By Jeff Lait
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POWDER is a fast-playing turn-based dungeon crawl in the roguelike-tradition.
Years of polish have refined this hack-and-slash adventure into one of the most approachable examples of the roguelike genre.
What's New in Version 117
Note: While the high scores are kept between versions, the saved games are not. So finish your game before upgrading.
- True aim is now in the book of blades, so you can learn it without an extra skill book.
- Forgetting a spell while wielding a staff that imbues it will now properly fail.
- Failing to forget no longer uses a turn.
- Unenchanted weapons and armor which you have found the enchantment of now report +0.
- Objects collapsing into meatballs now properly state if the result is multiple meatballs.
- Tutorial for signpost for kiwis now mentions the hostile tag on the look description.
- Signpost added to surface world.
- Someone to greet you on the surface world.
- Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc)
- + and * by the god reports when praying lets you know how much they like your fashion sense.
- Frogs have a bonus to attack vs insects.
- Silver and gold weapons will occasionally dull if used against non-vulnerable targets.
- Finally added the cute and cuddly triceratops!
- If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided.
- Sleeping creatures have a visual indication.
- Swapping worn armour with wielded sword no longer causes you to wear the sword.
- Rolling boulder works on some monsters.
- Fix minor spelling errors
- Full AI state was being cleared when nothing was edible rather than just the single edible bit.
- Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place.
- Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance.
- One new room type.
- Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
This is the best roguelike on the iOS today.
When you first start, you will notice that the graphics are not as good as other iOS Roguelikes and the controls take some getting used to, but no one ever played Roguelikes for the graphics.
Controls do take a little getting used to, and I have on occasion hit the wrong button due to their size.
Aside from that and the lack of sound this game is a perfect fit for the iPhone or iPad. Games are quick, which I like in my Roguelikes. Monsters stats are created randomly, so no two monsters are alike in any game, or even in the same game. This makes the game tense and makes it so each encounter in important, and you are never simply going through a level, slaying every monster you see, knowing you can overpower them, and slowly becoming bored.
Due to this mechanic, death comes quickly and is interesting. I love discussing my deaths in Roguelike games, and this game will give you plenty to talk about. Lots of items and classes and constantly bickering gods are the icing on the cake for this great game.
I have noticed some people complaining about the ten dollar unlock price for a free PC game. The game is free to download and is free up to level 15. If you decend beyond that level, then you have received 10 dollars of fun from this game and the price is not much to ask.
In short, if you enjoy roguelikes, you owe it to yourself to try this game.
Just started playing this game, and it's been hard to put down!
The game is incredibly robust, with lots of options, a huge game world, and hours of play.
The tutorial is very interactive and quite helpful, especially as there can be a bit of a learning curve if you skip it.
With all the different types of items available, different ways of improving your level, customizing your character, and interacting with the world, it is very immersive; reminiscent of the old PC-Bsed RPGs of the late 80's/early 90's like Rogue, Yendor, and Aethra Chronicles that focus more on gameplay than graphics.
The graphics are far from great, although more than good enough for the rogue-style genre of RPGs.
No option for multiple saves.
The extensive tutorial will reset when the window is closed, so it must be completed in one sitting.
Would be nice if it were universal app, making more friendly play on iPads.
Great game, developer fails at unlocking
So Powder is a pretty cool adaptation of my staple gaming addiction, nethack. Sure, the hook of this game (other than the fact that I can play it on my iPad), the deity mechanic, makes it clunky and annoying at times, but other than that it's rather enjoyable. The tile sets are attractive, interface is so-so, and the weapons and monsters could use a little more diversity. All in all it's a playable and repayable game. However, the unbelievably ridiculous thing about this game, and the reason I refuse to give it anything other than 1 star is the fact that the developer can't even get the unlocking right. I have tried at least 10 times to pay the rather ludicrous upgrade price to this guy and i can't do it. I just doesn't work. I am to the point where I don't even want to try anymore. Seriously, it should be easier to pay you for your work than it is to level a necromancer to 20.