By Terry Cavanagh
Open iTunes to buy and download apps.
Super Gravitron is the minigame that originally appeared at the end of VVVVVV. Now available now as a free, standalone game on iOS!
Features music by Magnus "Souleye" Pålsson!
Super hard, super fun
The first thing I will say is that I own VVVVVV on the PC, so I'm very familiar with this engine.
The app version of Gravitron works just as well as the PC, since the only two buttons are left and right (I have to wonder how the full game would work in an app). The entire game runs on reaction time and skill, so the controls are smooth and easy to understand, and the rest is up to the player.
Basically, you are in a thing that makes you fall down, then up, down, up, repeat, and you must dodge objects coming at you from the left and right. Simple controls, simple concept.
But it turns out, the game is super flippin hard. Good luck lasting 10 seconds. For your first 50 plays or so you'll be struggling to last 5. And that just makes it more daunting.
There is a bug sometimes where leaderboards don't update and your new time won't be saved, but you do keep the achievement.
You are also, unfortunately, unable to listen to your own music as you play. Many games will silence their music (but keep their sound) if you're playing music so you can play your own soundtrack, and unfortunately that is not an option here. But the game is still well worth it.
Let's be honest.
I got this game after I have read awesome reviews with dudes speaking about Gameboy graphic, old school arcade and similar. 1) Being a guy born and raised in 80's, it's my duty to inform you that this game tries to mimic The Mighty, Good, Old Commodore 64's graphic. It uses its system font too. 2) Talking about the game design and its main character, I used to draw sprites of such complexity when I was 12 years old, on this machine. Understanding this is just a minigame and free, it gave me a good idea of what the complete game could be. Back in the days, those were the tipical (bad) games coming from magazines on a cassette (yes, tapes!) of random games, that after a first try were ending up in the bin or passed to a friend. Indeed I would not pay a cent for the related full game.
Addicting though not happy about the 10 second bug
Played and played until I finally hit the 10 second mark and with the joy of seeing the trophy award pop up I went to the leaderboards to see where I stand. It still had my previous time of 8 seconds. So I’m back at it again to make it to 10 seconds (currently at 9.54). Fun, extremely difficult, game…or more like test of dexterity.
- Category: Games
- Released: Jun 12, 2014
- Version: 1.0
- Size: 20.9 MB
- Languages: English, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Swedish, Traditional Chinese, Turkish
- Seller: Terry Cavanagh
- © Terry Cavanagh 2014
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.