By Joel McDonald
Open iTunes to buy and download apps.
~ Apple's iPad Game of the Year 2015 ~
~ TIME Magazine Game of the Year 2015 ~
Prune is a love letter to trees. A game about the beauty and joy of cultivation.
With a swipe of a finger, grow and shape your tree into the sunlight while avoiding the dangers of a hostile world. Bring life to a forgotten landscape and uncover a story hidden deep beneath the soil.
• A unique digital plant for your pocket
• Beautiful, minimalist art and a super clean interface—it's just you and the trees
• Meditative music and sound design for you to zen out to
• No IAP, no monetization strategy, no currencies
• Share screenshots of your unique tree creations with friends
• Synchronize progress across all your devices using iCloud
----- RECEPTION -----
"Unlike anything I've played before... the kind of experience I want to pull out to show my friends." - The Verge
"Wildly creative, totally addictive, and oddly soothing" - Entertainment Weekly
"Prune is a gorgeous and unique experience." - 5/5 TouchArcade
"Prune is an awe-inspiring work of digital poetry that transcends its initial subject material to explore a much larger, much more complex theme, in an articulate and powerfully moving manner" - 10/10 Pocket Gamer
"A collaboration that feels more like a dance than puzzle-solving." - Kill Screen
----- AWARDS -----
• Winner - Best Upcoming Game - 11th International Mobile Gaming Awards
• Finalist - IndieCade Festival 2015
• Official Selection - Brazil's FILE Festival
• Runner-Up - IndiePlus "Make Something Great" Contest
• Official Selection - Out of Index Experimental Games Festival
What's New in Version 1.0.68
Fixed the game progress bug (hopefully for good). Really, really sorry for any frustration this has caused. This has been an elusive bug to fix, only affecting certain players on certain versions of iOS/Prune.
NOTE: This update will not restore lost progress. If you've been affected by this, please do not hesitate to contact me and I'll try my best to help.
Absolutely Love This Game, But, Could Use a Few Improvements
I just started playing this game about a week ago and love it. It looks so simple but there's so much more than what it looks like.
There's a few things though that I feel could make the game even better and address a couple of questions and issues. I was surprised to find out there was a "ceiling" and you can only go so far up. It would be great if it was indefinite to see how far you can actually go.
I was also wondering what the different color "moons" or "suns" were, are they something you want to branch out as much as possible to? And the different colored diamonds in the sky. I noticed occasionally when there's a blue diamond a blue flower will bloom then just as quick disappear.
I seem to notice when cutting branches the game doesn't respond to my swipe and sometimes it takes two or three times before it cuts.
Lastly, are white branches a good thing? They seem to be a random thing. It would be great if these things could be explained in the opening of the game. Otherwise, I think it's a great game!
oh, and in case you didn't know - this game/experience deserves the hype
One of my all time favorite games...it's just so perfect in every way...the craft/art that went into this game/project by the dev and musician is one of the all-time greatest achievements in IOS gaming...imo, it changed every notion you could have about an iOS game, and the kind of game devs could make...this is like that masterpiece album that influenced a new generation of game developers with a strong visual presence, combining a timely thought provoking message and innovative gameplay. This is an essential for any iOS library. The score is unbelievably haunting, uplifting and beautiful at difference times within the game...the final 'level' or sequence can bring me to happy tears of joy.
Update: developer deserves praise for awesome customer support which is so refreshing to see...this guy can do it all, and seems like one of the nicest people....seriously, support this game if you are discovering for the first time
Beautiful and Haunting
The Music, the design, everything about this game was so amazing that I can't stop thinking about it. I also see a meaning in it: as I progressed, the game got more difficult but also, the themes became more industrialized and the trees became further down underground; it became more difficult for them to reach the light and people probably forgot about nature. In the last level, everything was shaking and the world was overtaken with red (nuclear holocaust of the human race?) and then everything was dead. And there was a tree, showing that life still continues. I found it to be an incredibly strong metaphor that induced such a strong emotional, mental, and even spiritual reaction from me.