By webbfarbror AB
Open iTunes to buy and download apps.
"Rymdkapsel makes its more ornate competitors feel needlessly garnished."
- New York Times, nytimes.com
rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you.
Imagine a strategy game where you don't have to worry about selecting units or mounting attacks on your enemies, but rather can focus on building the best base possible.
That's what rymdkapsel is all about.
"Rymdkapsel feels tailor-made for iOS in both form and function, and its elegant, subtle constituent parts nest within one another as neatly as its four-block tetrominos snap together along a space station corridor."
- 5/5 stars, Joseph Leray, toucharcade.com
"Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them."
- Stephen Totilo, kotaku.com
"The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency."
- Ryan Rigney, wired.co.uk
"Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole."
- Christian Donlan, eurogamer.net
What's New in Version 3.0.2
Two new game modes, four new monoliths, seven new achievements, and various bug fixes and performance improvements.
Fun aesthetic masterpiece, but heavily flawed by AI.
Let's start with the good part. This game is, overall well worth the money. It features simplistic yet strategic gameplay, paired up with great visuals and an overall artistic appeal. However, there is one thing that heavily detracts from the game's playability- the minion AI.
Minions are your workers, who build units, man them(notably weapons,which are crucial to your survival) and research monoliths-one of the primary goals of the game. However, their movement and pathfinders mechanics ignore the most logical options to perform the required task. This hits hard when you need to man your weapon and defend against waves of attackers. Minions will just randomly choose a room, regardless of its proximity- sometimes, minions will go to the other side of the map, ignoring much closer options that they pass along the way. The AI's infuriatingly incompetent path finding has frequently resulted in defeat; losses that easily could have been avoided if it was a better system. Despite this, the game is still quite fun- as long as the pathfinding program doesn't screw you over...
Its good and its bad
Followed the hype and instabought this today.
Just played the first game and LOVED it ...
... UNTIL I got to ~wave 20 from where on you can't practically do anything anymore but have all your minions in the weapons room and hope it goes well. Which it doesnt for very long.
Also, minions are STUPID. The AI and wayfinding is really a bad joke.
This could be one of my favourite games on iOS and a rock solid 5 Stars IF you work on the AI and give me something like a relaxed mode where attacks dont speed up and I can focus on base-building.
UPDATE: Sorry, after playing some more, I have to downgrade to ONE star. The reason is this useless, crappy, worthless, unbearable AI.
WHY do they run by empty weapons rooms instead of just going in?
If I continue researching after a wave, WHY dont the minions in the weapons room right next to it go there, but some random ones from far far away ???
This feels like an alpha preview, NOT a finished game.
Will stop playing until this is resolved.
Update: For two years now, no update, not a peep. They just took our money and ran. Big BOOO! And I will NEVER buy any of your apps again.
Update: After AGES, finally an update. Minions are as unforgivingly stupid as ever, which was the main flaw with this game. Total FAIL, you guys should just not try to make games if you are not up to it.
God the concept..
This game has a simplicity to it that boggles me. Beautiful ascetics and sound track, and most importantly is completely original in every way. But...
It has one flaw that most people will notice after playing the game twice or so times through: before around wave 12 it is essentially impossible to die, and after wave 16 it is impossible to survive. This is a major flaw that could be solved if the developer made the game into a more puzzle strategy archetype with levels, changing goals and maps, rather than a repetitive sprint to level 16, at which point waves come to fast for you to even regenerate troops, let alone actually expand on infrastructure and decode monoliths. Good start though.