SimAirport 4+

Shifty Eye

    • 4.1 • 76 Ratings
    • $19.99

Screenshots

Description

SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

Your Airport, Your Way. Built & Managed by You!

• Systems-Based Gameplay: Everything has purpose
• Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
• Details: Security, Check-In, Boarding, Food, down to first class & coach queues
• Research & Advancement: Technology, transport, accounting tools, land expansion, etc
• Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
• Play your way! Multiple concourses, or a single large concourse? It's your choice!
• 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
• Very Actively Developed - Regular updates! Developers that listen & who are very actively involved in the community on a daily basis.

What’s New

Version 1.4.0

NEW ADDITIONS

• Remote walking gates!
Sometimes you may want your terminal to be small and have several gates in front of it - all reachable by walking from the terminal to the gate - just like the low cost airlines often do!
This is now possible! Remote gates can now be switched between the bus mode (having a road in front of them) and walking mode (having a sidewalk in front of them). To switch the mode just click the gate and select the "Switch Mode" button. You'll get different requirements for both and the game only displays the problems for the current mode. Once switched just connect the gate's "terminal side" to a door in the terminal. You can use Sidewalk, Crosswalks, and any modded material that is set up for usage in the secure area (check the Workshop and take a look at the flooring mods).
One building idea from our side: You can put these walking gates just a little further than you'd usually place a terminal gate and add remote bus pickups. This way you can combine remote bus gates and remote walking gates all on one terminal front! Be sure to share a screenshot of your layout with us!

• Underground Roads
Roads can now be placed underground and can tunnel under existing structures.
Usually, this would be a small point but we wanted to share that this one is a point where you guys changed our minds! When adding a new feature we try to make it some challenge or add some gameplay relevant aspect to it, it should always be a task to work with but we're not always right on making that "task" fun. With underground roads not being able to tunnel under existing structure we hit one of these challenges that just didn't fit. Based on your feedback, in the forums & during live-streams, we went ahead and removed this restriction completely for both roads and road ramps!

• Notification System
We've added some smaller notifications to help you in day to day gameplay or just show you something that may get missed for a veteran player or a new player doesn't know about.
Transport Capacity: Lets you know when the transport capacity has been reached (and passed) and pax may not be able to get to your airport. Will open the transports and deliveries section when clicked.
Kitche problem: Sometimes we miss an object or don't remember to get stock into the kitchen, this notification will let you know when an order could not be fulfilled. Will go to the kitchen and open the kitchen's overview when clicked.

• UI Improvements
We went ahead and tweaked some of the UI, notably three smaller changes:
The save game UI will now use your last save name even if you expanded your airport.
Sections on the grants UI now better fit their content mostly removing scrolling on the track list and the track description.
The perfect ops detail overview will give more details on why, when and where a plane was delayed or a passenger missed their flight.

SOME MORE ADDITIONS

• Add a new mode to the remote gates, they now support Bus and Walk mode.
• Add crosswalk to allowed walkable space in the secure area.
• Add option to ignore admin requirements to the sandbox menu.
• Add QuickSelect as default keybind.
• Add notification in case a vehicle could not stop and pick up passengers.
• Add the ability to add default airlines to existing games.
• Add notification in case the transport capacity has been reached.
• Add minimum runway length to master flight schedule entry (shown on hover under arrival and departure times).
• Add no stock warning to the kitchen overview display.
• Add notification in case a kitchen cannot fulfill orders (due to no stock or missing objects).

AND MUCH, MUCH MORE!

For a complete list of Additions, Changes, and Fixes please visit
https://steamcommunity.com/app/598330/eventcomments/4390400383723891605

Ratings and Reviews

4.1 out of 5
76 Ratings

76 Ratings

Jonpaul.stone ,

Fun but a bit Tedious.

Have played the Game for several hours now over a couple of days and it is a fun and challenging sim that is great for an Avation enthusist like myself. It is however slow going, at least in career mode, funds go fast when your trying to upgrade your airport with more gates, bigger runways and advanced features like control towers and ILS systems and baggage conveyors to support the large aircraft and high volume of passngers that will bring in the big bucks. Once your initial funds are depleted it is hard to maintian a positive cash flow even with 9 flight a day and minimmum staff and infastructure. Its gonna take you awhile to become that International hub you aspire to. Barrowing from the bank must be researched and then the intrest is $8000 a day yikes!! SIm AI seems to be pretty good they will use the restrooms, buy electronics out of the vending machines (the ones that are 5 times retail cost when you forget your airpods at home), queue in the appropriate line for the assigned gate or class, and even visit your bar for a $20 shot of whiskey to fortify themnselves before taking to the wide blue younder . There are a lot of feature labled “Coming Soon” including the tutorial so be ready to teach yourself how to play, which is not to diffucult for vetrens of any Sim or Tycoon game. I think when they roll out the feature that are still in the works the game will be all the better but as it stands now it is fun and I would say worth 20 bucks.

swm2win ,

Time Consuming to Get Far; Addictive and Enjoyable; Update Killed Airport

So I've enjoyed the game over more hours than I'd care to admit. I was looking forward to the latest uptdate that brought multiple floors to airports. Or at least I was until I installed it and leared that it destroyed the airport that I had spent a good many hours building. The underground baggage network was gone without warning. I can't add a new with without putting multi-level foundations in, which is cost prohibitive for the balance I have right now. With that network gone, all flights get delayed or cancelled, as the airport was not build to survive on manual baggage.

All in all, good game. I'll probably start over and enjoy it... but that update turned out to hurt.

dowNNshift ,

Awesome game!

I love this game and really excited about the new additions. I grew up in the 80's and 90's playing the old Maxis games of SimCity, SimFarm, and SimTower -- and this game reminds me in many ways of the best elements of those Simulation games. Its nice to have a cerebral game that you can noodle on over the course of the week. As an operations manager in real life, its fun to get to tweak the efficiency of the airport and its acknowledgement of the business end of running one. I really like how they haven't dumbed down the experience and made it realistic, but not overwhelming. One of the main recommendations I'd give the developer is creating a user manual and better tutorial system because honestly there is a bit of a learning curve. Luckily after a few hours of game play I've got it mostly figured out and really enjoying building some pretty cool airports. I'd look forward to seeing additional features like skywalks, parking garages, trams, and other real life airport features added with time. But I am so happy that this game exists and that the developers are curating and adding to it!

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Supports

  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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