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Near the town of Dead Hawg, past the Grimwood, at the very PEAK of Mount Awful, there stands a crumbling tower of mortar and stone.
Deep within this foul edifice, the blackest necromancer of modern times, Solomon Dark, sits on his horrible throne.
As a near graduate of the Wizarding College, your final exam is to storm Solomon's Keep. Dispatch the dark wizard, loot his evil possessions, unbind his horrific minions, and prove to your teachers once and for all that you're not as stupid as you look.
In Solomon's Keep, you move your wizard with one thumb, and fire magic spells with the other. As you destroy enemies, you earn experience points. Gain enough experience, and you'll gain a level, and can select new skills to help you ascend the tower.
Along the way you'll find gold and magic items. Your helpful teachers are there to explain the ins and outs of wizarding, sell you a few useful items, and even give you a few tips to improve your skills.
Along the way you'll encounter Solomon's skeletons, zombies, imps, and more. You might even encounter an undead king, and Solomon's meticulously reconstructed maggot vomiting skeletal dragon.
You'll have a chance to master 21 skills and wield over 50 magic, rare, and epic weapons.
With random dungeons and monsters, Solomon's Keep offers infinite replayability. It's never the same game twice!
If you're fond of action RPGs, Solomon's Keep will satisfy your black heart.
This App may perform poorly at times on first generation machines, due to advanced rendering and special effects.
Note: Version 1.1 should fix all of the largest Solomon's Keep problems. We want you to know that we are dedicated to making sure your gaming experience is a good one, and we will be constantly monitoring the game and fixing any problems that show their ugly heads.
If you run into any kind of problem running Solomon's Keep, please visit www.raptisoft.com/contact, let us know what happened, and we will try to find a workaround for your problem, and fix it in an update as quickly as we can!
What's New in Version 4.14
o Fixed a problem that caused the game to crash on iOS5
o Other Minor bug fixes
o Minor game balance tweaks
o Fixed an issue where you could end up embedded in a wall after exiting a magic door (just restart your game if this happens)
o Minor changes to the scrolling speed of inventory and shop screens
Check your updates before you yell at the developers for not updating this phenomenal game *cough cough* they have and update that fixed tons of bugs and glitches. Moving on. This was and still is a great and original epic-wizard-shooting-monsters in a dungeon game, and there ARE a few more things I would love for you developers to add, but I understand if you can't or won't. 1). I think it would be great to come out with a major update that includes new elements of fighting skills. I was thinking earth, water or air, but I know how difficult it would be to throw in new elements with their skills and powers, put them in the upgrade skills system, and them have the welding version of them. It would spice up the game even more, and make it a new experience for all of us addicted to this game and want more. And if you're going to do this, consider changing the price back to a dollar.. Make some money from the wonderful game! 2)Also add some more items, more floors (maybe, I think I like it the way it is actually) and more mana regenerating skills. I never run in to channel mana when I really need it. These are just a few if my ideas that I hope you will listen to, and completely understand if you don't. Thanks for the fantastic game! ^_^
Good idea, too many issues...
It's a fun game...to an extent. I would even be willing to rate 4-5 stars if these issues were fixed:
Frequently crashes when going up a floor
3-4 random choices in skills on level up is utter BS. I made it to level 40 having never been given the chance to up "channel mana" or "mana up". Made it impossible to continue and had to restart game from beginning do to being unable to balance character.
This will happen many times during this game. Leveling up is based on pure luck and there's a VERY HIGH chance that you will not be offered ANY useful skills, especially ones you need.
There is a glitch causing The Infernal (or another incarnation of him) to fire an invisible death beam. Usually it can be seen, but sometimes on a glitches game, this beam will be invisible and therefore unavoidable.
The final battle with Solomen is generally just irritating during later playthroughs. An energy shield that takes several minutes to knock down for a couple of seconds? Really? Honestly the most boring fight of the game. Not challenging in the least, just time consuming.
Were these issues to be fixed, I would consider this one of the best RPGs in the App Store.
I've had this game since before it was free, and I'm a big fan. However, I would like to point out a major flaw/ something in need of improvement. The only thing that happens to enemies as you go up in difficulty is the enemies get more HP. They essentially become walls of meat at one point where you have to run around them in circles for five minutes (literally) in a constantly repeating pattern (Use magic, bring up Mana, repeat). Most of the time, the high-HP enemies (Typically large fire demons for me) don't pose a challenge because I memorize the attack patterns, so it's more of a bother than a challenge to defeat them. I would rather you make the AI tougher than pile on more and more HP. I would rather feel bested by a cleverly designed AI than aggravated because I can't deal enough damage. Overall, I enjoy this game, but I would like you to think about my suggestion. I have both Solomon's Keep and Boneyard and love them both, and have even donated.
- Category: Games
- Updated: Nov 26, 2011
- Version: 4.14
- Size: 11.8 MB
- Language: English
- Seller: Raptisoft
- © 2001, 2010 Raptisoft Games
Compatibility: Requires iOS 3.1 or later. Compatible with iPhone, iPad, and iPod touch.
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