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Stay is a game about action and reaction, a balancing game. The concept is simple, keep your red object on the seesaw for as long as possible. You keep things balanced by dropping more blocks onto the seesaw, but be careful because some blocks will behave badly and try to knock your red object off. The longer you play, the more chaotic it becomes.
Stay features three difficulty levels and an alternate gameplay mode called survival. In survival mode there's no red object, only the seesaw; whenever the seesaw dips below the screen, it drains away some life from your life meter. When your meter is empty, your game is over.
Your best times are kept on your device, so you can show off to your friends. But you'd better get ready to face the rest of civilization, because online world leaderboards are coming soon.
What's New in Version 1.0.1
phases 4 & 5 are now easier to reach.
Addictive, Simple, and Brutal All at the Same Time!
Your only mission is to keep your little geometrically shaped buddy (the only red non-rectangular thing on the screen) from falling off to the left or right of the teeter-totter for as long as possible. While there is a balancing involved, keeping the games many different type of zany rectangular blocks on the teeter-totter is irrelevant. Actually the only reason you'll want to keep the tetter-totter relatively level is so your guy doesn't slide off. It isn't even important that your little shape stay ON the teeter-totter since getting buffeted by packages and being tossed in the air is all fair game AS LONG AS he doesn't fall off either side of the screen. The physics, animation, and wacky variety of boxes will keep you coming back for more (exploding boxes, magnetic boxes, expanding boxes, even a box that will shrink all boxes next to it). This latest update toned things down a little bit but it is still pretty brutal with only the most expert players lasting more than 3 minutes.
The last reviewer was way off. The physics in this game are perfect, it's actually something the dev's game engine handles. It's a fully featured physics system. the last reviewer obviously doesn't understand inertia. You can balance it if you drop two boxes at the same time on either side of the bar at about the same distance from the center, but even if you manage to balance it the devs have a surprise for you. Make no mistake, this game is not about balancing a seesaw. I loved this game, it took me a minute to get a strategy, but after I got the hang of it I was hooked. Definitely hard, but I think it would be boring if it didn't keep you on your toes. oh, and I can get "farthur" than 1 min, I can get "farthur" than 5 minutes. Go into this game expecting a challenge and to have to develop some strategies. But definitely get into this game.
Stay - I keep coming back to it.
Stay is great. I don't write reviews very often, but I've played this game so much that I felt obligated to support it here. I play a lot of ipod touch games, and I've put more play time on this one then most. It's so simple, and yet so addictive, and it is a challenge so I feel compelled to keep getting better.
My girlfriend and I play stay all the time - I have high scores of 9:10 on easy and 5:27 on hard, and she has 6:35 on medium. I can't wait for Stay to get a leaderboard so we can flaunt our skills. :D
My only qualm is with Survival mode. I think the health bar should only go down if you are below the line after a few seconds, not right when you dip below it. You shouldn't take damage if you recover quickly enough, IMO.