Smash to Bits
By Patrick Gonzales
Open iTunes to buy and download apps.
How to Play:
-Do wall and air combos to multiply your score
-Do combos inside the golden ring for even higher scores
-Slam an object to the ground after you do a combo for a high-scoring ground slam.
-Experiment with different moves!
A more detailed tutorial is explained in the 'title screen' when you first start the game.
Hi, I'm Patrick and I made this app with my brothers.
I was inspired to make this game when I saw this little kid throwing his toys around. He seemed really happy - before his mom stopped him, of course. So I thought to myself, 'why not make an app where you throw stuff around? Should be fun. And less messier than the real thing, too.’
Four months later, this game.
It's very simple to play. You get several things in every round, and you smash these things to bits. You can throw them against the wall, slam them against each other, just colorful, beautiful mayhem. The game is more complex than that, if you like complexity in your games. You can also do combos, special moves and finishers to get high scores.
Every piece of this game was made with care and attention; I had to break an old vase to get the sound of a breaking vase. Thirty plus minutes of original music. Graphics were drawn bit by bit.
All in all, I had a lot of fun making this game. I'm hoping you have fun playing it. And please, please don't forget to rate my game if you liked it! Every positive review helps a lot.
- Bright, colorful graphics
- Flick and throw objects
- Do different moves and combos
- Easy to Pick up and play
- Wide variety of things to smash
- Infinity Mode for expanded gameplay and replayability
- Ultimate stress relief
- Original music
What's New in Version 1.1
-Fixed graphic glitches
-iPod touch compatible
-Improved scoring balance
-Tutorial now on start menu
-Improved performance and stability
Here's my review of the game. The game starts off with the basics of smashing items to get combos which gives you high score. But it lacks in explaining how the grading system works. Main objective of this game is as the game title says - Smash to Bits, literally destroying items to nothingness. The game sets in a retro bgm which is cheery and makes you feel loopy. The pixel style art is really nicely designed.
My opinion though, if the theme is being destructive, bgm should be more wild or create a level which you need to smash your items against a boss creature. Perhaps let us shake our device too in attempt to smash the items instead of mindless flicking.
Doesn't comes with game center yet so you cant compare your smashing scores with your friends or your crazy neighbour next door. Wish this could be an universal app too, so i can show my pixel fantasies with my family. :-D
This game is all about having a smashing good time! Warning: you might get seriously addicted. :P
simple concept, but very addicting
the object of Smash to Bits is fairly self-explanatory: smash whatever items are presented to you by flicking them against each other and at the walls until they are reduced to little bits of pixels. The retro graphics are a very nice touch and fun to look at, and the gameplay itself is very easy to pick up, yet lends itself to many replays. The beginning levels are a little repetitive since you don't start out with very many objects and there are a lot of levels to go through for each stage, but it gets more and more fun as you get bigger objects to smash up.
I got it for free, but it is definitely a cool little game worth purchasing!
Cool game, cool music
Easy to control and so many types of combos! Really addictive when I try to make an "air combo". I like the unique and elaborate "bit" graphics. And the background music in this game is wonderful! It's relaxing and plentiful. The game is cool for both releasing and relaxing myself.
Some suggestions: I don't know how to get back to main menu to change my settings because when I tap the pause icon or home icon it turn to a page without "options" and "tutorial" icons. Could you fix this problem? I suggest you develop an ipad version and I guess it will be more addictive on a larger screen.