RPG Infinite Dunamis
By Kotobuki Solution Co., Ltd.
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A dramatic fantasy RPG about man, magic, and machine!
Offering a unique story, beautifully rendered world, classic battle system, and dynamic growth for both weapons and characters, Infinite Dunamis is sure to challenge and provide countless hours of enjoyment for RPG-lovers of all ages!
One day while returning home from a job in the Royal City, a gifted engineer by the name of Luke comes across a young woman being attacked in the cave near his village. After fending off her attackers, he attempts to pull her from a heap of discarded mechanical parts only to discover she herself is half robot! Somewhat curious about what he has stumbled onto, Luke decides to take her home and fix her up, but little does he realize the chain of events he is about to find himself tangled up in...!
■Customize the Heroine Any Way You Choose!
Unlike other party members, Estelle's parameters do not see substantial growth when she levels up. Instead, she has the ability to utilize items called crystals, souls, and cores to augment and strengthen her parameters with an unprecedented degree of flexibility.
■Battle and Gaia Icons
Dealing continuous attacks with allies generates chains and results in varying bonuses for the party.
Furthermore, as battles progress, Gaia Icons will occasionally appear in the center action bar, and deal out effects according to their type, but beware...
■Weapon Skills and Magic
Weapon skills are learned by equipping a weapon and raising its proficiency to 100%. After doing so, another weapon can be equipped while retaining the mastered skill. However, a weapon's proficiency does not stop at 100%, and can be raised much further to enhance its capabilities.
On the other hand, magic is learned by equipping and leveling up elemental rings. More powerful magic can be learned by doing the same with multiple rings.
It's that time of the month.
Another month, another kemco RPG. I like several of their games (though I've gotten behind and need to finish several of their newer releases). I'm only about an hour in, but I can tell you it certainly seems like standard kemco fare. One bright note is that, thus far, the translation seems better than past games. However, the control scheme is very bad. It's not their first game to use a virtual dpad. In fact, when I played SoE, the touch option hadn't been added yet. For this game, though, the dpad just feels broken and unresponsive. They desperately need to add touch controls, a floating analog stick, or something that does make moving around the screen feel like an absolute chore. It's really a shame. This looks like it may be the best game they've released on iOS in awhile, but if the mechanics of playing are such a pain that they take if fun out of the experience, I'm not really sure it matters.
The quality matches the game's cost
For a low price, this is a descent RPG. However, if you take the price tag out of the factor, this is just a plain RPG. Very generic storyline with no depth, there isn't much climax to the plot and I can't really get into the characters. Battle system is nice and simple which I do like from the Classic RPGs.
This is a game I'd recommend if you're trying to kill time, not something you'll go crazy over
So far so good, though some of the characters seem taken right from tales of vesperia, Luke is an interesting main and Vince is so normal in appearance compared to the others, like some poor private detective from case closed or something, it's funny. It's also nice that Luke points blank calls the king out on his trickery and doesn't trust anyone beyond Estelle.
- Category: Games
- Released: Oct 01, 2013
- Version: 1.0.1
- Size: 22.7 MB
- Language: English
- Seller: Kotobuki Solution Co., Ltd.
- © 2012-2013 KEMCO/EXE-CREATE
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.
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