Sword of Fargoal
By Fargoal, LLC
Open iTunes to buy and download apps.
★★★ AWARD-WINNING DUNGEON-CRAWLER RPG — ALSO CHECK OUT FARGOAL.COM FOR BREAKING NEWS ABOUT UPCOMING FARGOAL 2!! ★★★ — Welcome to Sword of Fargoal®, the classic dungeon adventure with completely random map generation so it is different every time! Embark on your quest to rescue the Sword of Fargoal, hidden deep within the dungeon on the 20th level, and make it out alive before the walls begin to collapse around you!
★ WHAT PEOPLE ARE SAYING:
5-Stars — Selected as one of the "Best iPhone Games" by TouchArcade's "2009 Buyer's Guide"
"Just spent some quality time with it, i'm hopelessly in love"
"This game is really worth its price and even more. There are games you pay 5 to 10 bucks for and they aren't nearly as addicting as Sword of Fargoal is. I hadn't more fun with the last RPGs I played."
— Fans from TouchArcade forum
“Sword of Fargoal is one of the best loved roguelike games ever to light up a CRT … Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal.”
“Fargoal has been beautifully polished in the visuals department without getting too far from the original game's quirky charm and retro stylings ... It's playable and addictive, perfect fodder for the iPhone / iPod Touch, and certainly one of the best mini-adventures you can get.”
★ GAMEPLAY VIDEO & TRAILER:
★ KEY FEATURES:
✔ Completely randomly generated — different every time!
✔ Over 20 Dungeon levels & 100 unique dungeon maps per game
✔ Over 28 monster types with special abilities, weapons, & spells
✔ Hidden traps & treasures, gold, spells & potions
✔ Subtle 3D dungeon with cool “retro” top-down map
✔ Full zoom, tap, & swipe intuitive on-screen movement
✔ All original music by British composer, Daniel Pemberton
✔ Animations by Emmy-winning animator, Charlie Canfield
★ TouchArcade.com Says:
In its 1996 anniversary issue, Computer Gaming World listed the game as #147 in the "Top 150 Best Video Games of All Time." It has been inspiration for many dungeon crawlers created since...
It features completely redone graphics utilizing OpenGL ES to add depth to the stony visuals. It allows for pinch-and-spread zoom control to focus on the action at hand and features an optional on-screen mini map to aid in negotiating the twists and turns of each dungeon level.
But, really, what makes the game so well suited for the iPhone is its casual nature as compared to the typical roguelike. And that's not to say the game is shallow or light on dungeon crawling action, but rather I feel it's simply a bit more accessible to the typical gamer than, say, Nethack, Moria, or Rogue thanks to an economy of controls, spells, and the like.
★ SUPPORT, INFO & FEEDBACK:
★ FOLLOW OR JOIN AS A FAN!
★ LEGAL NOTICES:
Sword of Fargoal® is a Registered Trademark of Jeff McCord. Original Sword of Fargoal design, Copyright © 1982, Jeff McCord. Sword of Fargoal for iPhone, Copyright © 2009-2012, Fargoal, LLC.
What's New in Version 1.7
We're still busy at work (and having fun) — Version 1.7 just keeps getting better!
- iPhone 4 Retina Display support
- High-res game graphics for newer hardware (iPod gen3, iPhone 3GS, iPhone 4 and newer)
- Fixed a problem with background music
- Fixed a problem with video flicker
- Fixed an upside-down keyboard
- Added some sound effects
★ PLEASE UPDATE YOUR APP STORE REVIEWS SO OTHERS WILL DISCOVER US!! ★
We recently added (1.5 & earlier)...
★ OS4 ready; multitasking enabled ★ New Artifacts (think new wands, spell behaviors) ★ New Monsters (think Lizard Men, Wasps) ★ Graphical Updates (cool sprite and particle effect changes) ★ Map Updates (several new cave types) ★ Bug Fixes (streamlining code & memory use) ★ New UI Sound Effects ★ New Dungeon Levels ★ New Potions & Magic ★ New Traps & Treasures ★ Three New Difficulty Levels ★ Much More!
THANKS FOR TELLING PEOPLE YOU LOVE THE GAME…
We continue to work hard on new content and refinements all the time. Your reviews and feedback will help us continue to evolve Sword of Fargoal into something truly awesome. We'd love your feedback and suggestions!
We are currently working on the MAJOR update which will become Version 2.0. This version will have new dungeon architecture, tons of new graphics, monster behaviors, spells, traps, and treasures. Plus many more surprises we will tell you about as they develop.
To find out more, follow us on Twitter (@fargoal) and join as a Facebook fan (facebook.com/fargoal). Also check out our forums at our new website (www.fargoal.com) to learn more about the game and tell us what you think!!
Just bought an iPad? Check out the new iPad version: "Sword of Fargoal Legends"
My Favorite iPhone Game. Period.
I can't believe I've never written a review for Sword of Fargoal! This is my favorite iOS game out there! Who knows how many dozens of hours I've poured into it. I used to play it during my breaks at work to escape from everything around me into an adventure, haha. Most of the people who have written some of the more negative reviews simply don't understand the type of game that Fargoal is and don't care to find out.
Sword of Fargoal is what you would call a "roguelike". It is a game about delving deeper and deeper into a deadly dungeon, in search of a mythical sword. You fight monsters, discover items, learn spells, and gain levels. However, the gameplay isn't as much about action as it is about strategy. When your character dies, that's it. You have to make a new character and start from the beginning. It gives the game a very satisfying risk/reward system and obviously a challenging difficulty. The dungeon is randomly generated though, which means TONS of replay value. Each character you make will have a unique experience.
The graphics are very nice and I love the moody music probably above anything else in the game. Also, the controls are another high point. The greatest thing about Fargoal is the sheer level of polish. Sword of Fargoal is a labor of love and it shows. I didn't really like roguelikes before I played Fargoal, now I love them!
Whatever the price is, buy this game.
Can't wait for the sequel!
If 2.0 Delivers...
WARNING: be careful to buy the correct version for your device. Check the requirements info before you pull the trigger. Buh-bye .99 cents!
I have been a roguelike enthusiast since Bridget Spitznagel was porting "Moria" to the Palm... Kyle Poole is working on a CCTG by the way ;) ... looking forward to "Shadow Era"!
This app is VERY well done. I don't even crave an ASCII tile set or any other tileset for that matter. As soon as you play a game or two, you will learn the depth in programming is there. From secret treasure rooms (use a light spell) to the little nuances the developer introduced. The design/interface/and artistic direction are spot-on without taking away the roguelike gameplay or feel.
I hope the programmer continues to evolve this app with the same artistic direction and carefully considered user suggestions! I really can't wait for 2.0!
The price of this app will only be "too high" when the developer abandons updating it. THEN I would say $1.99 would be a proper price. Otherwise, Sword of Fargoal is a much better purchase than "Dungeon Hunters" from this former Angband/Diablo junky.
PS. The Temple icon is the only graphic image that just doesn't match the rest of the game... Looks like a + gamepad madgarden! Great work and keep on evolving this app to its fullest potential!
Update to the update!
I'm playing through Sword Of Fargoal for the sixth time now, eagerly anticipating Fargoal 2! I read on here that they're preparing to release Fargoal 2, and I couldn't be more ecstatic. Character classes? New monsters and items and tile sets? And it's free?! Count me in!
Fargoal is a wonderfully ported and semi-updated version of the Commodore 64 classic. Most of the graphics received an overhaul, while things like the sound effects remain true to their C64 roots. People who are saying that this game is just a non-stop grind are completely wrong and are missing the point. Fargoal is more about the experience, the exploration. It's about the thrill of walking through a tunnel in the wall and exploring the crypt on level 7. It's about finding items to help you in your quest for the Sword Of Fargoal. If you can overlook the grind, you'll find a rich and rewarding experience that easily trumps every crappy western and JRPG in the AppStore. If you don't give this one a chance because you don't understand or get the wrong idea, then it's your loss. Fargoal is fantastic, and I can't even imagine how they could make it better with Fargoal 2. Get it now!