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Sprite Monkey is the smallest and fastest sprite editor without sacrificing features! Quickly edit your sprite sheet/strip in a simple uncluttered user interface. Easily create sprite coordinate scripts in the "no plugin" script editor for any game engine or programming language. Export custom PNG images not found in other editors for super small file sizes. Check out the feature list below!
• Open Image Folder - Import a folder of PNG images. Sequence images load best when numbered. If your last image has double digits ("MyImage25.png") then the first image should have double digits ("MyImage01.png"), else the images will not load in order or load alphabetically.
• Import Image - Add a single image to your already loaded images. This image will be put at the end of the list. So just make sure you load them all the first time.
• Delete Image - Deletes an image. Image id's will be automatically recalculated and put back in numerical order.
• Drag Image - Move images around with the mouse to reposition them.
• Rotate Image - Right click on an image to rotate it to 270 degrees.
• Reset Columns - Set column/sheet width by selecting an image and using "command + R" keys. If you want to add another column after using "command + R", just move the top-right image to the right a bit and use "command + R" again.
• Snap to Grid - Snaps images to the grid to easily align the images. It snaps to every 8th pixel.
• Clip Alpha Image - Clip 32bit PNG images by using the "-" and "+" (Shift + on a compact keyboard) keys so you can overlap the images. This evenly clips the width (or height if rotated) of all the images, so it doesn't interfere with the animation sequence. You can use the "command + R" keys to collapse the images to their new clip size.
• Export custom PNG formats: 12bit w/alpha, 18bit w/alpha for reduced file size and Alpha Channel that can be used to create special effects. Also exports the normal 32bit, 24bit, 8bit, 4bit and 1bit PNG images.
• Export features such as Dither, Retina, Power of 2, Background Color and Sprite Sheet Number.
• Canvas Size - If you need more space to create your sprite sheet, just increase the canvas size.
• Displays image name and coordinates of the selected image.
• Multi-grid coloring set by 8, 32 and 128 pixels for easy image layout.
• Script Editor - The "no plugin" script editor allows you to easily create and export sprite coordinate scripts for any game engine or programming language such as Xcode, HTML5, Cocos2d, PureBasic, etc.
• Preferences - Allows you to set and save regularly used settings.
• There's also a help file and example sprite coordinate scripts to get you started.
What's New in Version 2.2.1
When Sprite Monkey is in fullscreen mode on OS X 10.7 or better, the script editor and help file can now be properly restored after being minimized by clicking on the "Script Editor" button or using the "F1" key (fn + F1 on a compact keyboard).