The Average Everyday Adventures of Samantha Browne is an interactive story about a painfully introverted college student who needs to make oatmeal in the communal kitchen of her dorm.

Samantha has been waiting for everyone to go to sleep, or go out, or do whatever it is people who enjoy social interaction do. She’s hungry, impossibly hungry. She’s got a full box of oatmeal waiting for her consumption but she needs your help. Trouble is, helping Sam isn’t always easy.

This interactive experience will challenge you to find the right words to help Samantha as she embarks on her journey to the other side of her bedroom door.


- Original artwork and animations by comic book artist, Reimena Yee
- Dynamic soundtrack by Adrianna Krikl
- Player decisions impact the outcome of the game in unexpected ways
- Oatmeal not included

What’s New

Version 1.1

This update is signed with Apple’s latest signing certificate. No new features are included.

Ratings and Reviews

4.8 out of 5
73 Ratings
73 Ratings
Hiyoko🌺 ,

Amazing game that deserves so much more recognition!

Gah! Where do I even start? Samantha Browne is such an adorable, aesthetically pleasing, yet scarily accurate game. It’s basically an anxiety simulator. It’s executed so well though! I love the simpleness of it. It’s not a boring kind of simple, it’s like... Minimalist. That’s simple but in a good way, right? I love the art style and the music and just everything! I love how we never see Sam’s face, and I just like how we know next to none about her. It’s like I’m left wondering more but still fulfilled. Maybe I’m just putting too much thought into it but,, meh. I also liked the little spoon game show lol and I just love every little detail! I could keep going on and on but, whatever. Anyways, great game! Still id love to see more of Samantha Browne!

Izzlefrizlle ,

A quick but satisfying play

I liked the art style of the game, it seemed to fit thematically, and I found the cat mug very cute. I don't think I've explored all possible paths, as I feel Samantha's desire to not mess this up as keenly as she does, but the two paths I went on flowed well. I think this game stressed me out a little honestly, as I understand fully the exact process of Samantha's thoughts. But I think that's what made getting back with the oatmeal cathartic, because at least we managed to have dinner. The game feels accurate to anxiety, but kind of in a good way, the cute style fit somehow, and although I finished quickly, I found making oatmeal to be a very enjoyable accomplishment.

Ziirroh ,

Lovely Game

Short and to the point, this game is great for passing the time with. Making a decision truly feels important as you may think twice before choosing, since you want to help Samantha get her oatmeal without meeting whatever ominous consequence the game entails.
The bgm was unobtrusive and a delight to listen to as you progress, with an art style that's unique and easy on the eyes. The character is believable and (at least in my opinion) easy to connect with; I found myself kind of cheering them on to make it through their endeavor.
Honestly I would like Samantha to get into more "adventures" in a sequel of sorts, as I would like to see more of this character.


Andrea Ayres
189.1 MB

Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Rated 9+ for the following:
Infrequent/Mild Profanity or Crude Humor
© Lemonsucker Games


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