Sid Meier's Railroads!
By Feral Interactive Ltd
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Build a railroad empire and shape a nation!
Before you buy, expand this description to check the system requirements below.
Lay track, route trains and watch the world come to life in this compelling mix of train set and business simulator. Become the ultimate railroad robber baron with the drive to shape a nation, build an empire and amass a fortune.
Spanning the history of the railroads from the steam engines of the 1830s to the bullet trains of today, Sid Meier’s Railroads! is a bold re-imagining of the legendary Railroad Tycoon (1990), the game that launched the “tycoon” genre.
• Steam across 16 maps and seven historical scenarios that cover over 150 years of American and European history.
• Control 40 historically-accurate trains, from the 0-4-0 Grasshopper to the TGV bullet train, customizing them with your own colour schemes and liveries.
• Engage in corporate warfare with rival tycoons, slick entrepreneurs and robber barons such as J. Pierpont Morgan and Cornelius Vanderbilt.
• Choose your cargo wisely! Marry the supply of natural resources with the demands of industry to create a thriving economy.
• Trade stock, build industries and bid for patents to steam ahead of the competition.
• Build the model railroad of your dreams in “Train Table” mode, where your imagination is free from the pressures of finance or competition.
• Sabotage your rivals and monopolise the industry in LAN multiplayer mode or online using Apple’s Game Center Technology (requires Mac OS X 10.8 Mountain Lion).
Important information regarding Sid Meier’s Railroads!
• Please note that we cannot reply to comments or questions left in Mac App Store reviews. If you require assistance, please contact our support team at email@example.com
• Minimum System Requirements: Processor: 1.8 GHz, RAM: 3GB, Graphics: 128MB, Free Space: 1.5GB.
• The following graphics cards are not supported: ATI X1xxx series, NVIDIA 7xxx series and Intel GMA series.
• You can find out more about the game on the Sid Meier’s Railroads! mini-site at feralinteractive.com/railroads
© 2006–2012 Take-Two Interactive Software and its subsidiaries. All rights reserved. Sid Meier’s Railroads!, 2K Games, the 2K logo, Firaxis Games, the Firaxis Games logo and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Uses Miles Sound System. Copyright ©1991-2012 by RAD Game Tools, Inc. Portions of this software are included under license: ©2006–2012 Scaleform Corporation. All rights reserved. Uses Gamebryo software ©1999-2012 Emergent Game Technologies. Mac and the Mac logo are trademarks of Apple Inc. registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other marks and trademarks are the property of their respective owners. All rights reserved.
What's New in Version 1.0.1
Fixes a number of minor issues.
Fun for a while
I've been playing it 4 or 5 hours a day for the last 5 days, and it hasn't crashed yet.
This is interesting, tho I keep wanting more control over the smaller details. The AI that routes trains is really dumb. It doesn't look ahead at the whole track to check for oncoming trains. It only routes trains around each other if they actually meet at a switch. If you have switches with a long track length between them, you can count on trains ending up head-to-head quite often even if there is a parallel track one of them could have taken instead. After a minute or two, the AI will just let them pass thru each other, but it is still quite a bit of lost time and thus money. For a while I thought it was even more broken than it is, until I noticed that depots LOOK like they can handle 4 parallel tracks at once but can only handle 2 at a time. Stations can handle 3, and terminals 4 tracks at once.
Other Sid Meier games give you so much more control over smaller details, Civ being the classic example. I was looking forward to designing routing/switching patterns to keep things flowing, for example. I also wanted to be able to load up a full train with cargo and drop one car at each stop, but it doesn't work like that. Everything is unloaded and completely reloaded at each stop. Your only tool in making trains/cargo/passengers go where they want is to put them on separate tracks. And industries that feed each other do not do so if they are in the same city.
A Satisfying Game
I used to play a much older version of this game and found that rich in detail, filled with many more scenarios. Like many reviewing here, I was excited to see this game. While the scenarios have been tweaked a bit, they are somewhat similar to the older version. There are also fewer of them. I would love to see add ons to this game.
All of that being said, I do enjoy this game a lot. The game play is familiar so it is very easy to pick up from the quick tutorial. The train graphics are great and look nicely detailed like small HO trains which is very cool. The sounds are fun, and it is always nice to see your city grow based on what you do. The bid feature on the businesses and train tech upgrades is a nice feature. This is one of those games that is fun to watch, even after you have completed the objectives in each scenario. Watching your rivals build in multi AI mode also is a great way to visualize good track layout (and bad).
For the dollars spent, you will get your entertainment value out of it and be left wanting more. That is a pretty good game standard in my view. I would give it 5 stars if it had a few more scenarios available.
This was the first app I bought for my MacBook Pro last week. I am delighted with the graphics and scenarios. Although it took a couple of games at the single and lowest level to understand how the trains and cars loaded and unloaded, it becomes natural soon enough. Train Table mode, while letting you get to know the trains and cargo, really does not give you a good feel of how you are doing (playing). Take the advice of the scenario descriptions and play France or Northeast US to begin with. Build up your funds first before branching out and the play will be easier to learn. After that you should go back and read the manual because it really doesnt make sense without some game experience. The many scenarios and ability to challenge yourself with an AI will get you prepared for online play. I can't wait to turn on my computer in the morning and fire up a game!
- Category: Games
- Updated: Nov 06, 2012
- Version: 1.0.1
- Size: 748 MB
- Languages: English, Dutch, French, German, Italian, Spanish
- Seller: Feral Interactive Ltd
- © 2006–2012 Take-Two Interactive Software and its subsidiaries. All rights reserved. Developed for and published on the Mac by Feral Interactive Ltd.
Compatibility: OS X 10.7.5 or later