break their morale, forcing them to retreat.

The AI system will try to out-flank, lure, and pressure your units. It never does the same thing twice!

● All new missions on larger maps!
● Road and River Movement!
● Improved scoring and UI.

Keep track of achievements and player rankings.

Air support is now available in many missions. Call in strikes to support your advance through Normandy!

● Multiple unit types, Armor, Infantry, Para, and more!
● Cities and bridges can be fortified.
● Historical mission facts.
● Original Soundtrack by Alec Harrison.

What's New in Version 1.1

★ 1.1 UPDATE
Fixed issue with Campaign scores not always updating to Game Center. Note: Scores are correct, and will be sent the next time any mission is played for a Campaign.

iPad Screenshots

iPad Screenshot 1
iPad Screenshot 2
iPad Screenshot 3
iPad Screenshot 4
iPad Screenshot 5

Customer Reviews

Overly simplistic

If you are looking for a real wargame for the iPad, you will need to keep looking. Limited unit density and a lack of differentiation between units means that gameplay consists of directing your units at the enemy units. Hopefully you can direct two units at the enemy's one for an advantage. Terrain is limited to roads, which aid movement, and rivers, which slow movement. Cities, woods, etc. which are present on the map seem to have no effect on combat.


The screenshots pretty much show the entire game play.
While games may not need good graphics to be enjoyable I think people would enjoy some graphic differentiation here.
As it is, to enjoy the game, you must appreciate directing blue arrows around the screen in real time, and then enjoy the arrows pulsing when they are in combat.
There is a basis of a game here, it's just not there yet.

Poor work.

The idea is good. Just so much needs done. For one, the enemies all flee and recover faster than your own troops, killing your chances of victory. Second, not enough troops, can't there be some division merging or something to save troops? Lastly, battles are like a dog pile, everyone wants to flank but then it bunches up everyone in a pile of crap. Expected more, got only fail.

Pocket World at War HD
View In iTunes
  • $0.99
  • Category: Games
  • Updated:
  • Version: 1.1
  • Size: 22.4 MB
  • Language: English
  • Seller:
Rated 9+ for the following:
  • Infrequent/Mild Cartoon or Fantasy Violence

Compatibility: Requires iOS 3.2 or later. Compatible with iPad.

Customer Ratings

Current Version:
All Versions:

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