By Laminar Research
Open iTunes to buy and download apps.
This is SPACE SHUTTLE, with full instructions at www.X-Plane.com. Based on the X-Plane engine, SPACE SHUTTLE lets you really get some cool bits of the Space Shuttle experience, in completely real-time simulation. Nothing is compressed or made unrealistic, but instead the 8.5-minute launch (to 400,000 ft) and last 12 minutes of re-entry (from 200,000 ft, Mach-10) are accurately represented.
Here are the options:
->Launch: This option lets you WATCH the launch in real-time, from 10 seconds left in the count-down, through orbiter-roll, through SRB-separation, though External-Tank separation, right through to low-orbit insertion, at 17,500 mph at 400,000 ft. You won't FLY this launch, but the times and speeds and events are accurately laid out for you to see, so you can finally see what happens AFTER the shuttle leaves sight of the cameras on it's flights to space! REALISTIC depiction of the Earth is included, including realistic atmospheric visibility and Earth curvature, so you can see what the view is REALLY like when riding a rocket from sea-level to 400,000 ft.
->ISS Docking. This is a docking sim that gives you full freedom in all 6 dimensions: X, Y, Z, Pitch, Heading, and Roll... This is as tricky as space-flight gets, and YOU will attempt to dock with the ISS... can you handle it? Shuttle and ISS geometry and docking-points are rendered accurately, so you will see the real scale and geometry of both craft.
->Final Approach: Now THIS is one you can FLY like a plane! You will be placed at about 18,000 ft, about 10 or 15 miles short of the runway at Edwards... you will fly clear down to landing on your own! Any decent flight-simmer should be able to handle this one, no problem.
->Near and Distant Re-Entries: THESE are ones that you can fly yourself, and these ones are tricky! I can do them, though, so I know you can, too! You will start off as far as about 600 miles out, at 200,000 ft, Mach-10, well above almost all of the atmosphere, and guide the Orbiter down, by hand, clear to Edwards. The instrumentation in the cockpit is similar to the instrumentation in the real Orbiter, so you will be following the speed, energy, and altitude curves from 200,000 ft all the way down to landing as you S-turn through the stratosphere at Hypersonic speeds. (I am not even slightly kidding or exaggerating. That is the re-entry procedure). Along with pretty accurate instrumentation, help-tips are presented to you in real-time, during the re-entry, to help guide you down, so you should be able to handle it, with enough practice, even if you are not currently familiar with shuttle re-entry procedures. Once you get some practice and get good enough, you will actually start your GLIDE at 600 miles out, 100 miles up, Mach-10, and hand-fly the glider clear to touch-down right on the runway, all in real-time, with pretty accurate physics. It is unlike any plane you have ever flown, or any game you have ever played, but I can do it every time, and one astronaut has hand-flown the entire procedure (rather than leaving it to the autopilot) one time in the history of the shuttle program.
Can YOU do it?
What's New in Version 9.65
RUDDER-SLIDER is now at the bottom!
This is really cool, because it lets you do nosewheel steering separately from the roll-input,
and also lets you sideslip and yaw in flight, independently of roll, as you can in a real airplane.
This system is automatic as long as you do not touch the slider, but engages as soon as you
slide your finger along the bottom of the screen. In other words, it is automatic with a manual over-ride…
try it! It is pretty darn cool to use!
We have lower ram-use for more stability on devices with only a little RAM and a lot of other apps installed. We have frame-rate enhancements to run a hair smoother.
With the increased speed and decreased RAM-use, all of our apps should run a bit smoother and more reliably!
The fuel-flow model is now better, for more accurate flight durations, as requested.
Coming out if replay restores you to the end of the flight, as desired.
The radio frequencies are always displayed properly.
I'll mark as five stars if you add the following:
1. Add failures because not every launch is a success.
2. Make the docking more understandable and less complicated.
3. Make the final approach slightly harder maybe by making the airport farther away.
4. Add weather problems that make the shuttle more real life. EX: add thunder and lightening to cause problems with the shuttle.
5. Add parachute.
6. Be able to take the shuttle off autopilot during takeoff because it would be nice to get a feel for what it's like to launch a space shuttle. But add a tutorial or have some explanation as how to launch it.
7. Make the time before launch changeable so that you can make it up to five minutes.
8. Also make it possible to fly around space weather it's buy autopilot or manual mode. It would be nice to fly to mars or Jupiter on autopilot!
All if this would be much appreciated by the buyers of this simulator including me. If you can't add these features then lower the price because without these features it's not worth $4.99.
I'll mark this five stars if the above features are added.
Thank you so much!!!!! :-)
Great, but yaw control needs to be fixed
I bought the app almost 2 years ago, but at some point it was updated so that the yaw control (during the ISS docking mission) was somehow changed for the worse. The yaw control used to auto-center so that all you had to do was simply tap the yaw slider to apply a very fine yaw correction. Now, the yaw slider does not auto-center when released, so you must move it back yourself, though you can never truly center it. This means you must constantly apply a yaw correction by holding a finger on the yaw slider at all times (for non-Gyroscopic iPhones) This makes it near impossible to control, and should be fixed.
Fun to play but terrible to look at
This is one of two Space Shuttle simulators I've found in the App Store; the other is called F-Sim. I keep wishing there was a way to combine the two.
What's great about this one is the variety of scenarios that can be played: not only can you glide the final approach to Edwards AFB or try a full approach, you can even attempt re-entry, dock with the ISS (6 degrees of control, definitely tricky), or even fly the automated launch sequence all the way up to MECO and tank separation.
For all of these ways to play the simulator, I feel pretty generous giving it three stars. That's because the app hasn't been updated in almost three years at this writing, and it has not aged well. The graphics don't even take advantage of Retina resolution. Contrast with the sharpness, fluidity, and realism of F-Sim, and it looks fairly hokey.
If only there were a way to combine both simulators—have the variety of Space Shuttle with the realism of F-Sim—I would be totally thrilled.
- Category: Games
- Updated: Nov 15, 2010
- Version: 9.65
- Size: 44.1 MB
- Language: English
- Seller: Laminar Research
- © 2009, Laminar Research
Compatibility: Requires iOS 3.0 or later. Compatible with iPhone, iPad, and iPod touch.