By Purple Ghost Software, Inc.
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Star Ops is based on the text based game written by Mike Mayfield back in 1972 which was based on a very popular science fiction TV show.
Ever since then, all kinds of programmers have taken his code and added to it and created multiple versions on all kinds of platforms. You can now enjoy Mike's original vision on iPhone and iPad (in one app). Star Ops recreates the experience of Mike's original game but updates it with great graphics and a futuristic interface.
The crew member, ship names and some ship system names can be customized through the app settings to any names you want.
In Star Ops, the United Syndicate of Worlds (USW) is a federation of worlds throughout the galaxy united together to help and protect each other from enemy forces. One of the USW's enemies, the Klaxons, has sent an invasion force into USW territory.
As commander of the starship Excalibur, your mission is to locate and destroy the Klaxon invasion force before they destroy the USW.
The Excalibur is outfitted with torpedos and laser energy weapons you can use to destroy the Klaxon ships. Your stockpile of torpedos is limited and the lasers consume precious energy from the ship's energy reserve. The Excalibur's energy reserve is also needed to power the ship's engines. If you ever run out of energy, the Excalibur will be floating dead in space and the Klaxon force will succeed in their mission to destroy the USW.
Throughout the galaxy, you will not only find enemy ships, but USW starbases as well. If you run across a starbase, you can dock with it to resupply your ship's torpedos and energy.
The ship's scanners display the galaxy as an 8 x 8 grid of quadrants. Each quadrant is subsequently divided into a 10 x 10 grid of sectors. Your ship's short range scanner displays all the sectors in the current quadrant your ship is in. Each sector can contain either an enemy ship, a starbase or a star. Your torpedos cannot be fired through a star as the star simply destroy the torpedo before it reaches its destination. The ships lasers, however, are not blocked by stars.
The ship's engines are used to maneuver the ship around the galaxy. The Excalibur is equipped with both FTL (Faster Than Light) and sublight engines. The FTL engines are used to maneuver the ship to another quadrant and the sublight engines maneuver the ship to another sector.
While flying through the galaxy, the various ship's systems may become damaged. You can see the status of all your system by accessing the Damage Control interface. Damaged systems are automatically repaired over time by Damage Control personnel.
Remake of a TRUE classic!
Ok, this is a remake of one of the first games I bought WAY back in the day of pre-pentium 386 computers. For those who never played the original, I can see why you might not love this one as much as I do but, WOW! it's an AMAZING remake of the original. The price may have been a little hight but I was so happy to find it that I didn't hesitate much. The "random damage" as you travel through space is supposed to simulate "space accidents" and "normal wear and tear" ... ya' know, daily maintenance type of stuff. This game isn't supposed to be a competitor of modern graphic intensive games, it's not supposed to be a port of anything ... it's not supposed to be anything other than what it is: a very nice throwback to the good old days of fun lil' games. I have been looking for YEARS for a remake of this game. It was a sad day when I upgraded my home PC to a system that would no longer run the original.
Oh, and you get more "random damage" if you navigate too close to stars.
One more: It's true that the game doesn't "shut down" when you win but your communications officer gives you a review and an efficiency rating. That IS the end of the game, although you can keep flying around for the remaining time if you want.
Not worth the $$$$$
This game has no tutorial, one just jumps in to play. I would think it could be fun, but it's not easy to figure out what's going on. The "new game" button does not work, and I had to reboot my iPad in order to play again. This definitely needs to be fixed! It's just not worth the $5... Way too expensive! Should be a dollar!
Ship sustains random damage when just navigating around. Too expensive. Should be $1.99.
- Category: Games
- Released: Feb 03, 2011
- Version: 1.0
- Size: 2.5 MB
- Language: English
- Seller: Purple Ghost Software, Inc.
- © 2011 Purple Ghost Software, Inc.
Compatibility: Requires iOS 3.2 or later. Compatible with iPhone, iPad, and iPod touch.