Near the town of Dead Hawg, past the Grimwood, at the very PEAK of Mount Awful, there stands a crumbling tower of mortar and stone.
Deep within this foul edifice, the blackest necromancer of modern times, Solomon Dark, sits on his horrible throne.
As a near graduate of the Wizarding College, your final exam is to storm Solomon's Keep. Dispatch the dark wizard, loot his evil possessions, unbind his horrific minions, and prove to your teachers once and for all that you're not as stupid as you look.
In Solomon's Keep, you move your wizard with one thumb, and fire magic spells with the other. As you destroy enemies, you earn experience points. Gain enough experience, and you'll gain a level, and can select new skills to help you ascend the tower.
Along the way you'll find gold and magic items. Your helpful teachers are there to explain the ins and outs of wizarding, sell you a few useful items, and even give you a few tips to improve your skills.
Along the way you'll encounter Solomon's skeletons, zombies, imps, and more. You might even encounter an undead king, and Solomon's meticulously reconstructed maggot vomiting skeletal dragon.
You'll have a chance to master 21 skills and wield over 50 magic, rare, and epic weapons.
With random dungeons and monsters, Solomon's Keep offers infinite replayability. It's never the same game twice!
If you're fond of action RPGs, Solomon's Keep will satisfy your black heart.
o A problem with some Feats not being recorded is repaired
o A problem with permanent kid mode has been fixed
o Various stability fixes implemented
Ratings and Reviews
Legendary game returns! (Along with bugs...)
First of all, this is a LEGENDARY game that is so beloved by so many (including me, of course!) for so long!! There are so many reasons to love this game: so much replay value because of the many spells and items, and even combinations of the main spells, as well as randomly arranged floors each play through, and lastly, even after you beat it, you can keep your wizard and go through again, fighting stronger enemies and finding better items! Bored? Want to just destroy monsters in a kind of sandbox mode? Kid mode is for you! You can choose to enable it so you don’t have to worry about your health or mana while destroying hordes, and turn it back off any time. A really great thing is that the game is not pay to win whatsoever! (unlike so many other games...) Basically, just get this game! It’s free and takes practically no space to download, so you don’t have to choose something to delete to get it!
For how amazing the game has always been, since iOS 11 support, the game is pretty unstable. Very unstable. When I sell something, there is a 70% chance the game will crash. The game will also randomly crash if you open a chest. If the game crashes, when you reload, the game will start from the last time you left and loaded a game file before crashing. If you just started and haven’t gone to the main menu from a run if it crashes the file is gone. Just a heads up! I hope you can fix this Raptisoft!
It was very disappointing that if you die once in hardcore mode, you lose everything. I understand if you can only have 1 life to challenge, but you don’t have to lock the entire save file. I thought if you die once, you still have a chance to save your items. Then you can try again another time. This is a force hard reset. I think it’s very unfair that upon selecting hardcore, it doesn’t mention you losing everything. All it mentions is you can only die once. I spent hours grinding for epic staffs and rings, now it’s all for naught. I don’t suggest trying hardcore mode at all. I hope the developer change this. I would even pay to get those precious items back. They took so long to get, now I have lost complete interest in playing the game. I can’t stress enough how unhappy I felt when my save file has been locked without warnings. Imagine all your hard work just down the drain, over something you can’t control. If I knew hardcore mode lock your save files, I would have never ever came close to it. Locking someone’s save file without warnings is cruel, unfair, and unlawful. How can you do that to your players?
I've had this game since before it was free, and I'm a big fan. However, I would like to point out a major flaw/ something in need of improvement. The only thing that happens to enemies as you go up in difficulty is the enemies get more HP. They essentially become walls of meat at one point where you have to run around them in circles for five minutes (literally) in a constantly repeating pattern (Use magic, bring up Mana, repeat). Most of the time, the high-HP enemies (Typically large fire demons for me) don't pose a challenge because I memorize the attack patterns, so it's more of a bother than a challenge to defeat them. I would rather you make the AI tougher than pile on more and more HP. I would rather feel bested by a cleverly designed AI than aggravated because I can't deal enough damage. Overall, I enjoy this game, but I would like you to think about my suggestion. I have both Solomon's Keep and Boneyard and love them both, and have even donated.
- 31.2 MB
- Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Horror/Fear Themes
- © 2001, 2017 Raptisoft Games
- In-App Purchases
- Get Gold! $0.99
- Cold Magic $0.99
- Bribe Destiny $1.99
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