Time has passed from the restoration of Stick Tower from the Evil Stickman Clan.
The invasion has stopped and the peace has come to Stickfield, but the harmony did not remain very long.
The Clan has reached their forces around Stickfield, and are ready to take action at any moment.
Two brave souls will stand, for one last time, to end the everlasting dispute, and save the town of Stickfield.
HOW TO PLAY
The red button indicates the enemies you have to fight next. Green button takes you to shops, and yellow buttons consist of events. Purple button takes you to the next level, and blue button takes you back to previous level.
There is a sequence of battles for each map. You can change your skills and equipments after each battle. Auto mode will quickly end the battle, but it costs your HP every time so be cautious when to use them.
Green button for each level takes you to Shop where you can purchase Weapons, Armors, and Items using Coins you gained through battle. Note that they have to be equipped from Equipment menu in order to use them in battle.
You can equip your Weapon, Armor, and Items you purchased in Shops from this menu. Items can be set up to 4 slots per battle.
Skills can be learned using Experience Points (XP) you gained from defeating enemies. You can set up to 4 Skills to use them in battle. Note that same skill can be set to multiple slots. Try different kinds of combinations to make your way through these battles.
You can also raise your attributes using Experience Points you gained from defeating enemies. Each attribute plays important role in battle. Think carefully how to distribute your points.
This game is playable in both English and Japanese.
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Ratings and Reviews
Simplicity at its finest...
This game is great. I've played it multiple times and I played the first and second one too. First was good, second was decent, but the third was the best of the Stickman RPG series. I like how simple it is... It reminds of those old-school RPGs which is very nostalgic to me. I also like how you have two people instead of one person. That really helps me with being in control in how you make your characters. When I played it, one was all focused on the offense, dealing tons of damage while one was on the defense, healing and giving certain stat bonuses. But there is a flaw that affects the whole Stickman RPG series, and it's grinding. With all games that are old-school RPGs or act like them, there is grinding, killing tons of weak monsters repetitively to gain tons of gold and XP. I don't like grinding but then you have to accept it. For me, the grinding wasn't really a flaw because they at least put a skip button when you attack somebody. It skips the whole fight with a medium decrease of health to both characters. It helps with this flaw of grinding and makes grinding more less repetitive. But still, there is still grinding. Also, please, developers! I hope you guys are making Stickman RPG 4! I am waiting for that!
I started this game a while back, not thinking much. I quickly got addicted and played almost to the end. Other things came up, stuff with my family and other games. Same with this one, interest left me. Then as I was about to go onto another game, I noticed this game. It had been awhile, so I deleted then reinstalled it as to start over. I quickly got back into the game, trying to balance it with my family and other games. If there is going to be a fourth game (haven’t noticed it if it is), I do have some small ideas. You could add items, and like have to combine, make, and brew the items that also can appear in the shop, thus saving money, only it’d take a minute or two. And change the character positions, they’re too stiff, but I’ll be fine with it either way.
Best of the three
I liked the first, the second not so much, (the maze level at the end was too complicated), and I liked the third.
I liked the addition of a team player. It would be better if I could switch between the two players during battle. For example, if player one dispelled and was raged and about to use flame strike, I should be able to switch to player two who may already be raged. I don't like that some of the abilities are different between the two players. For example, only player one can use charge. I do like the panic ability; there should be a armor that blocks it and paralysis. It would make things easier as those two status ailments are the worst. Also, having this new armor would free up space for items instead of equipping the panic block key.
I enjoyed the game. I liked the last boss and the ending.
- Goro Sato
- 34.8 MB
- Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- English, Japanese
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © Goro Sato
- In-App Purchases
- Continue Battle $0.99
- 100000 Coins Pack $4.99
- Remove All Advertisement $0.99
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