By Touch Foo
Open iTunes to buy and download apps.
#1 Adventure game on the U.S. App Store! Thank you all for your support!
PCWorld's top 10 video game of 2012! (May 2012)
“Swordigo is a love letter to the platforming and adventure games of the past.” — SlideToPlay, 4/4
“There’s never a dull movement as you hop between platforms and slash your sword against a plethora of enemies.” — Apple’n’Apps, 4.5/5
“Honestly, if you only buy one game this week, you should choose Swordigo.” — AppAdvice
Run, jump and fight your way through a vast world to defeat the spreading corruption.
A GREAT ADVENTURE
• Explore a magical realm of dungeons, towns, treasures and devious monsters.
• Gain experience and level up your character.
MAGIC AND SWORDS
• Find powerful weapons, items and spells to defeat your enemies.
• Venture into gloomy caves and dungeons illuminated by the atmospheric dynamic lighting system.
• Precise touch controls designed specifically for iOS.
• Customize the controls to your preference.
LATEST iOS FEATURES
• Game Center and OpenFeint Achievements.
• Use iCloud to sync saves between the iPhone, iPod touch and iPad.
• Retina display support for both the iPhone and the new iPad.
See the trailer video at www.touchfoo.com/swordigo
What's New in Version 1.2
- Added iPhone 5 support!
This is an absolutely fantastic game that has kept me entertained for hours. This level of excellence in plot, gameplay, and general effect makes me wonder how they managed to put it all into a single app; I could expect this as a console or computer game. It isn't too easy, or too hard. The mechanics are balanced, and the health/damage ratios are almost perfect.
There are a few frustrating aspects to the game that I hope might be reconsidered upon reading this review. First, there is very little invulnerability time after being damaged. This allows large groups of enemies to easily bounce you between them, creating little escape. Second, the sword can only target one enemy per swing. If there are multiple enemies in one spot, the sword should hit all of them. And finally, energy regeneration is way too slow, especially at high magic levels. This causes large amounts of down time during boss battles while you wait for your energy to regenerate.
Regardless of these small issues, the game is still fantastic. I thoroughly enjoyed playing through it, and would greatly appreciate a sequel.
Loads of fun!
Enjoy this classic Zelda esk adventure. A side scrolling fantasy every bit as enjoyable as name brand titles. I've never found this much depth and gratitude out of a free iOS game, until now. The RPG aspects of this title aren't mearly tacked on to fool you into repeating shallow un-engaging gameplay; rather they are deeply imbedded into your natural leveling process. Having trouble beating that tough boss guarding an all important quest item? Quit banging your head against a wall; by going back and playing through the earlier levels again you will gain more experience making that tough boss less of a challenge when facing them the second time. Don't be forced to replay from lvl 1 because you failed a later mission. Instead be rewarded for your progress by activating magic portals that act as waypoints, easily returning you to the local village to get healed by the town d and jump right back to the closest portal to the battle, ready to reak havoc. I fully recommend this title in it's current form.
Frustrating more than anything else
I read a few reviews comparing this to the classic Zelda games, but it's pretty far off from their level of excellence. The utter lack of art style is disappointing and most of the enemies are bad rip offs of Mario Bros and Zelda characters. Fun and "homage"-like in theory but since the rest of the game's style is nonexistent, it feels lazy.
Gameplay is frustrating at best. The controls are mostly accurate, but I can't play the game for more than 5 minutes at a time without getting pretty annoyed at something. Some causes were not hitting a bad guy or projectile properly because the sword arc is unpredictable; sometimes it's vertical and sometimes it's horizontal, and when enemies like to jump overhead, this becomes a problem. Typical platform jumping is fine. I've also found myself caught in a corner dying repeatedly because an enemy keeps touching me and I was unable to escape for one reason or another.
There are lots of small annoying things that add up to an experience that grates more than it satisfies.
- Category: Games
- Updated: Dec 19, 2012
- Version: 1.2
- Size: 77.3 MB
- Language: English
- Seller: Ville Makynen
- © 2014 Ville Mäkynen
Compatibility: Requires iOS 4.3 or later. Compatible with iPhone, iPad, and iPod touch.
Top In-App Purchases
- Guiding Compass$1.99