Can you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strategic simulation.
The war is ‘over’ - but we all know that doesn’t mean anything. To stabilise the country, you need to balance military and civilian priorities to win the hearts and minds of the people, whilst also stopping insurgents from seizing power!
Rebel Inc. is the brand new game from the creator of ‘Plague Inc.’ - one of the most popular paid games ever with over 100 million players. Brilliantly executed with beautiful graphics and critically acclaimed gameplay - Rebel Inc. offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency.
◈◈◈ #1 top paid game globally ◈◈◈
▶ "Highly rewarding spiritual sequel to one of the App Store's biggest hits." - Pocket Tactics
▶ "Surprisingly sophisticated... even better than some of the stabilization training software I have seen in government use" - PAXsims
▶ "Rebel Inc. is fascinating and fun" - 148Apps.com
▶ "Another great game and a worthy successor to Plague Inc" - App Store review
▶ "If you love strategy games then this is the game for you" - App Store review
▶ "Brilliant game, the gameplay is interesting and the strategy is intuitive!" - App Store review
▶ "Unlike anything I’ve played on here before" - App Store review
● Stabilise five richly modelled regions
● Innovative representation of counter insurgency tactics
● Fund realistic initiatives to empower the local government
● Highly detailed, hyper-realistic world based on extensive research
● Intelligent strategic and tactical AI
● Sophisticated narrative algorithms shaped by your decisions
● Six unique governors with radically different abilities
● Comprehensive in-game help and tutorial system
● Full Save/Load functionality
● Internet connectivity not required
An important note:
Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
Localised in English. Other languages coming soon.
Special sale price to celebrate the launch of the game!
I’ve got lots of plans for updates! Get in touch and let me know what you want to see.
James (the designer)
Contact me here:
Follow me on Twitter:
Rebel Inc. Update 1 - The First of Many
I'm thrilled to say that the launch of Rebel Inc. has been a stunning success. Thank you so much for all your support! This update* adds a highly requested feature, some new decisions, and a number of quality of life improvements and bug fixes:
Fully customisable Operation names
- The existing Operation name generator has been enhanced and you can now also name your operation anything you want (we had hundreds of emails asking for this!).
New decisions and events
- e.g. A major international power may decide to initiate a military Surge to help stabilise the region. However, everyone knows the soldiers won't stick around for ever. Maybe you should ask for something else...?
Fixes and quality of life improvements
- Fixed a rare issue where stability would change to NAN (we didn't anticipate players generating so quite so much hostility!)
- Fixed issue that sometimes made music volume too low
- Fixed rare issue when game would think a cheat was active when it wasn't
- Improved button hit-boxes to make them easier to tap on certain devices
- Fixed an issue that sometimes prevented achievements from synchronising properly
- Fixed various typos, optimised performance and other minor bug fixes
FYI: we're currently hard at work on the first big content update which will add a new map and governor, language localisation and more! Let me know what else you would like to see in the future.
*We weren't actually planning on doing a proper update before Christmas - but didn't want to keep everyone waiting! :P
Ratings and Reviews
This game is awesome because they took there old game kept the format (to some extent) and made it greater. I love this game because everything that happens for most of the game is determined in the first 3 minutes because most upgrades take time to be used (which they should) and the in depth timing strategy you have to use throughout the rest of the game. Love the maps and love that the governors are radically different from each other so each game takes different strategy. There is really one thing I don’t like about the game it’s that when you put troops in a zone if you haven’t scouted that zone already your troops wont help neighboring zones fight which is kind of anoying. Some suggestions for future updates (although I know you already have great ones planned) it would be cool if we could play as the underpowered rebels and try to either get the best peace deal possible or just take over. And it would be neat to see more types of military troops maybe like dogs that sniff out and tell you where the next zone to be attacked is or some riot control that contain insergunts until you can send in real troops to wipe em out. Thanks for another great game please keep up the awesome work!
A nice idea.. not perfect
Really enjoyed the premise of this game. These guys did a great job with Plague, Inc. and have got another good game going here.
This time around is more like fighting off the infection rather than causing it. Really enjoyed the various mechanics of the campaign to improve the board, make my soldiers better, and reduce insurgents. Felt like there was a meaningful balance between trying to make improvements while limiting outside influences and corruption.
There are elements that feel in place just to slow progress that I felt could be improved. It would be nice to have more focus on intelligence in the campaign as ways to reduce insurgency movements. This was my biggest complaint (and not that bad, more of just a gripe). If there was a way to predict and then counter insurgents movements to better my combat that would make the game better. Also, wish I had options for some sort of special operations or covert action force to go into an insurgent held area to somehow reduce their impact or remove their leadership to slow their progress when I’ve got main forces committed elsewhere. And it would be nice to select where I send airstrikes rather than just wherever insurgents are. This would give better control over potential civilian losses.
Lots of potential
The amount of strategy required and the simulation that this game provides is insane but needs more to be able to live up to its predecessor, Plague Inc. We need more choices, maps, governors, balance out the insurgents by either reducing their overall strength or increase the power of our national army or coalition. The insurgents just pop up so quickly to the point where it is EXTREMELY OVERWHELMING. If we could recruit new armies quicker and more efficiently, it would balance it out more. Or just reduce how quickly our reputation goes down because of the insurgents. But I’ve lost count of how many times I lost because the insurgents just wipe the floor with my armies even after I upgrade them but the upgrades seem to make such little to no difference. I loved the game at first but it has too many balancing issues. I can’t wait to see what’s in store for the game in the future and I hope it matches or becomes even better than Plague Inc one day. James and the team are great devs who always seem to listen to any feedback. I have a lot of faith in them to expand on this even more.
- Ndemic Creations LTD
- 268 MB
- Requires iOS 9.3 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2018 Ndemic Creations LTD
- In-App Purchases
- Early Unlock Cheats $9.99
- Full Region Tour $3.99
- Warlord governor Early Unlock $0.99
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With Family Sharing set up, up to six family members can use this app.