Snow Hill HD
By Robert de Boer
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Chloe often had dreams of a little blonde headed girl laughing and twirling.
A woman’s gentle voice humming a tune.
A certain smell or breeze that brushed her face often brought a flash of a memory that she just couldn’t quite grasp.
A recurring dream startled awake from a loud bang, drenched in her own sweat, her heart beating out of her chest,
a scream that just couldn’t leave her throat.
Clutching an envelope she found in her mothers belongings after her passing
Chloe knew in her heart Snow Hill held the answers to her past.
Can you help Chloe solve the mystery of Snow Hill?
- Classic point and click adventure
- Dynamic map with visited locations and current location
- Complete hint guide to help you if you get stuck
- Gorgeous graphics
- Lots of items to collect and mini games to solve
- Autosave function build into the game
What's New in Version 1.3
Minor fixes and improvements
Mediocre at best
The creators clearly have played a bunch of the "hidden object"-style adventures, have reasonable graphic arts skills, and thought, "how hard can it be?" Tougher than it looks, actually.
What this game lacks is several crucial things:
1. Interesting, tricky puzzles. All the minigame puzzles are ridiculously easy — or will be as soon as you get the necessary piece of information (like a safe combination). The use of occasional inexplicable "find the differences" puzzles is even less coherent, and much more annoying, than the "hidden object" puzzles — which I wish somebody would find a way to improve.
2. Visual density. Everything is incredibly open and spare, furnished like a college boy's dream of wealth: open spaces, no furniture to speak of, nothing visually going on. The music is similarly repetitive and bland, but that's almost always true in these games, so I don't fault this one for it. But hey: when you go into the abandoned house where the murders happened, how come there is so little of interest — especially for the main character? Maybe if you wanted to do some kind of twisted game version of In Cold Blood, but not for this kind of cheap melodrama.
3. Logical sequence. Why are there secret panels? If there were murders done by someone who ran away, how did he or she hide keys in these weird places? Why does a chalkboard ask Trivial Pursuit questions? Who programmed these puzzles? It simply doesn't make sense. I'm not asking for elegance: the usual plot goes, "oh, um, there's, like, this magic power thing, um, with clockwork, um, um, oh and aliens or something. Yeah. Oh, and you're their daughter and they stole your, er, um, teddy bear?" It's raving nonsense, but we put up with it because it is sorta kinda fun. But this game is just incoherent. Ghosts I can live with, but how did the dog's collar get a clockwork key on it?
4. A little basic homework. Why are there complicated fuseboxes and typewriters if this is 1890? If the houses have been abandoned for 20 years (since about 1870, right?), who broke in and inserted these things? If this is America from the 1870s, where the heck are we that the house is "a lovely Victorian"? She's on the throne! And you just gotta love the electric lights: eat yer heart out, Mr. Edison, 'cos Snow Hill was way ahead of Menlo Park!
To be honest, this isn't a bad first effort, but it should be selling for $0.99. When you can get the latest of what Big Fish and so on are offering for just a few bucks, a trial balloon like this should be cheap.
Nice try, guys, but no.
Looks nice, plays badly
I really wanted to like this game. The graphics are sharp and the concept intriguing. Yet try as I might, I ended up just giving up. The whole game play is really clunky. Navigation is strange as you try to figure out which way you came from and which way you want to and can go. You begin to lose your way rather quickly and are forced to use the hints.
Unfortunately, the hints only highlight the next area to do something EVEN IF YOU HAVE ALREADY DONE IT. Whaaa?? So you go to the main menu and click the hints guide. Inconveniently, the hints (which they term spoilers) starts at the beginning each time, so you have to remember which spoiler you last opened, and it isn't organized in any logical way - like saying "the barn" or "the kitchen". They are just number 1, 2 etc. When you do find the hint you need, it doesn't necessarily tell you what you should do, rather tells you to look someplace else. To this moment, I still don't understand the jigsaw puzzle that was "complete" without being complete.
It was when I could no longer make any progress without reading one hint after another that I gave up. So although it looks nice, it doesn't play so well.
Very enjoyable game
A nice leisurely game to play with great graphics and easy puzzles. After playing the Myst, Rhem series when they came out, this is a nice change of pace.
- Category: Games
- Updated: Nov 26, 2012
- Version: 1.3
- Size: 66.9 MB
- Language: English
- Seller: Robert de Boer
- © R.M. de Boer Software
Compatibility: Requires iOS 4.3.0 or later. Compatible with iPad.