8 Civilizations, 27 Heroes, Real Warfare
From the depths of obscurity to the peaks of legend, you will be the author of your civilization's history. Will you launch epic wars and conquer the entire world? Or rise up as a virtuous leader renowned for your sagacity? Will you set off to explore the unknown as a pioneer? Or dedicate yourself to helping your own people?
Only time will tell...
Battles are not pre-calculated but happen in real time on the map. Anyone can join or leave a battle at any time, allowing true RTS gameplay. See an ally being attacked right in your backyard? Send some troops to help your buddy out, or launch a surprise counterattack on the attacker’s city.
#Seamless World Map#
All in-game action takes place on a single, enormous map inhabited by players and NPC characters. No isolated bases or separate battle screens. Never before seen on mobile “infinite zoom” feature allows you to transition freely between the world view and individual cities or barbarian outposts. Map features include natural obstructions such as rivers and mountain ranges and strategic passes that must be captured to gain entrance to neighboring regions.
#Eight Unique Civilizations#
Choose from one of 8 historical civilizations (more to come!) and guide your civilization from a lone clan into a great power. Each civilization has its own architecture, unique units, and special advantages.
#Exploration & Investigation#
The world of Rise of Civilizations is covered in thick fog. Dispatch scouts to explore this mysterious land and uncover the hidden treasure within. Investigate lost temples, barbarian fortresses, mysterious caves, and tribal villages, gather intelligence on your enemies, and prepare yourself for the ultimate clash!
#Unrestricted Troop Movements#
New orders can be issued to troops at any time, offering limitless strategic possibilities. Launch a feint at an enemy city, then circle back and meet up with your alliance army to capture a pass. Dispatch troops to collect lumber from a nearby forest and have them pick off a few barbarian clans along the way. Forces can also be split up between multiple commanders so that you can engage in multiple actions simultaneously.
Full set of alliance features allow players to help one another: alliance chat with built-in translation function, officer roles, map indicators to coordinate strategies, and more! Alliances can expand their territory to gain resources, capture mountain passes and barbarian outposts to strengthen their position, and work together to unlock group achievements.
#Conquer the Kingdom#
Fight alongside your alliance to take control of this vast kingdom. Clash with other players and use superior tactics to emerge victorious in a MMO strategy battle royale. Rise to the top and you and your civilization will be written down in your kingdom’s history!
Call upon dozens of historical figures who will serve as your trustworthy commanders, from Julius Caesar and Sun Tzu to Joan of Arc and Kusunoki Masashige. Level up your commanders by defeating barbarians and sending them into battles, then upgrade their abilities using an RPG style talent tree and skill system.
*Infinite Zoom--never before seen on mobile!
*Civilization Specific Cities
*3D Character Models
1. Greatly Enhanced Game Experience
A. Four new audio lines for each commander, spoken in his or her native tongue. See if you can find out how to trigger all four lines! You’ll think your commanders have come to life!
B. Commander battle strength is now displayed on the commander information page.
C. When primary and secondary commanders go into battle together, their ability special effects will now be displayed simultaneously. Battles just got even more exciting
2. Commander Star Level Upgrade Optimizations
We will be adjusting the upgrade system in response to governor feedback that upgrading commander star levels was too difficult and tedious. After the update, governors will receive upgrade materials which can be used to test out the new system.
A. Only upgrade materials with the same rarity as the commander can be used for star level upgrades.
B. Adjusted star experience and crit percentage of upgrade materials.
C. Commander status (abilities etc.) at each star level can now be previewed on the commander information page.
D. Governors can now click on upgrade materials to see information on how to obtain more of that material.
3. Commander Strength Increases
In response to governor feedback that commander strength was not proportional to star level, we will be strengthening certain commanders to bring their strength in line with reasonable expectations.
4. Military Technology Enhancements
Governors will now gain additional power from certain military technology upgrades.
5. Other Changes
A. Decreased Lost Temple difficulty.
B. Added two new recharge bundles.
C. Added a reward for governors who follow the official RoC Facebook. Participate in official events and share your RoC stories!
Ratings and Reviews
Really great game, but not complete
Ok, so let me start out that I absolutely love the game. The game mechanics are amazing, I love the fog of war idea, and the fact that each commander speaks their native language and not English. And as a Roman and Byzantium history nerd, I love the fact that the Latin in the game is quite decent compared to other games (it isn’t perfect, but that is what you get from a dead language that doesn’t translate well into other languages).
Now, I feel like the nations to choose from is very limiting. From a game about the ancient and medieval ages, Africa and the Middle East were left out, and they have some of the richest history during that time, from the African Empires that rose to power all the way to the Persian empire and the crusades.
Specifically, I would like to see three more nations added: Ethiopia, Egypt, and Persia. Ethiopia rose to power after the fall of the Roman Empire and remained a powerful nation until after WW2. Persia created a very advanced civilization that grew strong and powerful and became one of the largest empires until the greeks conquered it. Then the Persian Empire reformed itself as the Sassanian Empire and conquered the remaining Romans and Byzantines to form the Ottoman Empire. I do not know much on the history of Egypt, but as one of the first powerful civilizations in human history, it should be obvious why they should be added into the game.
Suggestions and constructive Criticism!
I enjoy playing the game, as it has features like the app “DomiNations.” The concept is fantastic and amazing, and would give my appreciations towards the devs. From the graphics, to easy concepts I enjoy, there are things I would suggest which are fixable; and would make the app a much more fun experience. The app needs a system in which bases can be closer to one another rather than spread out, as that is the key concept in games like these. Teamwork is a essential part so being closer to allies and forming hives is a strategy. Another thing which would improve the game is a to reduce the time periods, as I noticed while playing as a new member that right away the 15 seconds go to hours, and there is even 1 month speeds that can be bought! This shows that money is starting to play a role. Brutal age is a great app which allows players to advance even without the use of speeds bought, which is what this game needs. If these two issues are fixed, I would gladly stay t’ill the end.
-It would also be amazing if new servers are not made as frequent as that will allow servers to die, and less people to be active in older servers. The limit for people per server should be increased, as more people is much more fun.
Hi governor, thanks for your feedback. If you want to be closer to your alliance, there are 2 ways. 1.Targeted Teleport: You need to occupy the pass of the field where you want to move, then you can choose an open area on that file and move. 2.Territory Teleport: You need to find an open area on your alliance territory, then click it and move, if you use it out of your alliance territory, it will change to targeted teleport automatically. And we will continue to optimize our game.
I normally hate this type of game. They all seem to be the same. However, I find this one is incredibly addictive. It’s fun to play and you can get lost playing for a long time while you balance out all of the things you’re doing at once. What makes this game different is the easy access to boosters. Normally in games like these you’re stuck waiting for hours for one building to finish. This game actually makes it really easy to earn the boosters that help them along. At least it does at first (I haven’t played this game for very long yet). The one thing that bothers me is that your generals can only gain XP by battling people. I feel like any action they do outside the city should add XP. Gathering is a great example. If your general earned a lower amount of XP for gathering, but still got some, this game would be much better. The leveling system for the generals/heroes is extremely difficult. If they worked on that a bit, the game would improve immensely. There are also appear to be some translation errors. I’m not sure where the developers are from, but there are some broken English sentences every now and then. Overall though, very well done and addictive game.
- LilithGame Co., Ltd
- 362.9 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, Chinese, French, German, Indonesian, Italian, Japanese, Kanuri, Korean, Malay, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Vietnamese
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- Lilith Games © 2013 - 2018
- In-App Purchases
- Hero Pack $4.99
- Daily Limited $2.99
- Legendary Commander Training $4.99
With Family Sharing set up, up to six family members can use this app.