Lead your squads of school children in a real-time battle to capture the other team's flag in an epic snowball fight!
Each child has their own name, strengths and weaknesses, and sophisticated artificial intelligence so all you need to do is tell them where to move to, charge or rapid fire, and they will take care of the rest. They'll run away if you leave them exposed or surrounded so make use of the terrain and be careful not to let them get exhausted.
Play against the computer controlled AI or against a friend over Bluetooth or WiFi.
The tutorial map is fully functional and free to play, and if you enjoy it please buy the extra maps as an in-app purchase!
- Added snow cannons and snow mortars
- Added different images for different kid types so they can easily be distinguished from each other
- Improved AI
Ratings and Reviews
It’s free to try, and if you like it, there are more maps for you to try. Also, there’s multiplayer.
I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think.
Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy!
Notes on the game:
I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other.
I love the different children/unit types and the charge ability!
Mortar seems ineffective.
I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels.
(Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
Why are all of Sean o Conner's games like this?
The gameplay is very fun, but why the heck is this a freemium game? Sean O'Conner, you make some of the best strategy games ever, but all of them have the same issue. The only thing this game has is a tutorial. Want to actually play this game? Well your going to have pay 4 dollars for one of the several map bundles. And to the developer of this game, you make very excellent strategy games, but force your players to pay if they want to play more than 1 mission or a tutorial. 5 stars for gameplay, however the fact that this is a tutorial, and that this is pretty much how all the games from this developer are, I'm going to have to give this game 2 stars. Sean, if you are reading this, try to please add some free content to your games, like WW2 firefight. That would definitely bring my rating up to a solid 5 stars.
It's decent but still
It's a decent game for awhile but it's a bit expensive for the content you get. It's fun and all but it's so easy to win/lose by doing a few simple things like spamming the charge command on a few units to overpower an enemy unit. You can also be pushed back just as easily, no matter how big a defense you put up. For example 30 vs the 10 that just charged through and now are walking slowly towards you making the ally units run. Enemies can capture your flag even if theirs a squad on it you should make it so it has a 30 second cap timer
- Sean O'Connor
- 22.6 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2015 Sean O'Connor
- In-App Purchases
- The whole row of 120x120 maps $3.99
With Family Sharing set up, up to six family members can use this app.