Strategery is a fast-paced game of world domination, designed and built from top to bottom for the iPhone, iPad, and iPod Touch. Play against the computer or your friends in an epic battle of strategy and risk. It's an App Store oldie but a goodie (check out the reviews).
Macworld's 2009 App Gems Award winner for Best Strategy Game
"There is no game I play on my iPhone more than Strategery"
- Lex Friedman
"Strategery offers depth that can—and will—claim hours of your time."
"My latest iPhone gaming habit is Strategery"
- Slate Magazine
"Lots of fun and the gameplay has a great feel."
- Daring Fireball
• Challenging game of offensive and defensive strategy
• Play for a couple minutes or a couple hours (it's pretty addictive)
• Four difficulty settings, ranging from "Easy" (for the strategically impaired) to "Brutal" (risk being humiliated)
• Online battles with push notifications and random matchmaking!
• Pass-and-play multiplayer (up to 5 players)
• Automatically saves your game to resume later
• Randomly generated maps (four sizes) make every game a unique challenge
• TONS of gameplay options to tailor the game to your preferences
Updated for newer versions of iOS:
• Added 64-bit support
• Added Compliance for App Transport Security
Ratings and Reviews
So many problems, and they never get fixed
This is supposed to be a simple strategy game. Apparently, they mean simple as in simple-minded. There is no real level of play, the brutal level just gives the computer ridiculously impossible dice rolls. Also, you finish a game, later go back in and for some unknown reason you are in the middle of the game again. The computer players need to surrender when they are nearly defeated, or at least add an option to auto place armies, otherwise on the last turn, you have to tap 70 times to place your armies that have no chance of being used. There is an auto-place option in the initial game settings, but it makes the most inane decisions that only a fool would use it.
As one reviewer wrote, it’s obvious the devs don’t play the game, because so many basic playability features are non-existent in spite of the fact that most games incorporated them over a decade ago.
I play this game when I’m really bored of other games. Just can’t recommend it. For pure strategy, Auralux runs circles around this.
Solid, simple, short, but still strategy.
Good strategy game. Fast to play if needed. Fun to toggle settings like size and full/empty starting map and experiment with different game setups that way. Fun to try to figure out the AIs and predict their moves. Fun to conquer the world Risk-styles. Fun to play on randomly generated maps that are always different and almost always interesting in some unique way.
The one problem is that your starting position largely controls whether or not you have a shot at winning this game. But even then, it is often fun to give yourself an inferior starting position and see if you can still win.
All in all, awesome game, well worth downloading.
Why can't the most fundamental problem get fixed?
This game has a serious bug that the devs won't fix. As another reviewer has described, the game loses track of finished games and you'll find yourself prompted to resume playing a map that's already been completed. So, you've won (or lost) a game, but when you go to start another, you find that your progress has been undone (except for your win or loss, which was tallied), and you gave to finish the "saved" game from some earlier state ir else dump the game for a loss. Effectively, the computer player is taking a mulligan, since resuming the zombie game gives a whole new sequence of random outcomes, which sometimes leads to a reversal of what you thought was a resolved outcome. I've had wins turn into double losses because of this bug, and I want it fixed. One star until it gets squashed by these lazy devs.
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.