Rule the School Self-Advocacy Board Game © 2008 Monica Faherty
Students with hearing loss must have the knowledge and ability to speak up for themselves and their needs in regular classrooms in order to have equal access to their educational environment as mandated by IDEA 2004. Teach and practice basic knowledge and socially appropriate ways for students with hearing loss to advocate for themselves. Students learn and review vocabulary such as middle ear, audiogram, etc. and problem solve commonly occurring scenarios in a board game format. Data sheets and sample IEP goals can be downloaded from www.rule-the-school.com. The game can be individualized by using only the vocabulary and challenges applicable to your student or child.
Appropriate for: Grades 2 through High School and Parent Education
Number of Players: 2
Rule the School believes in helping students with hearing loss learn to help themselves. Visit us at www.rule-the-school.com.
Update to 64 Bit in preparation for IOS 11
Ratings and Reviews
Disappointing. Not visually appealing app for students. Great concept and with some huge improvements to the app it'd be great. The app is boring. Disappointed to have spent the money.
Great concept.... But the app is limited for the price. Wish there were more vocabulary words covered.... And more social situations... Arrangement is odd. End game button too close to next player and hit accidentally. After playing twice all is covered and kids were bored. i considered getting the board game but at $60. Is it worth it or just as limited?
Not what I expected
When I saw this game I thought it would be great for my students because most of them have absolutely no idea to speak up for themselves. However, I find this game a tad boring and lacking. You land on a mystery word and it just gives you the word. Are the students supposed to define it or what. Not to mention you can just scroll past that word to get another word. There also isn't a definition that the students can look at after guessing what defining the word. Same with the challenges-- it gives you a scenario or a fill in the blank sentence but doesn't really give any suggestions on what appropriate responses are for the students though naturally they will vary. The worse thing is the short amount of time it takes to play. I rolled a 6, 5 and 5 and like that I was done with the game in 10 minutes-- that's hardly going to keep students engaged. It might last a little longer if more than 2 ppl could play but not by much. Maybe with sometime improvements will be made. Until then I will be uninstalling and creating my own game for students.
With Family Sharing set up, up to six family members can use this app.